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Showing results 51 to 75 of 475
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Posts Made By:
Wauthan
Forum:
Scenarios, Maps and Mods
March 23rd, 2007, 12:26 PM
Replies:
8
Aran and Silent Seas without recruitable indies
Views:
1,460
Posted By
Wauthan
Re: Aran and Silent Seas without recruitable indie
THANK YOU!
#poptype 89 means no recruits but random defenders? I wish I had known about this a lot earlier. *Sigh* So many wasted hours spent on editing maps and making mods......
Forum:
Scenarios, Maps and Mods
March 18th, 2007, 01:40 PM
Replies:
3
Pretender images
Views:
1,024
Posted By
Wauthan
Re: Pretender images
Yep. Use the modcommand #copyspr [id#] to use the graphics on one unit for another.
The Virtue has id# 215.
Forum:
Scenarios, Maps and Mods
March 18th, 2007, 06:21 AM
Replies:
141
Mod:
Avernum, Crystal Souls v1.5 UPDATE
Views:
37,349
Posted By
Wauthan
Re: New Nation(s): Exile/Avernum
http://img242.imageshack.us/img242/7521/kurgidq1.jpg
Forum:
Scenarios, Maps and Mods
March 17th, 2007, 10:56 PM
Replies:
141
Mod:
Avernum, Crystal Souls v1.5 UPDATE
Views:
37,349
Posted By
Wauthan
Re: New Nation(s): Exile/Avernum
Edit: Endgame progress report. The AI didn't last long with only this mod running.
1. I've recieved my first and only hero and it turned out to be a 3 nature mage. That's not a good thing...
Forum:
Scenarios, Maps and Mods
March 17th, 2007, 04:26 PM
Replies:
141
Mod:
Avernum, Crystal Souls v1.5 UPDATE
Views:
37,349
Posted By
Wauthan
Re: New Nation(s): Exile/Avernum
1. Errh... Regarding the Vahnatai Warriors my intended meaning was about them growing old at an earlier age (50 years) compared to other Vahnatai (350 years), not their survivability on the...
Forum:
Scenarios, Maps and Mods
March 17th, 2007, 02:43 PM
Replies:
141
Mod:
Avernum, Crystal Souls v1.5 UPDATE
Views:
37,349
Posted By
Wauthan
Re: New Nation(s): Exile/Avernum
I finally got around to test this wonderful mod. I've no experience of Avernum though, so I take my comments with a pinch of salt.
1. The Vahnatai warrior has a suspiciously shorter life...
Forum:
Scenarios, Maps and Mods
March 9th, 2007, 01:45 PM
Replies:
3
Mod:
New Nation: Draconia
Views:
6,067
Posted By
Wauthan
Re: New Nation: Draconia
It's a very good effort for a first ever mod. You .dm file is very well organized and you obviously put some time into this.
The basic idea is pretty cool and it actually works pretty well as an...
Forum:
Dominions 3: The Awakening
March 9th, 2007, 12:43 PM
Replies:
14
Mods?
Views:
2,518
Posted By
Wauthan
Re: Mods?
Heh, guess I really am an "inverted Gandalf" after all.
The only reason I play Dominions 3 because of its immense customizability. I ran quite a lot of MP games in Dominions 2 with my friends and...
Forum:
Scenarios, Maps and Mods
March 7th, 2007, 12:26 PM
Replies:
7
a small mod: Sphinx
Views:
1,562
Posted By
Wauthan
Re: a small mod: Sphinx
Some quick comments on balance.
Sphinx warrior
This unit is way too tough for a recruitable unit, especially in EA. Sacred, high hp, high str, good protection for EA, flying, high morale,...
Forum:
Scenarios, Maps and Mods
March 5th, 2007, 06:17 PM
Replies:
39
Mod:
Black Tome of Alisophocus / Blessing Hot Fix
Views:
9,482
Posted By
Wauthan
Re: Black Tome of Alisophocus / Blessing Hot Fix
Dark Vines with Jotunheim? Hmmm... That might be the only combination I haven't tried yet so I readily confess that I might have missjudged Dark Vines. They just didn't seem on par with other...
Forum:
Dominions 3: The Awakening
March 5th, 2007, 06:03 PM
Replies:
26
Good High Bless strat for EA C'tis in MP ?
Views:
12,459
Posted By
Wauthan
Re: Good High Bless strat for EA C\'tis in MP ?
A 4e Cyclops seems like a waste really. As does a dragon. Go for a magicless Wyrm for early expansion or a rainbow mortal pretender for early sitesearching and research.
Forum:
Dominions 3: The Awakening
March 5th, 2007, 05:51 PM
Replies:
6
T'ien Chi' - Questions
Views:
1,575
Posted By
Wauthan
Re: T\'ien Chi\' - Questions
Errhh... It's really in their descriptions.
1. Better chance of fortunate events/cancels out bad events
2. Just the province they are currently residing in.
3. No.
W9A9 dual bless is a...
