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Showing results 51 to 75 of 79
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Posts Made By:
StarBaseSweeper
Forum:
Space Empires: IV & V
May 16th, 2003, 07:11 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Ok I re-did calculation.
There is however two different hypothesis:
H1: When a 5kt damage hit a component but is not enough to destroy it, the 5kt damage will be added to the next shoot, whose...
Forum:
Space Empires: IV & V
May 15th, 2003, 11:18 AM
Replies:
13
Plague level for mod
Views:
4,365
Posted By
StarBaseSweeper
Re: Plague level for mod
<font size="2" face="Verdana, Helvetica, sans-serif">Yes that's what I meant.
I would have hope it was Population only as well, more logical.
Forum:
Space Empires: IV & V
May 15th, 2003, 11:11 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">To say something good:
I like the idea of leaky armor. I may one day ask you for permission of using the idea ...
Forum:
Space Empires: IV & V
May 15th, 2003, 06:48 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">Maybe I got it.
Do you think it could be for the following reason.
2 ships:
Ship A: 150kt total struct, including 10*5kt "armor" (not defined...
Forum:
Space Empires: IV & V
May 15th, 2003, 06:05 AM
Replies:
13
Plague level for mod
Views:
4,365
Posted By
StarBaseSweeper
Re: Plague level for mod
Does anyone knows whether the damage for teh plague attack is Population Only? Or does it destroy sturcture and WP as well?
Forum:
Space Empires: IV & V
May 15th, 2003, 05:56 AM
Replies:
17
Multi-Cloaking and supply
Views:
3,849
Posted By
StarBaseSweeper
Re: Multi-Cloaking and supply
The quantum reactor generate an infinite amount of supply per turn.
The goald would have been to generte a limited amount of supply per turn, not related to number of star in system..
But still...
Forum:
Space Empires: IV & V
May 14th, 2003, 12:44 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Thanks for all your clarification, I'm gonna heavy test now. http://forum.shrapnelgames.com/images/icons/icon6.gif
But I got many new concept.
Maybe I can go something original/different...
Forum:
Space Empires: IV & V
May 14th, 2003, 08:28 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">Incredible. http://forum.shrapnelgames.com/images/icons/icon12.gif
very interesting, I was thinking wrong all along.
Would that happen also...
Forum:
Space Empires: IV & V
May 13th, 2003, 11:17 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I remember reading SJ first Posts about P&N, full of ideas.
When I see what it became... quite impressive.
I was wondering, would, by any magic, the emissive ability have the same property as...
Forum:
Space Empires: IV & V
May 13th, 2003, 11:04 AM
Replies:
19
emissive shields
Views:
2,999
Posted By
StarBaseSweeper
Re: emissive shields
Then Kwok and SJ idea is better than I first Thought. EDIT: http://forum.shrapnelgames.com/images/icons/icon12.gif
I have been mislead by wrong though of the ability.
I will exploit this now....
Forum:
Space Empires: IV & V
May 13th, 2003, 10:37 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">Ok, I guess depends on umbers http://forum.shrapnelgames.com/images/icons/icon7.gif
If it works...I just gonna try it then
Wonder if SJ has...
Forum:
Space Empires: IV & V
May 13th, 2003, 10:00 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">The difference is that standard shields absorb all damage until they are depleted, and then no longer provide protection. Leaky shields...
Forum:
Space Empires: IV & V
May 13th, 2003, 09:53 AM
Replies:
15
Point Defense
Views:
2,890
Posted By
StarBaseSweeper
Re: Point Defense
So Point Defense still only automatically target fighters and seekers...
Thanks.
Forum:
Space Empires: IV & V
May 13th, 2003, 09:41 AM
Replies:
19
emissive shields
Views:
2,999
Posted By
StarBaseSweeper
Re: emissive shields
You mean that if a component have the ability "Create Shield per damage" (or the like, forgot real name), it will create Shield if ANY other component is hit?
So having a component:
size=1kt...
