.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 475
Search took 0.01 seconds; generated 81 minute(s) ago.
Search: Posts Made By: Wauthan
Forum: Scenarios, Maps and Mods March 23rd, 2007, 12:26 PM
Replies: 8
Views: 1,460
Posted By Wauthan
Re: Aran and Silent Seas without recruitable indie

THANK YOU!

#poptype 89 means no recruits but random defenders? I wish I had known about this a lot earlier. *Sigh* So many wasted hours spent on editing maps and making mods......
Forum: Scenarios, Maps and Mods March 18th, 2007, 01:40 PM
Replies: 3
Views: 1,024
Posted By Wauthan
Re: Pretender images

Yep. Use the modcommand #copyspr [id#] to use the graphics on one unit for another.

The Virtue has id# 215.
Forum: Scenarios, Maps and Mods March 18th, 2007, 06:21 AM
Replies: 141
Views: 37,349
Posted By Wauthan
Re: New Nation(s): Exile/Avernum

http://img242.imageshack.us/img242/7521/kurgidq1.jpg
Forum: Scenarios, Maps and Mods March 17th, 2007, 10:56 PM
Replies: 141
Views: 37,349
Posted By Wauthan
Re: New Nation(s): Exile/Avernum

Edit: Endgame progress report. The AI didn't last long with only this mod running.

1. I've recieved my first and only hero and it turned out to be a 3 nature mage. That's not a good thing...
Forum: Scenarios, Maps and Mods March 17th, 2007, 04:26 PM
Replies: 141
Views: 37,349
Posted By Wauthan
Re: New Nation(s): Exile/Avernum

1. Errh... Regarding the Vahnatai Warriors my intended meaning was about them growing old at an earlier age (50 years) compared to other Vahnatai (350 years), not their survivability on the...
Forum: Scenarios, Maps and Mods March 17th, 2007, 02:43 PM
Replies: 141
Views: 37,349
Posted By Wauthan
Re: New Nation(s): Exile/Avernum

I finally got around to test this wonderful mod. I've no experience of Avernum though, so I take my comments with a pinch of salt.

1. The Vahnatai warrior has a suspiciously shorter life...
Forum: Scenarios, Maps and Mods March 9th, 2007, 01:45 PM
Replies: 3
Views: 6,067
Posted By Wauthan
Re: New Nation: Draconia

It's a very good effort for a first ever mod. You .dm file is very well organized and you obviously put some time into this.

The basic idea is pretty cool and it actually works pretty well as an...
Forum: Dominions 3: The Awakening March 9th, 2007, 12:43 PM
Replies: 14
Views: 2,518
Posted By Wauthan
Re: Mods?

Heh, guess I really am an "inverted Gandalf" after all.

The only reason I play Dominions 3 because of its immense customizability. I ran quite a lot of MP games in Dominions 2 with my friends and...
Forum: Scenarios, Maps and Mods March 7th, 2007, 12:26 PM
Replies: 7
Views: 1,562
Posted By Wauthan
Re: a small mod: Sphinx

Some quick comments on balance.

Sphinx warrior
This unit is way too tough for a recruitable unit, especially in EA. Sacred, high hp, high str, good protection for EA, flying, high morale,...
Forum: Scenarios, Maps and Mods March 5th, 2007, 06:17 PM
Replies: 39
Views: 9,482
Posted By Wauthan
Re: Black Tome of Alisophocus / Blessing Hot Fix

Dark Vines with Jotunheim? Hmmm... That might be the only combination I haven't tried yet so I readily confess that I might have missjudged Dark Vines. They just didn't seem on par with other...
Forum: Dominions 3: The Awakening March 5th, 2007, 06:03 PM
Replies: 26
Views: 12,459
Posted By Wauthan
Re: Good High Bless strat for EA C\'tis in MP ?

A 4e Cyclops seems like a waste really. As does a dragon. Go for a magicless Wyrm for early expansion or a rainbow mortal pretender for early sitesearching and research.
Forum: Dominions 3: The Awakening March 5th, 2007, 05:51 PM
Replies: 6
Views: 1,575
Posted By Wauthan
Re: T\'ien Chi\' - Questions

Errhh... It's really in their descriptions.

1. Better chance of fortunate events/cancels out bad events
2. Just the province they are currently residing in.
3. No.

W9A9 dual bless is a...
Forum: Scenarios, Maps and Mods March 5th, 2007, 05:34 PM
Replies: 39
Views: 9,482
Posted By Wauthan
Re: Black Tome of Alisophocus / Blessing Hot Fix

Hmmm... Positions? As in levels? Then I would argue that level 4, 6 and 8 could use an extra spell.

