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Search: Posts Made By: Nikelaos
Forum: Multiplayer and AARs August 17th, 2010, 02:08 PM
Replies: 108
Views: 20,724
Posted By Nikelaos
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

sorry for not making it clear, what I meant was that my very first post in this thread when I made my bid for pangea, I didn't say anything about being captain.

I was letting Marmaduke know that...
Forum: Multiplayer and AARs August 17th, 2010, 06:18 AM
Replies: 108
Views: 20,724
Posted By Nikelaos
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

Yes I'm volunteering to be the last captain.

And Allium you need to make a bid on a nation.
Forum: Multiplayer and AARs August 16th, 2010, 01:23 PM
Replies: 108
Views: 20,724
Posted By Nikelaos
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

no we need 2, I already applied but I didn't offer to be captain
Forum: Scenarios, Maps and Mods August 16th, 2010, 09:48 AM
Replies: 16
Views: 15,523
Posted By Nikelaos
Re: Melita:The Cursed Cure (not yet playable)

Yep that's what I'm aiming for.
Forum: Scenarios, Maps and Mods August 15th, 2010, 06:00 PM
Replies: 16
Views: 15,523
Posted By Nikelaos
Re: Melita:The Cursed Cure (not yet playable)

Yeah I was quite proud of mah 'ancient undead fossil pigmy elephant' both because it's such a cool thing to say and because skeleton sprites are so difficult to draw. Especially when it's an unusual...
Forum: Dominions 3: The Awakening August 15th, 2010, 05:37 PM
Replies: 19
Views: 4,348
Posted By Nikelaos
Re: Ageless Olm coldblood?

Indeed, even great whites have gotten the picture. Swearing not to be cold blooded like other fishes they can internally regulate their body temperature but cannot keep it constant nor quite as hot...
Forum: Scenarios, Maps and Mods August 15th, 2010, 07:59 AM
Replies: 16
Views: 15,523
Posted By Nikelaos
Re: Melita:The Cursed Cure (not yet playable)

New attack sprites.

Just the banner and nation flag left before I can start modding em in, I'll admit that the modding will probably take more time than really necesarry since I find it a little...
Forum: Multiplayer and AARs August 15th, 2010, 04:06 AM
Replies: 108
Views: 20,724
Posted By Nikelaos
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

Chris I'd like to volunteer to be that last captain.
Sticking with my originalbid of Pan +0
Forum: Scenarios, Maps and Mods August 14th, 2010, 12:23 PM
Replies: 30
Views: 11,204
Posted By Nikelaos
Re: Mod nation Idea

use the #clear #clearspec and/or #clearmagic commands.

#clear simply clears everything from the unit number you are using,
#clearspec clears special abilities (resistances, spy...etc), and ...
Forum: Scenarios, Maps and Mods August 14th, 2010, 09:27 AM
Replies: 30
Views: 11,204
Posted By Nikelaos
Re: Mod nation Idea

it would be more helpful if you showed us the commands you used. then it would be easier to exactly what went wrong.
Forum: Dominions 3: The Awakening August 13th, 2010, 03:20 PM
Replies: 19
Views: 4,348
Posted By Nikelaos
Re: Ageless Olm coldblood?

100% resistance will prevent you getting frozen/set on fire aswell as making you immune to the fatigue.

High fatigue causes penalties to attack and defence, aswell as making it easier to score a...
Forum: Dominions 3: The Awakening August 13th, 2010, 08:49 AM
Replies: 19
Views: 4,348
Posted By Nikelaos
Re: Ageless Olm coldblood?

I always thought the turning blue was the unit freezing and that it had a random chance like being set on fire with a heat aura. Though I believe freezing only causes fatigue as opposed to the damage...
Forum: Scenarios, Maps and Mods August 10th, 2010, 06:23 PM
Replies: 16
Views: 15,523
Posted By Nikelaos
Re: Melita:The Cursed Cure (not yet playable)

It means alot to hear (or ugh read) that.