Forum:
Scenarios, Maps and Mods
March 5th, 2007, 05:34 PM
Replies:
39
Mod:
Black Tome of Alisophocus / Blessing Hot Fix
Views:
9,482
Posted By
Wauthan
Re: Black Tome of Alisophocus / Blessing Hot Fix
Hmmm... Positions? As in levels? Then I would argue that level 4, 6 and 8 could use an extra spell.
Blood/Fire and Blood/Astral is well represented and should not be boosted further.
...
Forum:
Dominions 3: The Awakening
March 5th, 2007, 04:07 PM
Replies:
26
Good High Bless strat for EA C'tis in MP ?
Views:
12,459
Posted By
Wauthan
Re: Good High Bless strat for EA C\'tis in MP ?
Hmmm... A bless strat for C'Tis really only works in SP games, since the low protection of sacreds is so easily countered by dedicated archers.
Against the AI however I find that a fun strategy is...
Forum:
Scenarios, Maps and Mods
March 5th, 2007, 02:51 PM
Replies:
39
Mod:
Black Tome of Alisophocus / Blessing Hot Fix
Views:
9,482
Posted By
Wauthan
Re: Black Tome of Alisophocus / Blessing Hot Fix
I really like the concept of this mod. Your choice of national spells is interesting and your descriptions are well written. I'm glad to see someone take on the spells in the game.
Personally I...
Forum:
Scenarios, Maps and Mods
February 22nd, 2007, 12:07 PM
Replies:
22
Mod:
New GUI
Views:
15,775
Posted By
Wauthan
Re: New GUI
This new look is really sweet. The darker colours works well ingame and the appearance is more slick and stylish.
Thanks for sharing!
Forum:
Scenarios, Maps and Mods
February 22nd, 2007, 12:02 PM
Replies:
6
Archives of Fantasy Maps
Views:
1,630
Posted By
Wauthan
Re: Archives of Fantasy Maps
It works just fine as it is. It's still available on Arryns site. http://www.strife.com/dominions-2/
I found that this map worked well with Ballbarians SemiRandom utility. The boosted province...
Forum:
Scenarios, Maps and Mods
February 19th, 2007, 01:53 PM
Replies:
19
Utility:
SemiRandom version 095
Views:
4,055
Posted By
Wauthan
Re: SemiRandom version 095
This utility is very cool. Breathes new life into the all the tired old maps around. Thanks for sharing Ballbarian.
Forum:
Scenarios, Maps and Mods
February 17th, 2007, 05:57 PM
Replies:
21
Utility:
RanDom - SemiRandomizer and Dom3 random map gen...
Views:
6,266
Posted By
Wauthan
Re: RanDom - SemiRandomizer and Dom3 random map ge
Heh, those are pretty nice looking maps. With a bit of photoshopping and they could be really interesting. Thanks for sharing this Ballbarian.
Forum:
Scenarios, Maps and Mods
February 17th, 2007, 05:52 PM
Replies:
6
Archives of Fantasy Maps
Views:
1,630
Posted By
Wauthan
Re: Archives of Fantasy Maps
Your effort is appreciated. The problem is that you need some seriously high definition images in order to create good maps for Dominions. And those kinds of images tend to be copyrighted and thus...
Forum:
Scenarios, Maps and Mods
February 17th, 2007, 02:39 PM
Replies:
3
What's your opinion on #domsummon?
Views:
1,373
Posted By
Wauthan
Re: What\'s your opinion on #domsummon?
I agree with your observation. It's an amusing ability. After I went through the necessary silliness with domsummoned high tier units I found that the command is best used for summoning chaff and...
Forum:
Scenarios, Maps and Mods
February 17th, 2007, 12:29 PM
Replies:
3
What's your opinion on #domsummon?
Views:
1,373
Posted By
Wauthan
What\'s your opinion on #domsummon?
I noticed that a new patch popped into existence while I've been away. The new #domsummon command looks interesting enough so I wondered if anyone have had a chance to test it yet?
In the quick...
Forum:
Scenarios, Maps and Mods
January 13th, 2007, 06:19 PM
Replies:
2
Dom2 map needs fixed.
Views:
2,389
Posted By
Wauthan
Re: Dom2 map needs fixed.
I edited the targa file. Seems to work with dom3 now. Replace the old image with the one I attached to this post.
Forum:
Scenarios, Maps and Mods
January 13th, 2007, 11:48 AM
Replies:
92
Mod:
Nova Deus II v1.22 (w/ New Content)
Views:
26,717
Posted By
Wauthan
Re: New Mod: Nova Deus II (taking requests)
What can I say? It's bleedin' brilliant, it is. Many thanks for sharing your mod Zepath.
As for the chicken-legged hut of Baba Yaga it's not quite as bizarre as one could hope. The Wikipedia...
Forum:
Scenarios, Maps and Mods
January 13th, 2007, 11:20 AM
Replies:
59
Conceptual Balance Mod (and readme file) 1.00
Views:
7,062
Posted By
Wauthan
Re: Conceptual Balance Mod (and readme file) 1.00
Thanks for sharing this mod Quantum mechani. It has obviously taken a lot of time to create, considering the immense scope and the subtle alterations to balance. I especially like the changes you've...
Showing results 51 to 75 of 475
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