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Search: Posts Made By: General Hawkwing
Forum: Space Empires: IV & V January 5th, 2001, 06:30 PM
Replies: 14
Views: 3,070
Posted By General Hawkwing
Re: Conquered races - additional benefit: forced migrations and growing of planets

The racial bonus being retained was addressed in a post about a month or two ago. While it would be cool and more realistic, it would greatly throw the balance of the game off. The AI would be...
Forum: Space Empires: IV & V January 2nd, 2001, 08:52 PM
Replies: 8
Views: 3,076
Posted By General Hawkwing
Re: Events!!!

Puke said "I dont think you can use a spacial anomalie to establish your self in another part of the glalxy."
You can establish an empire, if a shipyard base/ship is moved it would be possible by...
Forum: Space Empires: IV & V January 2nd, 2001, 07:22 PM
Replies: 13
Views: 4,220
Posted By General Hawkwing
Re: Racial Tech Advantages

I use the speed bonus racial modifier. I helps in ship combat and exploration.
Forum: Space Empires: IV & V December 29th, 2000, 06:43 PM
Replies: 4
Views: 2,080
Posted By General Hawkwing
Re: stupid diplomacy question

All treaties trade and higher are 'peace' treaties.
Forum: Space Empires: IV & V December 29th, 2000, 06:41 PM
Replies: 8
Views: 2,449
Posted By General Hawkwing
Re: Getting Empires to Stop Warring on Me?

Don't forget that you can force them into peace by having a higher score than them. Build more ships, colonize and destroy some of their ships and colonies.

[This message has been edited by...
Forum: Space Empires: IV & V December 7th, 2000, 04:06 PM
Replies: 17
Views: 4,084
Posted By General Hawkwing
Re: Shield Generators

While the self-destruct device would be a cause for concern in multi-player games, I have yet to see the AI use one. Also there is no reason to place marines on a BC, a small ship serves the purpose...
Forum: Space Empires: IV & V December 6th, 2000, 06:54 PM
Replies: 17
Views: 4,084
Posted By General Hawkwing
Shield Generators

Been gone for awhile so I'm not sure if this has been covered. Still playing the demo til Christmas since my lovely wife won't let me open my present early.

I (somewhat foolishly) designed a ship...
Forum: Space Empires: IV & V December 1st, 2000, 05:04 PM
Replies: 4
Views: 1,479
Posted By General Hawkwing
Re: Why no Infantry?

I would agree that infantry has a support function in tank combat, but I wonder about the need to include them in this game. The ground combat system is not this game's strong point and infantry...
Forum: Space Empires: IV & V November 21st, 2000, 06:10 PM
Replies: 10
Views: 2,792
Posted By General Hawkwing
Re: Weapons

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
There can be advantages for doing massive amounts of damage all at once. For one, if you anniliate...
Forum: Space Empires: IV & V November 21st, 2000, 05:33 PM
Replies: 12
Views: 4,004
Posted By General Hawkwing
Re: Supply bug?

I've retrofitted a number of ships at planets without resupply depots without this problem. I have not run the test described but it sounds like the problem is when a combination of engines and...
Forum: Space Empires: IV & V November 20th, 2000, 10:51 PM
Replies: 12
Views: 4,004
Posted By General Hawkwing
Re: Supply bug?

Did the ship have engines? If so then it would have supplies when built.
Forum: Space Empires: IV & V November 20th, 2000, 10:42 PM
Replies: 7
Views: 1,754
Posted By General Hawkwing
Re: Ancient Ruins

LintMan hits it pretty much square on the mark. I would like to note that it is possible to gain more than one "normal" tech level from a ruin.
Once gained Rec 2, AP beam 2 and Orgainc Ext 2 from...
Forum: Space Empires: IV & V November 20th, 2000, 10:37 PM
Replies: 15
Views: 2,530
Posted By General Hawkwing
Re: Starting Planet Type question.