I just added a couple of summons:

1)a sacred snake of sorts, has a feathery mane/crown. Sacred, standard, maybe some magic
2)Ancient undead fossil...
Forum: Scenarios, Maps and Mods August 9th, 2010, 07:04 PM
Replies: 30
Views: 11,204
Posted By Nikelaos
Re: Mod nation Idea

The sprite dumps might be a good place to look, that way you can search through many possibles at once. You never know, you might come across a unit you never knew existed or hadn't thought about,...
Forum: Scenarios, Maps and Mods August 9th, 2010, 08:34 AM
Replies: 16
Views: 15,523
Posted By Nikelaos
Melita:The Cursed Cure (playable finally) V1.1

READY




My first ever mod is ready to be played.
Well I say "first mod" but I did do a little bit of work on the Dom3000 mod ages back. After returning back to the game I have decided to...
Forum: Multiplayer and AARs August 9th, 2010, 06:47 AM
Replies: 108
Views: 20,724
Posted By Nikelaos
Re: Traitors! Team Game! 2/3 Captains

I'd like to join as Pangea (+0)
Forum: Dominions 3: The Awakening August 7th, 2010, 01:00 PM
Replies: 6
Views: 2,584
Posted By Nikelaos
Re: brave archer indy commanders

Commanders do have the "fire rear" command, but I thought the ai would just fire closest.

I suspect it would be shorter range but it would have to be checked
Forum: Scenarios, Maps and Mods August 6th, 2010, 12:42 PM
Replies: 73
Views: 22,223
Posted By Nikelaos
Re: Rohan! version 1.02 (New Content, few bug fixes)

that's true, it wouldn't be thematic for wormtongue to be a demon
Forum: Scenarios, Maps and Mods August 6th, 2010, 12:11 PM
Replies: 73
Views: 22,223
Posted By Nikelaos
Re: Rohan! version 1.02 (New Content, few bug fixes)

the grigori summons for hinnom... or atleast Azazel not sure about the others.

I think I'm right in saying one of the demon lords also has it... Belphagor I think.
Forum: Scenarios, Maps and Mods August 6th, 2010, 10:59 AM
Replies: 73
Views: 22,223
Posted By Nikelaos
Re: Rohan! version 1.02 (New Content, few bug fixes)

iirc a corruptor works sort of like a seducer, but corruption isn't gender specific and yes it would be more thematic because Wormtongue is in no way considered attractive; he couldn't seduce a...
Forum: Scenarios, Maps and Mods August 5th, 2010, 06:35 PM
Replies: 73
Views: 22,223
Posted By Nikelaos
Forum: Scenarios, Maps and Mods August 5th, 2010, 11:08 AM
Replies: 73
Views: 22,223
Posted By Nikelaos
Re: Rohan! version 1.02 (New Content, few bug fixes)

having a 10 heretic hero appear in the first few turns would be disasterous, especially if you hav a weak dominon. I think it's far too excessive and could be more of a curse than a blessing. perhaps...
Forum: Scenarios, Maps and Mods July 27th, 2010, 05:53 AM
Replies: 73
Views: 22,223
Posted By Nikelaos
Re: Rohan! version 1.02 (New Content, few bug fixes)

np, it's my pleasure

I'm also planning on beggining work on a mod of my own soon, and morally I can't expect similar help without dishing out some first... go Karma!
Forum: Scenarios, Maps and Mods July 25th, 2010, 01:44 PM
Replies: 73
Views: 22,223
Posted By Nikelaos
Re: Rohan! version 1.02 (New Content, few bug fixes)

I seem to recall there being a brief period of time when Rohorrim throne was usurped by Wulf of dunland.

You could possibly add more diversity to the nation by setting it during Wulf's reign,...
Forum: Multiplayer and AARs July 19th, 2010, 02:19 PM
Replies: 5
Views: 2,019
Posted By Nikelaos
Re: more rooky players needed

I'm in, have posted in the thread.
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