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  #1  
Old March 18th, 2007, 06:21 AM
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Wauthan Wauthan is offline
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Default Re: New Nation(s): Exile/Avernum

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  #2  
Old March 18th, 2007, 06:52 AM

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Default Re: New Nation(s): Exile/Avernum

Hahahah, nice! And thanks! I've put a fair bit of work into making it and it's always nice to get positive feedback.

I think responding to people's suggestions about balance changes is a big part of making a good mod too. It's very hard to see problems with your own nation while you're making it. You really need the perspective offered by players.

Other minor changes - Avernite mage gets ldr40. One less astral gem income from startsites. Startfort changed. Oh and no more spy or basic priest recruitables. They can manage without.
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Old March 18th, 2007, 06:52 AM

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Default Re: New Nation(s): Exile/Avernum

*cheers*
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  #4  
Old March 21st, 2007, 07:03 AM

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Default Re: New Nation(s): Exile/Avernum

Ok, v0.9 with balance changes and a few other bits is attached at the front (or will be, in 5 mins).
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Old April 10th, 2007, 06:37 PM

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Default Re: New Nation(s): Exile/Avernum

I just downloaded it from the first post in the thread and tried it. Awsome... almost makes me want to play exile or avernum again.

Bug: The first two national summons doesn't work. They summon the wrong unit number. Haven't looked at the others.

#newmonster 2891
#name "Troglodyte"

#newspell
#name "Gate Troglodytes"
(...)
#damage 2810
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  #6  
Old April 10th, 2007, 10:24 PM

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Default Re: New Nation(s): Exile/Avernum

Doh, thank's for spotting that. When I changed the numbers to make the game compatible with a couple of other mods I forgot to update the spells.

Ok that'll be fixed in 1.0 as well as any other bugs people post in the next couple of days. For now I suggest you reassign the spell damage values manually if you know how. I noticed the trog graphics have a couple of transparent bits too, which I'll fix.

V1.00 which will be the final pretty much, will be up within a week then.
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  #7  
Old April 30th, 2007, 01:26 PM

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Default Re: New Nation(s): Exile/Avernum

Version 1.00 is up.

Numerous minor fixes including sorting out those trog spells and giving worthy heroes esque misc slots to the hero units.
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