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Search: Posts Made By: Markavian
Forum: Space Empires: IV & V July 11th, 2001, 01:27 AM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

I didn't save the Last game, but the same erro has happened twice more, and I got a save game this time.

Neutrals were switched off.
I left SE4 too, even though it said '[not responding] after 2...
Forum: Space Empires: IV & V July 10th, 2001, 11:49 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.

If it is merely the computer taking too long, then isn't actually good enough....
Forum: Space Empires: IV & V July 10th, 2001, 11:48 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.

If it is merely the computer taking too long, then isn't actually good enough....
Forum: Space Empires: IV & V July 10th, 2001, 11:48 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.

If it is merely the computer taking too long, then isn't actually good enough....
Forum: Space Empires: IV & V July 10th, 2001, 11:46 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.

If it is merely the computer taking too long, then isn't actually good enough....
Forum: Space Empires: IV & V July 9th, 2001, 08:18 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

Bugggggggs, Squishy Bugs. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

All tech on, neutral players, 5000 RPoints, Nomads, Religous, 5 Planets.

Froze up the gaem when you press end...
Forum: Space Empires: IV & V July 9th, 2001, 06:58 PM
Replies: 1
Views: 1,393
Posted By Markavian
AI needed for Redfury Fleet

Need an AI. Rustyish fleet, can be seen in USy, link at far bottom left of all pages.

Humans, ground combat important, weapon mix up to designer. Non Organic. Non Crystalline. Possilby Temporal....
Forum: Space Empires: IV & V July 9th, 2001, 06:52 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

Are we all quite happy to be in a post that's this big? Yes, no? probably.

Anyway, I'm about to test out this mod, :-d
If I like it, can I host it? I'll probably write a nice review too. . .

-...
Forum: Space Empires: IV & V July 9th, 2001, 06:51 PM
Replies: 809
Views: 76,345
Posted By Markavian
Re: A pirates life for me...

Are we all quite happy to be in a post that's this big? Yes, no? probably.

Anyway, I'm about to test out this mod, :-d
If I like it, can I host it? I'll probably write a nice review too. . .

-...
Forum: Space Empires: IV & V July 9th, 2001, 06:33 PM
Replies: 145
Views: 18,606
Posted By Markavian
Re: Space Monsters!!!

I'm liking the sound of this monster patch.
If you want TDM compatability yo do need to change the EMP files and General_AI for all of them. However, you don't need to include all the bitmaps.
...
Forum: Space Empires: IV & V July 3rd, 2001, 08:28 PM
Replies: 8
Views: 1,548
Posted By Markavian
Re: AI for FREE

Still waiting for info on them. . .
- john.
Forum: Space Empires: IV & V June 30th, 2001, 10:20 PM
Replies: 80
Views: 13,579
Posted By Markavian
Re: ultimate mod

Hadrian:
Are you going to fix that bug with the Sattelites first before releasing?

Oh and also, you might like to update my quadrant types to include all your new system types.

- John...
Forum: Space Empires: IV & V June 30th, 2001, 10:17 PM
Replies: 9
Views: 2,470
Posted By Markavian
Re: Rage Version 2.1 - Feedback Requested

Just a mention, I'll be doing the Race update tommorow hopefully - I've finished for today. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

- John http://universalshipyards.tripod.com
Forum: Space Empires: IV & V June 30th, 2001, 10:15 PM
Replies: 11
Views: 2,611
Posted By Markavian
Re: Hey, waitaminute...

Yeha, I remember that! Pitty they removed it for SE4,#


I still remove excess troops from captured colonies, keeping some down just as a defence. ...
Forum: Space Empires: IV & V June 30th, 2001, 08:09 PM
Replies: 8
Views: 1,548
Posted By Markavian
Re: AI for FREE

Very cool!
Keep me posted, but preferably by e-mail!!!

johnbeech@hotmail.com

You can still get all the old shipsets off my site, go to the 'completed' page, and down at the bottom is a link to...
Forum: Space Empires: IV & V June 28th, 2001, 11:21 PM
Replies: 8
Views: 1,548
Posted By Markavian
Re: AI for FREE

Hey, Steve, are you goign to help with Ratings at USy?

I noticed that the AI down below wasn't too keen to expand/explore on its own. It wasn't building any battley cruisery type ships, and wasn't...
Forum: Space Empires: IV & V June 27th, 2001, 12:49 AM
Replies: 8
Views: 1,548
Posted By Markavian
Re: AI for FREE

Don't mind while I borrow these for my new fleet do you. . . ?

- John.
Forum: Space Empires: IV & V June 26th, 2001, 06:16 PM
Replies: 1
Views: 1,383
Posted By Markavian
Advert for an AI \'Programmer\'

Hey, me just made a new fleet. Well, almost. I just need to touch up the large troop, and make a race portrait - oh and do all the minis. (Darn, almost forgot).

Anyway, if you want to do the AI...
Forum: Space Empires: IV & V June 26th, 2001, 06:10 PM
Replies: 9
Views: 2,948
Posted By Markavian
Re: Farscape

/"That was one thing I have always wondered about the show, leviathens get around by starbursting, but how does everybody else get around?"/

Very slowly!

I liked wathcign farscape when I had...
Forum: Space Empires: IV & V May 13th, 2001, 09:55 PM
Replies: 1
Views: 1,351
Posted By Markavian
Advert for an AI \'Programmer\'

http://universalshipyards.tripod.com

I barely have time to update USy these days, and my shipsets are falling apart as every patch is released.

If anyone would care to work closely by e-mail...
Forum: Space Empires: IV & V May 13th, 2001, 09:46 PM
Replies: 6
Views: 2,036
Posted By Markavian
Re: Map Editor

This problem applys to all roman numericly related objects. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

I hope they get things fixed real so I can get on naming systems correctly.
...
Forum: Space Empires: IV & V March 8th, 2001, 11:19 PM
Replies: 23
Views: 6,372
Posted By Markavian
Re: The ultimate Base

Improvement on the weaker black hole then:

1) Does infinite damage at centre.
2) The nine surrounding squares do 200 damage (maybe for stars as well).
3) The black hole doesn't drag ships in,...
Forum: Space Empires: IV & V March 7th, 2001, 10:44 PM
Replies: 23
Views: 6,372
Posted By Markavian
Re: The ultimate Base

Maybe If I made a weak black hole system, where you couldn't see where it was. Say 2500 point of damage, and a shield sucking off 500 rather then total removal. 1 movement towards centre per-turn.
...
Forum: Space Empires: IV & V March 7th, 2001, 10:32 PM
Replies: 5
Views: 2,649
Posted By Markavian
Re: Destroying ringworlds/shereworlds

Nonono. . .

You can't use planet killers to kill sphere worlds, or ring worlds. They are completely different stellar techs. Its quite easy to make a 'planet killer' for SW and RWs, but I'd put it...
Forum: Space Empires: IV & V March 4th, 2001, 10:31 AM
Replies: 3
Views: 2,019
Posted By Markavian
Re: Updated Research&Ships mod and new Quadrant&Systems mod

Those mods sounds pretty cool, but I don't like the idea of not having any moons!
I'll download it try it if I have time later.
Showing results 51 to 75 of 130

 
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