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  #361  
Old September 16th, 2009, 05:43 PM
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Default Re: Forge of Godhood - started

ok, will do
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  #362  
Old September 16th, 2009, 09:48 PM
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Default Re: Forge of Godhood - started

crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm
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  #363  
Old September 17th, 2009, 04:10 AM

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Default Re: Forge of Godhood - started

The game engine hereby apologises to the holy ones for once again not making any new mercenaries available for them to brainwash with their religious views.
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  #364  
Old September 17th, 2009, 04:46 AM
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Default Re: Forge of Godhood - started

Well what are we going to spend our money on then!?

I guess it will have to be more PD. : sigh :

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  #365  
Old September 18th, 2009, 01:16 PM

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Default Re: Forge of Godhood - started

Quote:
Originally Posted by archaeolept View Post
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm
Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....
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  #366  
Old September 19th, 2009, 11:28 AM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Ironhawk View Post
Quote:
Originally Posted by archaeolept View Post
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm
Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....
Yeah that went rather poorly for that reason.
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  #367  
Old September 19th, 2009, 03:43 PM
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Default Re: Forge of Godhood - started

qm has arrived at his destination, but I fear he may have passed out, so i'm extending this host.. again

+6 hrs.

also still waiting on eriu.

Last edited by archaeolept; September 19th, 2009 at 03:57 PM..
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  #368  
Old September 19th, 2009, 04:20 PM
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Default Re: Forge of Godhood - started

hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine

llama has been notified in case there is some sort of communication issue between llamaserver.net and the gameserver proper.

Last edited by archaeolept; September 19th, 2009 at 04:31 PM..
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  #369  
Old September 19th, 2009, 05:13 PM

Alpine Joe Alpine Joe is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by archaeolept View Post
hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine

llama has been notified in case there is some sort of communication issue between llamaserver.net and the gameserver proper.

ugh I was counting on that time

Sorry to stale guys, it won't happen again. It also shouldn't hurt me much at this point anyway.
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  #370  
Old September 19th, 2009, 06:21 PM
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Default Re: Forge of Godhood - started

sorry to hear that

really, we have no idea why it happened - atm, I'm guessing changes to hosting time just weren't even being recognized at all by llamaserver, even though they got updated on the game page.

the only solution would be a general rollback, which I really hope is not warranted...
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