Blood/Fire and Blood/Astral is well represented and should not be boosted further.
...
Forum: Dominions 3: The Awakening March 5th, 2007, 04:07 PM
Replies: 26
Views: 12,459
Posted By Wauthan
Re: Good High Bless strat for EA C\'tis in MP ?

Hmmm... A bless strat for C'Tis really only works in SP games, since the low protection of sacreds is so easily countered by dedicated archers.

Against the AI however I find that a fun strategy is...
Forum: Scenarios, Maps and Mods March 5th, 2007, 02:51 PM
Replies: 39
Views: 9,482
Posted By Wauthan
Re: Black Tome of Alisophocus / Blessing Hot Fix

I really like the concept of this mod. Your choice of national spells is interesting and your descriptions are well written. I'm glad to see someone take on the spells in the game.

Personally I...
Forum: Scenarios, Maps and Mods February 22nd, 2007, 12:07 PM
Replies: 22
Mod: New GUI
Views: 15,775
Posted By Wauthan
Re: New GUI

This new look is really sweet. The darker colours works well ingame and the appearance is more slick and stylish.

Thanks for sharing!
Forum: Scenarios, Maps and Mods February 22nd, 2007, 12:02 PM
Replies: 6
Views: 1,630
Posted By Wauthan
Re: Archives of Fantasy Maps

It works just fine as it is. It's still available on Arryns site. http://www.strife.com/dominions-2/

I found that this map worked well with Ballbarians SemiRandom utility. The boosted province...
Forum: Scenarios, Maps and Mods February 19th, 2007, 01:53 PM
Replies: 19
Views: 4,055
Posted By Wauthan
Re: SemiRandom version 095

This utility is very cool. Breathes new life into the all the tired old maps around. Thanks for sharing Ballbarian.
Forum: Scenarios, Maps and Mods February 17th, 2007, 05:57 PM
Replies: 21
Views: 6,266
Posted By Wauthan
Re: RanDom - SemiRandomizer and Dom3 random map ge

Heh, those are pretty nice looking maps. With a bit of photoshopping and they could be really interesting. Thanks for sharing this Ballbarian.
Forum: Scenarios, Maps and Mods February 17th, 2007, 05:52 PM
Replies: 6
Views: 1,630
Posted By Wauthan
Re: Archives of Fantasy Maps

Your effort is appreciated. The problem is that you need some seriously high definition images in order to create good maps for Dominions. And those kinds of images tend to be copyrighted and thus...
Forum: Scenarios, Maps and Mods February 17th, 2007, 02:39 PM
Replies: 3
Views: 1,373
Posted By Wauthan
Re: What\'s your opinion on #domsummon?

I agree with your observation. It's an amusing ability. After I went through the necessary silliness with domsummoned high tier units I found that the command is best used for summoning chaff and...
Forum: Scenarios, Maps and Mods February 17th, 2007, 12:29 PM
Replies: 3
Views: 1,373
Posted By Wauthan
What\'s your opinion on #domsummon?

I noticed that a new patch popped into existence while I've been away. The new #domsummon command looks interesting enough so I wondered if anyone have had a chance to test it yet?

In the quick...
Forum: Scenarios, Maps and Mods January 13th, 2007, 06:19 PM
Replies: 2
Views: 2,389
Posted By Wauthan
Re: Dom2 map needs fixed.

I edited the targa file. Seems to work with dom3 now. Replace the old image with the one I attached to this post.
Forum: Scenarios, Maps and Mods January 13th, 2007, 11:48 AM
Replies: 92
Views: 26,717
Posted By Wauthan
Re: New Mod: Nova Deus II (taking requests)

What can I say? It's bleedin' brilliant, it is. Many thanks for sharing your mod Zepath.

As for the chicken-legged hut of Baba Yaga it's not quite as bizarre as one could hope. The Wikipedia...
Forum: Scenarios, Maps and Mods January 13th, 2007, 11:20 AM
Replies: 59
Views: 7,062
Posted By Wauthan
Re: Conceptual Balance Mod (and readme file) 1.00

Thanks for sharing this mod Quantum mechani. It has obviously taken a lot of time to create, considering the immense scope and the subtle alterations to balance. I especially like the changes you've...
Showing results 51 to 75 of 475

 
Forum Jump

All times are GMT -4. The time now is 07:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.