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Showing results 51 to 75 of 83
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Posts Made By:
AMX
Forum:
TO&Es
January 28th, 2013, 09:05 AM
Replies:
311
Sticky:
The FASTBOAT Patch page.
Views:
219,495
Posted By
AMX
Re: The FASTBOAT Patch page.
Looks like the link is correct, but the site is broken.
About half the articles are missing, including the entire UAV category.
Forum:
WinSPMBT
January 20th, 2013, 05:20 AM
Replies:
13
V hexes
Views:
3,391
Posted By
AMX
Re: V hexes
No.
The AI does not like that.
Forum:
WinSPMBT
December 30th, 2012, 07:57 AM
Replies:
12
Thanks for the update
Views:
4,014
Posted By
AMX
Re: Thanks for the update
Indeed.
I think Mustang is thinking about generated battles - OOB modding seems to be the most straightforward approach to that.
Forum:
WinSPWW2
August 13th, 2012, 02:08 PM
Replies:
4
Question:
Infantry anti-tank weapons
Views:
2,931
Posted By
AMX
Re: Infantry anti-tank weapons
Well...
Forum:
TO&Es
April 5th, 2012, 11:57 AM
Replies:
2
Javelin SAMs no longer in service with Canada
Views:
2,668
Posted By
AMX
Re: Javelin SAMs no longer in service with Canada
The Galt museum say this in their description of the Javelin trainer they have on display:
Source (http://www.galtmuseum.com/collections-images/published-acquisitions/2009/javelintrainer.htm)
Forum:
TO&Es
April 1st, 2012, 03:54 PM
Replies:
132
MRAPs
Views:
57,848
Posted By
AMX
Re: MRAPs
Does this help, or did I mix up the vehicle?
http://www.flickr.com/photos/defenceimages/5035991041/in/set-72157625408113758/
And the next image in the gallery:...
Forum:
WinSPWW2
November 16th, 2010, 12:45 PM
Replies:
7
Melee,overrun,fix.
Views:
4,228
Posted By
AMX
Re: Melee,overrun,fix.
And the one Imp didn't already answer:
Melee - Infantry can "Cause casualties in melee" (as the in-game message reads) when attacking infantry in the same hex.
It's not a separate option, just...
Forum:
TO&Es
November 15th, 2010, 05:03 PM
Replies:
311
Sticky:
The FASTBOAT Patch page.
Views:
219,495
Posted By
AMX
Re: The FASTBOAT Patch page.
First, in the game launcher (not the actual game), go to the "Misc" tab, and set the option "Show ID Numbers" to "Yes"
Then, start the game, and run the scenario editor (ID numbers don't show in...
Forum:
WinSPMBT
June 26th, 2010, 12:32 PM
Replies:
10
Adding jet aircraft as air OP units.
Views:
3,073
Posted By
AMX
Re: Adding jet aircraft as air OP units.
I've tried that in the game. Sometimes it works OK. Meaning, they spot some units and don't get shot down all the time. And if you keep them back near your lines to minimize flak, they don't...
Forum:
TO&Es
October 28th, 2009, 05:26 AM
Replies:
11
(Hypothetical) West Germany v. Mujahideen circa 2009 CE
Views:
5,324
Posted By
AMX
Re: (Hypothetical) West Germany v. Mujahideen circa 2009 CE
The game does not model body armor.
At best, you can approximate it by tweaking the "Infantry toughness" value.
Infantry-type units do not use the "survivability" value (IIRC, it's only used to...
Forum:
WinSPMBT
October 23rd, 2009, 04:42 PM
Replies:
5
MBT:Strela and Fagot Units
Views:
2,772
Posted By
AMX
Re: MBT:Strela and Fagot Units
IIRC, all weapons (guided or not) can use HEAT against soft targets, provided they
1) have an HE Kill value (most ATGMs don't),
and
2) have more than 4 shots remaining.
Forum:
TO&Es
June 12th, 2009, 01:42 PM
Replies:
24
Mg 81
Views:
12,544
Posted By
AMX
Re: Mg 81
Personally, I'd probably give it HE Kill 11 (as its ROF was supposed to be even higher than the '42s), Accuracy 16 (I seem to recall Don mentioning that ACC is based on barrel lenght, and that was a...
