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Search: Posts Made By: archaeolept
Forum: Multiplayer and AARs September 21st, 2009, 09:43 AM
Replies: 128
Views: 28,562
Posted By archaeolept
Re: Sign of the Hammer - A Warhammer Mod Game.

with just the 6-pack mod enabled, I am still unable to see any "insane pretender chassis." Also, while those champions/lords do seem over-priced, rebalancing, as was said, needs to be done in total...
Forum: Multiplayer and AARs September 20th, 2009, 10:01 PM
Replies: 1,513
Views: 277,006
Posted By archaeolept
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Almost Full.

I do like the concept behind this game (more so than the NvV series which had to engage in complex formulaics in attempting balance); two players who've been around and two who've less so.

I'm...
Forum: Dominions 3: The Awakening September 20th, 2009, 06:17 PM
Replies: 113
Views: 28,983
Posted By archaeolept
Re: A Discussion on kingmaking and community standards.

Unhappily, that is surely not sufficient, as was clearly demonstrated :(
Forum: Dominions 3: The Awakening September 20th, 2009, 05:44 PM
Replies: 113
Views: 28,983
Posted By archaeolept
Re: A Discussion on kingmaking and community standards.

Giving gems or gold to a nation is an old and generally accepted practice, in most cases. I'm not sure i've ever seen it give a victory to a recipient, though that would certainly be possible. For...
Forum: Multiplayer and AARs September 20th, 2009, 05:22 PM
Replies: 128
Views: 28,562
Posted By archaeolept
Re: Sign of the Hammer - A Warhammer Mod Game.

yah. against crappy indies, maybe. I guess the berserk helps... but really, killing indies isn't much to speak of.
Forum: Multiplayer and AARs September 20th, 2009, 12:59 PM
Replies: 1,513
Views: 277,006
Posted By archaeolept
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Almost Full.

if you can't find another vet, I'd suggest exe moving over to fill the missing team's captaincy, promoting psi to the first team's captain (he's certainly capable), and adding frozenlama to that...
Forum: Multiplayer and AARs September 20th, 2009, 12:10 PM
Replies: 128
Views: 28,562
Posted By archaeolept
Re: Sign of the Hammer - A Warhammer Mod Game.

the magic paths for itza and chaos commanders are messed up. I doubt that the 1 gp chameleon skink scout is supposed to have 1a 4s, or the skink priest 4d 1n 3? (also warchief and oldblood have hvy...
Forum: Multiplayer and AARs September 20th, 2009, 10:41 AM
Replies: 128
Views: 28,562
Posted By archaeolept
Re: Sign of the Hammer - A Warhammer Mod Game.

the hornblower shows up as a pretender - I'm trying out that package, hoping to familiarize myself w/ the nations in time for whenever the next WH game is (hopefully soon!). Is he displacing some...
Forum: Multiplayer and AARs September 20th, 2009, 09:29 AM
Replies: 567
Views: 102,493
Posted By archaeolept
Re: Forge of Godhood - started

host delayed by 4 hrs. gamepage now lists 23:55 GMT as the host time.
Forum: Dominions 3: The Awakening September 19th, 2009, 08:56 PM
Replies: 113
Views: 28,983
Posted By archaeolept
Re: A Discussion on kingmaking and community standards.

luckily, my nations seem to be blessed that way, and adhere to the 7th protocol of Endservedness

"and follow thee to the smaller as to the larger, as to the most low and the most high, and adhere...
Forum: Multiplayer and AARs September 19th, 2009, 07:21 PM
Replies: 567
Views: 102,493
Posted By archaeolept
Re: Forge of Godhood - started

hosting was delayed by 10 hrs, then another 2 right away, as 10 seemed too short, then qm showed up so right away again i edited by post and changed it by -6, which is not supposed to have any...
Forum: Dominions 3: The Awakening September 19th, 2009, 06:31 PM
Replies: 10
Views: 4,574
Posted By archaeolept
Re: Frozen Heart

really, it's probably the most generally useful path lvl 1 combat spell.
Forum: Multiplayer and AARs September 19th, 2009, 06:21 PM
Replies: 567
Views: 102,493
Posted By archaeolept
Re: Forge of Godhood - started