Forum:
Space Empires: IV & V
May 13th, 2003, 08:58 AM
Replies:
17
Multi-Cloaking and supply
Views:
3,849
Posted By
StarBaseSweeper
Re: Multi-Cloaking and supply
Moreover I don't think you can make resupply pod be repaired by repair bay. Should be by shipyard, shouldn't it?
Maybe if remove the "Destroy component on use" the emergency ressuply would not be...
Forum:
Space Empires: IV & V
May 13th, 2003, 08:41 AM
Replies:
15
Point Defense
Views:
2,890
Posted By
StarBaseSweeper
Point Defense
I tried a while back, but it didn't seem to work.
But maybe after so many patches it is working now:
Can a Point Defense type weapon be set to target ship or planet ?
Thanks for the help.
Forum:
Space Empires: IV & V
May 13th, 2003, 08:27 AM
Replies:
19
emissive shields
Views:
2,999
Posted By
StarBaseSweeper
Re: emissive shields
But isn't it a problem that all shield adds-up ?
It means that if you have a lot of low shield component, the sum will still be not so little, and so the hit will be completely absorbed by shield at...
Forum:
Space Empires: IV & V
May 13th, 2003, 08:20 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Imperator Fyron, I check your website and your mod, but I am not sure to understand the following:
- You describe the leaky shiel as "taking half of the damage, instead of all or 0". But to my...
Forum:
Space Empires: IV & V
May 13th, 2003, 07:03 AM
Replies:
19
emissive shields
Views:
2,999
Posted By
StarBaseSweeper
Re: emissive shields
Imperator Fyron,
When I look at your Adamant Mod, it gives my mind several twitch:
- For the magnetic shield, what is the intention? That the shield is low, then is out, then when coponent is...
Forum:
Space Empires: IV & V
May 10th, 2003, 12:24 PM
Replies:
19
emissive shields
Views:
2,999
Posted By
StarBaseSweeper
Re: emissive shields
In the same Category, another question.
Does a component having Armor regeneration ability but not Armor ability actually regenerate the armor?
Thanks again
Forum:
Space Empires: IV & V
May 10th, 2003, 04:35 AM
Replies:
19
emissive shields
Views:
2,999
Posted By
StarBaseSweeper
Re: emissive shields
Maybe by having a shield component of, let's say 100 points.
Then having "create shield from damage" of let's say 10 (~"emissive value"), mays the debavior would be:
fist hit, 5 damage -> take 5...
Forum:
Space Empires: IV & V
May 10th, 2003, 04:21 AM
Replies:
17
Multi-Cloaking and supply
Views:
3,849
Posted By
StarBaseSweeper
Re: Multi-Cloaking and supply
OK, so no negative value.
Thanks for the detailed information about activating cloaking, Imperator Fyron.
So no non-solar supply generator, better be lots of stars then ...
Forum:
Space Empires: IV & V
May 10th, 2003, 04:06 AM
Replies:
13
Plague level for mod
Views:
4,365
Posted By
StarBaseSweeper
Re: Plague level for mod
<font size="2" face="Verdana, Helvetica, sans-serif">That's why I am thinking of changing plague system.
A bit pity cannot get plague 10 attack, but well, we'll do without it.
Forum:
Space Empires: IV & V
May 9th, 2003, 11:44 AM
Replies:
8
hull specific components
Views:
2,144
Posted By
StarBaseSweeper
Re: hull specific components
In that case, maybe you can just create a new Hull, of the size of the initial Hull you wanted to use - < size of component you wanted to use >, and give the Hull the component ability (if possible?...
Forum:
Space Empires: IV & V
May 9th, 2003, 10:56 AM
Replies:
8
hull specific components
Views:
2,144
Posted By
StarBaseSweeper
Re: hull specific components
Isn't it possible simply to put to all vehiclesize that should not be able to use that component the line:
Requirement Specific Component - Cannot have: < component number >
?
Just an idea.
...
Showing results 51 to 75 of 79
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