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Search: Posts Made By: Double_Deuce
Forum: WinSPWW2 July 21st, 2012, 05:06 PM
Replies: 28
Views: 9,833
Posted By Double_Deuce
Re: Videos of SPww2

There's a guy who does tutorial videos for ASL (Advanced Squad Leader) using Powerpoint in a presentation type format however there was no voice, just slides with text graphics to explain things. He...
Forum: Campaigns, Scenarios & Maps July 21st, 2012, 12:49 PM
Replies: 3
Views: 2,600
Posted By Double_Deuce
Re: Editing scenarios in a campaign?

Kurt, if you're still around and have specifics feel free to pass that information along. I should still have a copy of my original files and would be willing to do some tweaking but I would need...
Forum: Campaigns, Scenarios & Maps July 21st, 2012, 11:26 AM
Replies: 2
Views: 3,164
Posted By Double_Deuce
Re: Map making for hire

A month and no replies. You still "offering"?
Forum: Campaigns, Scenarios & Maps July 21st, 2012, 11:24 AM
Replies: 74
Views: 41,254
Posted By Double_Deuce
Re: WIP campaign 29th Infantry division (testers appreciated)

I never really got off the beach but them I'm really rusty with WinSP these days. I planned to restart it and see if I could do better this time around and then proceed past the 1st scenario....
Forum: Campaigns, Scenarios & Maps May 6th, 2012, 03:09 AM
Replies: 74
Views: 41,254
Posted By Double_Deuce
Re: WIP campaign 29th Infantry division (testers appreciated)

Made it to the beach, no problems. Once on the beach started taking heavy casualties. Naval support has been woefully inadequate so far however, I have managed to push some depleted Rifle and...
Forum: Campaigns, Scenarios & Maps April 30th, 2012, 01:50 AM
Replies: 74
Views: 41,254
Posted By Double_Deuce
Re: WIP campaign 29th Infantry division (testers appreciated)

Let me get my copies patched in the next few days and I will give it a run through.
Forum: Campaigns, Scenarios & Maps July 4th, 2011, 12:22 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Forum: Opponents Wanted July 3rd, 2011, 01:59 AM
Replies: 43
Views: 27,875
Posted By Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Hey 7th. If you haven't already done so, you may want to check this thread:

http://forum.shrapnelgames.com/showthread.php?p=779720#post779720
Forum: Campaigns, Scenarios & Maps July 2nd, 2011, 08:09 AM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Sorry guys, I accidentally overwrote the original map and am in the process of rebuilding it from the screenshot I uploaded. Should be ready to go by the end of this weekend. Please post if you are...
Forum: Campaigns, Scenarios & Maps June 21st, 2011, 03:20 AM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Yeah, I'm going to start a new thread in the AAR subforum with the briefing and start file.

The "save files" and 100 word radio chatter will the posted in that thread.
Forum: Campaigns, Scenarios & Maps June 19th, 2011, 09:36 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Just an FYI, here is the breakdown of the "Commands". The CO controls all of the units listed under HQ Platoon, including the MG and Mortars sections.
HQ Platoon
A0 CO HQ/C 2/16 AIB
B0 A...
Forum: Campaigns, Scenarios & Maps June 15th, 2011, 10:16 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

There is no way to really prevent cheating via PM or email, I mean who would know except those doing it. ;)

What I would say is when each Platoon Leader moves/shoots his men, and then uploads...
Forum: Campaigns, Scenarios & Maps June 12th, 2011, 11:05 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Normally when I create a campaign I set the 1st scenario to 1 turn so players can deploy and review their forces BEFORE the actual campaign starts. In this game I will set it to 3 turns. That way the...
Forum: Campaigns, Scenarios & Maps June 12th, 2011, 03:46 AM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

cuckoo is out of contact for a few days so that will give me time to tidy things up through the weekend. So . . . we should be ready to go early this coming week.
Forum: Campaigns, Scenarios & Maps June 10th, 2011, 07:30 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

CURRENT ROSTER THEN;

* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP

Also, the 1st turn of each scenario in the campaign (the...
Forum: Campaigns, Scenarios & Maps June 10th, 2011, 07:22 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but...
Forum: Campaigns, Scenarios & Maps June 10th, 2011, 08:56 AM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
Forum: Campaigns, Scenarios & Maps June 9th, 2011, 06:11 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Another note. Whoever is the CO will need to know the process to load the next scenario file into the campaign game structure so that the Core Force carries over from scenario to scenario.

The...
Forum: Campaigns, Scenarios & Maps June 9th, 2011, 05:51 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

OK, based on replies in this thread I have the following positions spoken for;


COMPANY CO: OPEN (pending cuckoo's acceptance of being volunteered or not) :D.
1ST PLATOON: gila
2ND PLATOON:...
Forum: Campaigns, Scenarios & Maps June 9th, 2011, 03:59 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.[/QUOTE]

I think the company leader must designate the platoon commanders and assign targets.[/QUOTE]No, all positions...
Forum: Campaigns, Scenarios & Maps June 9th, 2011, 03:36 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Yes, all players will be on the same "team" playing against the AI. For those who played in and followed along with the Russian Civil War II game, think of it as the same format EXCEPT you only...
Forum: Campaigns, Scenarios & Maps June 9th, 2011, 03:28 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

On paper and in theory they are. Just saying. :D
Forum: Campaigns, Scenarios & Maps June 9th, 2011, 03:26 PM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

I think it was still WarefareHQ back then. They are on the 3rd or 4th new domain name now. :(
Forum: Campaigns, Scenarios & Maps June 8th, 2011, 02:18 AM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Not sure what you mean? There is only one CO, the one for the company in the campaign. He will run the A0 unit and all the support units. All other commanders are platoon leaders who will run the B0,...
Forum: Campaigns, Scenarios & Maps June 8th, 2011, 01:30 AM
Replies: 58
Views: 23,661
Posted By Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.
Showing results 51 to 75 of 500

 
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