Re: Mod nation Idea
use the #clear #clearspec and/or #clearmagic commands.
#clear simply clears everything from the unit number you are using,
#clearspec clears special abilities (resistances, spy...etc), and
#clearmagic obviously clears magic paths from the unit
on the flip side you can use #copystats to copy weapons, stats, special abilities...etc from another unit. Some special abilities aren't usually modable (such as corruption) so you can use this to give these special abilities to your units, the problem with this is that your troops will inherit all the special abilities from the unit you copied stats from and you will have no way to get rid of unwanted ones.
for instance, you want corruption on a unit. you could copy stats from an existing unit which has corruption, but *all* of the units in the game with corruption are demons. So your unit will also gain the demon tag, which might not be what you want.
|