sorry to hear that :(

really, we have no idea why it happened - atm, I'm guessing changes to hosting time just weren't even being recognized at all by llamaserver, even though they got updated on...
Forum: Dominions 3: The Awakening September 19th, 2009, 06:18 PM
Replies: 10
Views: 4,574
Posted By archaeolept
Re: Frozen Heart

so, the proper answer is, depends

:)
Forum: Multiplayer and AARs September 19th, 2009, 04:20 PM
Replies: 567
Views: 102,493
Posted By archaeolept
Re: Forge of Godhood - started

hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine :)

llama has been notified...
Forum: Multiplayer and AARs September 19th, 2009, 03:43 PM
Replies: 567
Views: 102,493
Posted By archaeolept
Re: Forge of Godhood - started

qm has arrived at his destination, but I fear he may have passed out, so i'm extending this host.. again :)

+6 hrs.

also still waiting on eriu.
Forum: Multiplayer and AARs September 18th, 2009, 07:48 PM
Replies: 290
Views: 54,050
Posted By archaeolept
Re: Sharivar - LA game 4 bussy ppl [12/12, Accepting pretenders]

it sounds like someone may have modified the tga instead of the .map in order to rectify the obvious original connectivity problems, as what you report sounds pretty similar to the original issue.
...
Forum: Dominions 3: The Awakening September 18th, 2009, 01:32 PM
Replies: 12
Views: 4,120
Posted By archaeolept
Re: Province with zero resources?

perhaps a neighbouring 60 admin fort would reduce the resources in an unpopulated province to 0. Or perhaps if resource multiplier in game creation was set to under 100%.
Forum: Scenarios, Maps and Mods September 18th, 2009, 01:03 PM
Replies: 71
Views: 20,393
Posted By archaeolept
Re: Warhammer Dwarfs, discussion/hype thread

eh, from wikipedia:

both are good. "dwarfs" seems to be the official warhammer choice, though.
Forum: Scenarios, Maps and Mods September 18th, 2009, 12:57 PM
Replies: 741
Views: 239,878
Posted By archaeolept
Re: Conceptual Balance Mod 1.6

machaka pd is the worst in the game. their unarmored warriors rush you, and are then decimated by the slingers, which often causes their whole army to then break :D

also, make pebbleskin const6...
Forum: Dominions 3: The Awakening September 18th, 2009, 12:48 PM
Replies: 6
Views: 2,291
Posted By archaeolept
Re: Site Searching: statistical test / modding logistics

yeah there's a mod for testing... check out the debug mod.

also, it's easy just to edit a .map file and change all the terrains to whatever you feel like.
Forum: Dominions 3: The Awakening September 18th, 2009, 12:29 PM
Replies: 12
Views: 4,120
Posted By archaeolept
Re: Province with zero resources?

yeah, a situation like this is usually due to one having built two high admin castles in neighbouring provinces. tear one down, or build a new one.

I've discovered lore masters before in such a...
Forum: Multiplayer and AARs September 18th, 2009, 11:55 AM
Replies: 290
Views: 54,050
Posted By archaeolept
Re: Sharivar - LA game 4 bussy ppl [12/12, Accepting pretenders]

Shaharivar is a beautiful map, and one of my favorites from DomII days. We used it for Ironhawk's original artifacts game, but the original .map, which Sombre seems to have included, needs to be...
Forum: Dominions 3: The Awakening September 18th, 2009, 02:40 AM
Replies: 113
Views: 28,983
Posted By archaeolept
Re: A Discussion on kingmaking and community standards.

oh, as a note, after a discussion with our esteemed Balbarian, I was going to create a thread for abstract discussion of the topic(s). This thread has preempted it, however.

it would be best, I...
Forum: Dominions 3: The Awakening September 18th, 2009, 12:44 AM
Replies: 45
Views: 14,147
Posted By archaeolept
Re: Who here is a Vet?

also, due to some bizarre accident of racial make-up, Finns get an automatic +1 to veterancy.

:)

true fact
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