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Search: Posts Made By: Litcube
Forum: Space Empires: IV & V February 16th, 2004, 10:08 PM
Replies: 24
Views: 3,297
Posted By Litcube
Re: AI Design

Ok, I will do that. But surely, you guys don't use the "must have". You're using the planet : ship ratios, correct?

I think this is why the "x" 10 was lost on me.
Forum: Space Empires: IV & V February 16th, 2004, 07:08 AM
Replies: 24
Views: 3,297
Posted By Litcube
Re: AI Design

<font size="2" face="sans-serif, arial, verdana">Where are you getting this x10, x13 and x15 from? The Construction_Vehicle.txt file? If so, I still don't grasp "x10" or "x13"
Forum: Space Empires: IV & V February 16th, 2004, 02:54 AM
Replies: 6
Views: 1,431
Posted By Litcube
Re: Help please. More on AI design issues..

Cool. Thanks.. Here's another one.

Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One ...
Forum: Space Empires: IV & V February 15th, 2004, 07:23 PM
Replies: 6
Views: 1,431
Posted By Litcube
Help please. More on AI design issues..

Can someone explain to me what these figures mean in the DesignCreation.txt files?

Num Misc Abilities := 7
Misc Ability 1 Name :=...
Forum: Space Empires: IV & V February 15th, 2004, 04:56 PM
Replies: 24
Views: 3,297
Posted By Litcube
Re: AI Design

<font size="2" face="sans-serif, arial, verdana">What I meant was using abilitiy types to force weapons upon the vehicle.

I tried the design names, and it sure doesn't work very well. I only...
Forum: Space Empires: IV & V February 15th, 2004, 06:47 AM
Replies: 24
Views: 3,297
Posted By Litcube
Re: AI Design

Yeah, I thought of doing that as well. I might try it.

Right now, I'm fiddling with creating new ship "types" in the Construction Queue AI file, such as "Attack Ship - Long Range", "Attack Ship...
Forum: Space Empires: IV & V February 15th, 2004, 02:44 AM
Replies: 24
Views: 3,297
Posted By Litcube
AI Design

Is there any way to get the AI to design two or more different attack ship types at a time? It seems as though, if I define more than one Attack type ship in their design file, they only build the...
Forum: Space Empires: IV & V February 14th, 2004, 05:20 AM
Replies: 13
Views: 11,947
Posted By Litcube
Re: New link for SE4Modder

Speaking of which,

David, I've been using your utility for the past month or so now quite a bit. Are you still developing it, or are you just in the bug fixing phase? Maybe you've even quit the...
Forum: Space Empires: IV & V February 11th, 2004, 09:19 PM
Replies: 65
Views: 6,145
Posted By Litcube
Re: more scary stuff

[ February 11, 2004, 19:24: Message edited by: Litcube ]
Forum: Space Empires: IV & V February 11th, 2004, 09:17 PM
Replies: 65
Views: 6,145
Posted By Litcube
Re: more scary stuff

That oil-peak essay reads like penis-enlargement spam.
Forum: Space Empires: IV & V February 10th, 2004, 01:18 AM
Replies: 26
Views: 2,775
Posted By Litcube
Forum: Space Empires: IV & V February 9th, 2004, 11:17 PM
Replies: 26
Views: 2,775
Posted By Litcube
Re: OT: Harddisk defragmantation

Originally posted by Imperator Fyron:
"knowledgeable about computer hardware and computers in general would be able to tell it was a joke"

Dude took steel wool to his computer.
Forum: Space Empires: IV & V February 6th, 2004, 03:22 AM
Replies: 9
Views: 1,993
Posted By Litcube
Forum: Space Empires: IV & V February 6th, 2004, 03:00 AM
Replies: 9
Views: 1,993
Posted By Litcube
Tech slow down

Is there anyway to slow down the rate of research throughout the game without editing each component? I can't find anything in the Settings.txt to edit %'s on Low, Medium, High technology costs.
Forum: Space Empires: IV & V February 5th, 2004, 05:48 AM
Replies: 19
Views: 2,627
Posted By Litcube
Re: When was the Last time you built a ring world?

I've never built a ringworld or a sphere world.
Forum: Space Empires: IV & V February 4th, 2004, 03:38 AM
Replies: 5
Views: 1,258
Posted By Litcube
Re: Modding and it\'s impact on AI

So if I miss something in the Research file, they'll still research it anyway, as long as everything else is done?
Forum: Space Empires: IV & V February 4th, 2004, 03:25 AM
Replies: 5
Views: 1,258
Posted By Litcube
Modding and it\'s impact on AI

Ok, from what I understand, if I start fiddling with modding, I'm going to throw the AI off a because they already have finely tuned research queues. Am I correct in assuming this? If so, is there...
Forum: Space Empires: IV & V February 2nd, 2004, 06:03 PM
Replies: 5
Views: 1,658
Posted By Litcube
Re: Question re: SE4 Editing Utilities

Are we talking about the utility by David G?
Forum: Space Empires: IV & V February 2nd, 2004, 06:15 AM
Replies: 24
Views: 3,670
Posted By Litcube
Re: Colony types and the people who use them

http://www.geocities.com/hohoho611ca/imagepack.html


9 out of 10 times, it won't load for me.

[ February 02, 2004, 04:18: Message edited by: Litcube ]
Forum: Space Empires: IV & V February 2nd, 2004, 12:57 AM
Replies: 5
Views: 1,658
Posted By Litcube
Re: Question re: SE4 Editing Utilities

Does the component modder have a webpage?
Forum: Space Empires: IV & V February 2nd, 2004, 12:43 AM
Replies: 5
Views: 1,658
Posted By Litcube
Question re: SE4 Editing Utilities

Is anyone still making these types of utilities that make a GUI to edit the text files? I have one, but it hasn't been updated since Aug 2001.

Is there a web page with a collection of them? ...
Forum: Space Empires: IV & V February 1st, 2004, 10:57 PM
Replies: 24
Views: 3,670
Posted By Litcube
Forum: Space Empires: IV & V February 1st, 2004, 10:15 PM
Replies: 24
Views: 3,670
Posted By Litcube
Re: Colony types and the people who use them

Phoenix-D,

I would be most honored if you could bless me with information regarding other locations in which to attain the latest Version of "Image Pack Mod."
Forum: Space Empires: IV & V February 1st, 2004, 09:45 PM
Replies: 24
Views: 3,670
Posted By Litcube
Forum: Space Empires: IV & V February 1st, 2004, 09:39 PM
Replies: 24
Views: 3,670
Posted By Litcube
Re: Colony types and the people who use them

The image pack. The images required to use the FQM-Deluxe.
Showing results 51 to 75 of 130

 
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