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Showing results 51 to 75 of 247
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Posts Made By:
SunDevil
Forum:
Space Empires: IV & V
May 31st, 2001, 04:49 PM
Replies:
110
Devnullmod
Views:
17,612
Posted By
SunDevil
Re: Devnullmod
Devnullicus,
Wished you would have given me credit when you decided to use the ai_anger and ai_politics files that I revised in your mod. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
Forum:
Space Empires: IV & V
May 30th, 2001, 10:39 PM
Replies:
33
whatis filler tech, exactly?
Views:
6,311
Posted By
SunDevil
Re: whatis filler tech, exactly?
God Emperor,
Good Job.
Forum:
Space Empires: IV & V
April 25th, 2001, 10:45 PM
Replies:
10
God Emperor: in case you don't see it posted.
Views:
2,194
Posted By
SunDevil
God Emperor: in case you don\'t see it posted.
God Emperor:
I will focus on two of the files that will hopefully provide some tips.
1.First File
=======================================================================================
AI...
Forum:
Space Empires: IV & V
April 25th, 2001, 10:43 PM
Replies:
26
TDM-ModPack 1.71 Posted - Report Bugs Here
Views:
5,626
Posted By
SunDevil
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
God Emperor:
I will focus on two of the files that will hopefully provide some tips.
1.First File
=======================================================================================
AI...
Forum:
Space Empires: IV & V
April 24th, 2001, 11:09 PM
Replies:
26
TDM-ModPack 1.71 Posted - Report Bugs Here
Views:
5,626
Posted By
SunDevil
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
I will write something up tonight explaining exactly what I'm talking about, but here is a common example.
In the Piundon politics file, you have this option set:
Score Percent to Send Remove...
Forum:
Space Empires: IV & V
April 24th, 2001, 08:55 PM
Replies:
26
TDM-ModPack 1.71 Posted - Report Bugs Here
Views:
5,626
Posted By
SunDevil
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
You guys did a great job but your ai_politics files need some work.
Forum:
Space Empires: IV & V
March 30th, 2001, 05:54 PM
Replies:
25
Beta info up to current load of 1.33..
Views:
4,715
Posted By
SunDevil
Re: Beta info up to current load of 1.33..
Thanks Richard.
Forum:
Space Empires: IV & V
March 6th, 2001, 07:31 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
13,709
Posted By
SunDevil
Re: Compiled Questions/Bug List/Wish List
jowe01,
If you look at either the default_ai_settings file or any specific race's ai_settings file you will find two important lines that can help you.
1.Turns to Wait until next attack := 5
...
Forum:
Space Empires: IV & V
February 23rd, 2001, 11:05 PM
Replies:
8
What ever happened to the File Editor?
Views:
2,505
Posted By
SunDevil
Re: What ever happened to the File Editor?
Yeah, tell me about it, my eyes are about to fall out of my head.
Forum:
Space Empires: IV & V
February 23rd, 2001, 10:52 PM
Replies:
8
What ever happened to the File Editor?
Views:
2,505
Posted By
SunDevil
Re: What ever happened to the File Editor?
Darwin,
I'm talking about an issue that was brought up by a member of this board. I remember seeing a couple of Posts in Jan. that said that there were two people working on this project. I was...
Forum:
Space Empires: IV & V
February 23rd, 2001, 09:00 PM
Replies:
2
An idea to make construction more realistic
Views:
1,514
Posted By
SunDevil
An idea to make construction more realistic
I've been updating the VehicleSize.txt and stumbled unto something that I like a lot. If this has been mentioned before sorry.
The idea is change the cost of facilities and ships, and an aspect...
Forum:
Space Empires: IV & V
February 23rd, 2001, 08:02 PM
Replies:
8
What ever happened to the File Editor?
Views:
2,505
Posted By
SunDevil
What ever happened to the File Editor?
Someone a couple of months ago, mentioned something about making an editor to making modding all the text files easier. If anyone has information let me know. Thanks.
Forum:
Space Empires: IV & V
February 22nd, 2001, 10:50 PM
Replies:
9
Bugs / Improvments after 1.27b
Views:
2,153
Posted By
SunDevil
Re: Bugs / Improvments after 1.27b
Spyder,
That was fixed in the patch.