Talenn and rest,
Gas giants are usually the "best", however that depends on the quadrant type. Check out a few games with Ancient quad, and you'll see rock/ice far out number gas giants. I had a...
Forum: Space Empires: IV & V November 17th, 2000, 05:10 PM
Replies: 22
Views: 4,390
Posted By General Hawkwing
Re: Planetary bombardment(genocide)

I agree that a population should be harder to destroy from space with beams/direct fire weapons. One can wipe out a 1000 mil planet with platforms with 3-4 LC's (armed w beams)in one combat. Maybe...
Forum: Space Empires: IV & V November 3rd, 2000, 10:20 PM
Replies: 24
Views: 5,939
Posted By General Hawkwing
Re: A research question

That's what so great about Space Empires; you can have them. Just design them and add them to your files. Getting the AI to use them is a different story.

[This message has been edited by...
Forum: Space Empires: IV & V November 1st, 2000, 06:42 PM
Replies: 11
Views: 3,534
Posted By General Hawkwing
Re: Mining an enemy planet

It would be really interesting to have mines that you can trigger remotely. That way you could trigger them after combat if dropped during combat, or if the "mined" planet builds a ship. Damage...
Forum: Space Empires: IV & V November 1st, 2000, 06:32 PM
Replies: 31
Views: 7,138
Posted By General Hawkwing
Re: Depleted Uranium Cannons to powerful!

Saben,
I agree with your statement:

"Lastly, I agree that balance is important. But in my mind that balance is between missile, beam, boarding, AMS, repair, carriers, troop transports, and...
Forum: Space Empires: IV & V October 31st, 2000, 11:03 PM
Replies: 8
Views: 2,268
Posted By General Hawkwing
Re: Quadrant Types vs Starting Planet Type

Comar,
I plan on examining it over the next few days. The size of gas planets is the main advantage, but the quad I am in now is averaging less than 0.5 gas planets (of any atmosphere) per...
Forum: Space Empires: IV & V October 31st, 2000, 07:14 PM
Replies: 8
Views: 2,268
Posted By General Hawkwing
Quadrant Types vs Starting Planet Type

I remember a post awhile back about what starting planet type was the best. It talked about planet size vs number of planets.
One thing not mentioned (nor mentioned anywhere I could find) was...
Forum: Space Empires: IV & V October 31st, 2000, 06:56 PM
Replies: 16
Views: 3,749
Posted By General Hawkwing
Re: Well EXCUSE me for living!

Comar,
Does the AI do better with sim. combat or is it just that your ships do worse?
Forum: Space Empires: IV & V October 31st, 2000, 06:18 PM
Replies: 31
Views: 7,138
Posted By General Hawkwing
Re: Depleted Uranium Cannons to powerful!

Saben,
As you know, there are more ways to get tech than just boarding a ship. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Plus every defensive measure you put on a ship requires...
Forum: Space Empires: IV & V October 31st, 2000, 05:22 PM
Replies: 13
Views: 2,628
Posted By General Hawkwing
Re: Some questions to the beta-guys and the community

You do not automatically gain technology for capturing/converting an enemy planet. This is the same with gaining an enemy ship, it is not until you analyze a ship that you gain any tech. I can not...
Forum: Space Empires: IV & V October 31st, 2000, 12:05 AM
Replies: 13
Views: 2,628
Posted By General Hawkwing
Re: Some questions to the beta-guys and the community

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tomgs:

Hmm next time I test it first and open mouth later. Always a good idea.<HR></BLOCKQUOTE>

I've...
Forum: Space Empires: IV & V October 31st, 2000, 12:02 AM
Replies: 3
Views: 1,717
Posted By General Hawkwing
Re: Has ramming changed?

Or a colony ship without enough movement advantage to survive the combat anyway. Talk about dedicated people http://www.shrapnelgames.com/ubb/images/icons/icon12.gif.
Forum: Space Empires: IV & V October 30th, 2000, 11:55 PM
Replies: 16
Views: 3,749
Posted By General Hawkwing
Re: Well EXCUSE me for living!

Good, I would expect no less from MM. But why cann't the AI do this in demo 0.99? I thought that was based on the gold code. Are you using sim. combat or tactical?
Demo 0.99 AI is vastly improved...
Showing results 51 to 75 of 164

 
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