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  #1  
Old June 10th, 2011, 08:56 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Originally Posted by gila View Post
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
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Old June 10th, 2011, 10:53 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
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Old June 10th, 2011, 11:03 AM

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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post
Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
Ditto... EXTENSIVE use of z-fire is another matter and actually is quite annoying. Also, isn´t the unit who shoots broadside less capable of op-fire the next turn? I´m not sure...
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Old June 10th, 2011, 07:17 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Think excessive z-fire does affect a units ability to have op fire.
Not good when you are counting on the other platoons for support and one went a bit nuts previously,and can't op fire when needed most
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  #5  
Old June 10th, 2011, 07:22 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Quote:
Originally Posted by Roman View Post
Quote:
Originally Posted by Double_Deuce View Post
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
Ditto... EXTENSIVE use of z-fire is another matter and actually is quite annoying. Also, isn´t the unit who shoots broadside less capable of op-fire the next turn? I´m not sure...
Well, I've no plans to outlaw it but think there should be some restrictions. As for what I am still working on it. Maybe it should just be a self control issue where you use it when you think it should be used, primarily against unknown targets (suspected enemy positions) and prior to assaulting, kinda situations.
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Old June 10th, 2011, 07:51 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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Quote:
Originally Posted by cuckoo View Post
Quote:
Originally Posted by Roman View Post

I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
Ditto... EXTENSIVE use of z-fire is another matter and actually is quite annoying. Also, isn´t the unit who shoots broadside less capable of op-fire the next turn? I´m not sure...
Well, I've no plans to outlaw it but think there should be some restrictions. As for what I am still working on it. Maybe it should just be a self control issue where you use it when you think it should be used, primarily against unknown targets (suspected enemy positions) and prior to assaulting, kinda situations.
I'm good with that self control point myself,and that should the basis rule for z-fire in this campaign
Cuckoo accepted command,
Say one say all?

edit: i see it's decided,now awaiting my orders.
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  #7  
Old June 12th, 2011, 03:46 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

cuckoo is out of contact for a few days so that will give me time to tidy things up through the weekend. So . . . we should be ready to go early this coming week.
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Old June 10th, 2011, 07:30 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post

I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
Good point!
Thats the mmg's team job to lay down suppresive fire on a point of assault.
However it does give enemy arty something to plot on.
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