Forum:
TO&Es
June 11th, 2009, 05:46 AM
Replies:
24
Mg 81
Views:
12,544
Posted By
AMX
Re: Mg 81
No, the MG08/18 was an improved version of the WWI-era MG08, while the MG81 was a WWII design (specifically, the last 8mm aircraft MG).
Anyway, I looked through the German OOB a bit..
...
Forum:
TO&Es
June 9th, 2009, 03:52 AM
Replies:
24
Mg 81
Views:
12,544
Posted By
AMX
Re: Mg 81
You may want to look into the ranges some more - there are MANY MG34 and MG42, with different ranges, depending upon use.
Range 12 means 600m (12 hexes at 50m each), so those are probably the LMG...
Forum:
Campaigns, Scenarios & Maps
June 5th, 2009, 06:41 AM
Replies:
3
Water Units and Bridges
Views:
3,149
Posted By
AMX
Re: Water Units and Bridges
For example "ammo ships": class-wise, these are ammo carriers (a non-ship class), but with a ship icon, speed 0, amphib speed >0, and (usually) move class "ship" (which doesn't seem to do anything as...
Forum:
Campaigns, Scenarios & Maps
June 4th, 2009, 02:57 AM
Replies:
3
Water Units and Bridges
Views:
3,149
Posted By
AMX
Re: Water Units and Bridges
IIRC, "real" water units (ship classes) can.
"Fakes" (other class, land speed 0 ) get stuck.
Forum:
TO&Es
May 14th, 2009, 02:17 AM
Replies:
11
JU87 not turning
Views:
5,931
Posted By
AMX
Re: JU87 not turning
Go back and READ what I wrote. I set up the EXACT same test as he described in the first post AND EVERY STRAFING RUN "ENTERED ON THE BOTTOM LEFT AND EXIT ON THE TOP LEFT" or, if you prefer, an...
Forum:
TO&Es
May 13th, 2009, 03:05 PM
Replies:
11
JU87 not turning
Views:
5,931
Posted By
AMX
Re: JU87 not turning
OK, I have one save that should good enough, if rather too unwieldy.
There are 40 air attacks plotted, the first one shows the bug, then some don't, then it depends on what the earlier ones did to...
Forum:
TO&Es
May 13th, 2009, 12:37 PM
Replies:
11
JU87 not turning
Views:
5,931
Posted By
AMX
Re: JU87 not turning
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.
I'll try to make a save where it happens consistently.
Forum:
WinSPMBT
December 6th, 2008, 07:08 AM
Replies:
11
bombing ammo bunkers
Views:
3,723
Posted By
AMX
Re: bombing ammo bunkers
That's only because units are immune to their own weapons - the blast from an ammo explosion is perfectly able to damage an aircraft in an adjacent hex.
For the record, I just tried it with four...
Forum:
TO&Es
September 20th, 2008, 05:32 AM
Replies:
6
mausert t gewehr
Views:
3,471
Posted By
AMX
Re: mausert t gewehr
Are you sure about that?
Because it seems to work fine in slot 1, too.
I'm not sure what you mean - can you elaborate a bit?
Anyway, I did a little bit of testing, using both T-Gewehr and...
Forum:
TO&Es
September 19th, 2008, 03:47 AM
Replies:
6
mausert t gewehr
Views:
3,471
Posted By
AMX
Re: mausert t gewehr
The weapon has AP code 222, "AP ammo is actually HEAT, use that pen-value".
Forum:
TO&Es
September 18th, 2008, 08:01 AM
Replies:
10
Austrian Kuerassier
Views:
4,534
Posted By
AMX
Re: Austrian Kuerassier
Possibly pertinent information:
I just got another volume of Urrisk's work (#11, "100 Years of Armor in Austria"), and in it he mentions a Tandem-HEAT grenade with that much penetration:
Forum:
TO&Es
June 27th, 2008, 03:29 PM
Replies:
4
A couple OOB errors...
Views:
2,485
Posted By
AMX
Re: A couple OOB errors...
I guess I better put this here than start a new thread with the same title...
oob54
weapons 172 and 176 are class 19 (Autocannon) when they should be class 11 (aircraft weapon)
oob53
unit...
Forum:
TO&Es
April 10th, 2008, 01:10 PM
Replies:
6
Pz38 nA mit Turm PzKfW IV
Views:
7,384
Posted By
AMX
Re: Pz38 nA mit Turm PzKfW IV
That too, but the weapons in question were something else.
Showing results 51 to 75 of 83
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