6. Fixed - AI should check if the planet already has the desired atmosphere
before building an atmospheric converter.
7. Fixed - AI should scrap any...
Forum:
Space Empires: IV & V
February 22nd, 2001, 07:41 PM
Replies:
8
SunDevil's AI Mod 1.02
Views:
1,932
Posted By
SunDevil
Re: SunDevil\'s AI Mod 1.02
Nitram Draw,
The files that you looked at are files for any neutral races or for races that rise because of PPP in the acutal game and a new faction comes to power. But besides those four...
Forum:
Space Empires: IV & V
February 22nd, 2001, 07:07 PM
Replies:
8
SunDevil's AI Mod 1.02
Views:
1,932
Posted By
SunDevil
Re: SunDevil\'s AI Mod 1.02
Yes, I updated and made each anger and politic file for each race differently.
What defaults are you talking about?
If you are talking about the personality group, (which is in the...
Forum:
Space Empires: IV & V
February 22nd, 2001, 06:23 PM
Replies:
8
SunDevil's AI Mod 1.02
Views:
1,932
Posted By
SunDevil
Re: SunDevil\'s AI Mod 1.02
My new mod also works with God Emperor's new mod. Each of us have updated different files.
Forum:
Space Empires: IV & V
February 22nd, 2001, 06:17 PM
Replies:
8
SunDevil's AI Mod 1.02
Views:
1,932
Posted By
SunDevil
SunDevil\'s AI Mod 1.02
AI Update 1.02
2/22/2001
For use with Space Empires IV Version 1.27
This is an overall update to the AI Diplomacy tactics for all default and neutral races.
LIST OF CHANGES/MODIFICATIONS:
...
Forum:
Space Empires: IV & V
February 22nd, 2001, 05:06 PM
Replies:
7
1.27: Back to the AI schizophrenia ?
Views:
1,975
Posted By
SunDevil
Re: 1.27: Back to the AI schizophrenia ?
Take a look at my mod, it still works with the new patch.
Forum:
Space Empires: IV & V
February 22nd, 2001, 03:19 AM
Replies:
6
Warning-Change these before next game
Views:
2,144
Posted By
SunDevil
Re: Warning-Change these before next game
Good points, I sometimes think too much like a modder.
What sourcecode, I don't need no stinkin sourcecode! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been...
Forum:
Space Empires: IV & V
February 22nd, 2001, 02:29 AM
Replies:
6
Warning-Change these before next game
Views:
2,144
Posted By
SunDevil
Re: Warning-Change these before next game
Well, in the components.txt file, the engine numeral numbers are right back where they were when there was a problem.
Forum:
Space Empires: IV & V
February 22nd, 2001, 02:12 AM
Replies:
6
Warning-Change these before next game
Views:
2,144
Posted By
SunDevil
Warning-Change these before next game
This post is to used as a list of issues not resolved by the latest patch. These changes need to be made so the ai will function properly.
1. Engine Family numbering: Need to add increasing...
Forum:
Space Empires: IV & V
February 22nd, 2001, 01:52 AM
Replies:
9
Mod System Analyised (long)
Views:
2,856
Posted By
SunDevil
Re: Mod System Analyised (long)
Could someone explain the whole pictures directory format again. Thanks.
Forum:
Space Empires: IV & V
February 22nd, 2001, 01:32 AM
Replies:
15
Blackline file changes for Modders
Views:
3,540
Posted By
SunDevil
Re: Blackline file changes for Modders
Tamap_Gamer,
Its been a twelve hour day for you so far. Go home its Wednesday. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been edited by SunDevil (edited 21...
Forum:
Space Empires: IV & V
February 22nd, 2001, 12:10 AM
Replies:
21
Trouble loading the new, new patch
Views:
5,639
Posted By
SunDevil
Re: Trouble loading the new, new patch
Damn, I'm a Second Lt. now. Yeah!!!
Forum:
Space Empires: IV & V
February 22nd, 2001, 12:09 AM
Replies:
21
Trouble loading the new, new patch
Views:
5,639
Posted By
SunDevil
Re: Trouble loading the new, new patch
I just had to reload the entire game. I have fun. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Showing results 51 to 75 of 247
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