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Showing results 51 to 75 of 500
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Posts Made By:
Double_Deuce
Forum:
WinSPWW2
July 21st, 2012, 05:06 PM
Replies:
28
Videos of SPww2
Views:
9,833
Posted By
Double_Deuce
Re: Videos of SPww2
There's a guy who does tutorial videos for ASL (Advanced Squad Leader) using Powerpoint in a presentation type format however there was no voice, just slides with text graphics to explain things. He...
Forum:
Campaigns, Scenarios & Maps
July 21st, 2012, 12:49 PM
Replies:
3
Editing scenarios in a campaign?
Views:
2,600
Posted By
Double_Deuce
Re: Editing scenarios in a campaign?
Kurt, if you're still around and have specifics feel free to pass that information along. I should still have a copy of my original files and would be willing to do some tweaking but I would need...
Forum:
Campaigns, Scenarios & Maps
July 21st, 2012, 11:26 AM
Replies:
2
Map:
Map making for hire
Views:
3,164
Posted By
Double_Deuce
Re: Map making for hire
A month and no replies. You still "offering"?
Forum:
Campaigns, Scenarios & Maps
July 21st, 2012, 11:24 AM
Replies:
74
WIP campaign 29th Infantry division (testers appreciated)
Views:
41,254
Posted By
Double_Deuce
Re: WIP campaign 29th Infantry division (testers appreciated)
I never really got off the beach but them I'm really rusty with WinSP these days. I planned to restart it and see if I could do better this time around and then proceed past the 1st scenario....
Forum:
Campaigns, Scenarios & Maps
May 6th, 2012, 03:09 AM
Replies:
74
WIP campaign 29th Infantry division (testers appreciated)
Views:
41,254
Posted By
Double_Deuce
Re: WIP campaign 29th Infantry division (testers appreciated)
Made it to the beach, no problems. Once on the beach started taking heavy casualties. Naval support has been woefully inadequate so far however, I have managed to push some depleted Rifle and...
Forum:
Campaigns, Scenarios & Maps
April 30th, 2012, 01:50 AM
Replies:
74
WIP campaign 29th Infantry division (testers appreciated)
Views:
41,254
Posted By
Double_Deuce
Re: WIP campaign 29th Infantry division (testers appreciated)
Let me get my copies patched in the next few days and I will give it a run through.
Forum:
Campaigns, Scenarios & Maps
July 4th, 2011, 12:22 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Adding more "text" to the map then?
Forum:
Opponents Wanted
July 3rd, 2011, 01:59 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
27,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Hey 7th. If you haven't already done so, you may want to check this thread:
http://forum.shrapnelgames.com/showthread.php?p=779720#post779720
Forum:
Campaigns, Scenarios & Maps
July 2nd, 2011, 08:09 AM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Sorry guys, I accidentally overwrote the original map and am in the process of rebuilding it from the screenshot I uploaded. Should be ready to go by the end of this weekend. Please post if you are...
Forum:
Campaigns, Scenarios & Maps
June 21st, 2011, 03:20 AM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Yeah, I'm going to start a new thread in the AAR subforum with the briefing and start file.
The "save files" and 100 word radio chatter will the posted in that thread.
Forum:
Campaigns, Scenarios & Maps
June 19th, 2011, 09:36 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Just an FYI, here is the breakdown of the "Commands". The CO controls all of the units listed under HQ Platoon, including the MG and Mortars sections.
HQ Platoon
A0 CO HQ/C 2/16 AIB
B0 A...
Forum:
Campaigns, Scenarios & Maps
June 15th, 2011, 10:16 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
There is no way to really prevent cheating via PM or email, I mean who would know except those doing it. ;)
What I would say is when each Platoon Leader moves/shoots his men, and then uploads...
Forum:
Campaigns, Scenarios & Maps
June 12th, 2011, 11:05 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Normally when I create a campaign I set the 1st scenario to 1 turn so players can deploy and review their forces BEFORE the actual campaign starts. In this game I will set it to 3 turns. That way the...
Forum:
Campaigns, Scenarios & Maps
June 12th, 2011, 03:46 AM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
cuckoo is out of contact for a few days so that will give me time to tidy things up through the weekend. So . . . we should be ready to go early this coming week.
Forum:
Campaigns, Scenarios & Maps
June 10th, 2011, 07:30 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
CURRENT ROSTER THEN;
* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP
Also, the 1st turn of each scenario in the campaign (the...
Forum:
Campaigns, Scenarios & Maps
June 10th, 2011, 07:22 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but...
Forum:
Campaigns, Scenarios & Maps
June 10th, 2011, 08:56 AM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
Forum:
Campaigns, Scenarios & Maps
June 9th, 2011, 06:11 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Another note. Whoever is the CO will need to know the process to load the next scenario file into the campaign game structure so that the Core Force carries over from scenario to scenario.
The...
Forum:
Campaigns, Scenarios & Maps
June 9th, 2011, 05:51 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
OK, based on replies in this thread I have the following positions spoken for;
COMPANY CO: OPEN (pending cuckoo's acceptance of being volunteered or not) :D.
1ST PLATOON: gila
2ND PLATOON:...
Forum:
Campaigns, Scenarios & Maps
June 9th, 2011, 03:59 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.[/QUOTE]
I think the company leader must designate the platoon commanders and assign targets.[/QUOTE]No, all positions...
Forum:
Campaigns, Scenarios & Maps
June 9th, 2011, 03:36 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Yes, all players will be on the same "team" playing against the AI. For those who played in and followed along with the Russian Civil War II game, think of it as the same format EXCEPT you only...
Forum:
Campaigns, Scenarios & Maps
June 9th, 2011, 03:28 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
On paper and in theory they are. Just saying. :D
Forum:
Campaigns, Scenarios & Maps
June 9th, 2011, 03:26 PM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
I think it was still WarefareHQ back then. They are on the 3rd or 4th new domain name now. :(
Forum:
Campaigns, Scenarios & Maps
June 8th, 2011, 02:18 AM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Not sure what you mean? There is only one CO, the one for the company in the campaign. He will run the A0 unit and all the support units. All other commanders are platoon leaders who will run the B0,...
Forum:
Campaigns, Scenarios & Maps
June 8th, 2011, 01:30 AM
Replies:
58
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Views:
23,661
Posted By
Double_Deuce
Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.
Showing results 51 to 75 of 500
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