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Showing results 51 to 68 of 68
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Posts Made By:
Sundansyr
Forum:
Shrapnel General
September 18th, 2004, 09:52 PM
Replies:
12
Poll:
Ad Banners
Views:
3,742
Posted By
Sundansyr
Re: Ad Banners
Ads aren't really much of a big deal. Google does very nicely with pops (over, under, sideways, whatever).
I don't mind little banners at the top or bottom of the page.
I have no tolerance for...
Forum:
Space Empires: Starfury
September 18th, 2004, 09:40 PM
Replies:
3
GraphX
Views:
2,047
Posted By
Sundansyr
Re: GraphX
The progress so far:
Roughly 250 basic components, not including mines, commodities, and such.
Here are the two files that (once this bugger is done) will be combined into a single components...
Forum:
Space Empires: Starfury
September 17th, 2004, 06:21 AM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Re: Floating Point Crash
Okay... that's what I did.
Now, in the ship xfile that I was tinkering with: Abbidon_destroyer.x It points to the mesh it wants to use. I changed that in notepad, since that particular xfile did...
Forum:
Space Empires: Starfury
September 16th, 2004, 07:07 PM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Re: Floating Point Crash
The crux of the problem is this: No one yas yet said what program can read the Xfiles. No one has given us any clue how to open them, manipulate them, save them... nothing.
I've been given a lot...
Forum:
Space Empires: Starfury
September 16th, 2004, 06:43 AM
Replies:
3
GraphX
Views:
2,047
Posted By
Sundansyr
GraphX
I've been tinkering with the FtarFury components.bmp file to add new weapons and such, and to make the stock set a little more crisp using original 128x128 SE4gold art.
I've tried two tactics
...
Forum:
Space Empires: Starfury
September 15th, 2004, 09:11 PM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Re: Floating Point Crash
I've got it, installed it... What is it supposed to make use of? It can't read the Xfiles.
I might be able to. Will it be able to parse the xfiles for SF? I've noticed that the game uses...
Forum:
Space Empires: Starfury
September 15th, 2004, 10:33 AM
Replies:
6
Mods - the feast and the famine
Views:
2,143
Posted By
Sundansyr
Re: Mods - the feast and the famine
http://forum.shrapnelgames.com/images/smilies/cool.gif Here's an idea for you with the Peoples' Mod...
Make the ships usable by players using other mods (or even the base game) by simple point of...
Forum:
Space Empires: Starfury
September 15th, 2004, 10:23 AM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Re: Floating Point Crash
And what else? 3D modelling is not something I have done much if in the past... and even then it was with architectural CAD programs.
I cut those ships out as they were causing problems. I...
Forum:
Space Empires: Starfury
September 15th, 2004, 10:15 AM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Re: Floating Point Crash
3D program such as what? They're huge and not particularly gentle on the learning curve, or so I've seen. I have not found any small, simple ones yet... but then, I have not looked. Generally I...
Forum:
Space Empires: Starfury
September 14th, 2004, 08:55 PM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Re: Floating Point Crash
Since the engines are the very first thing put on the ship in the components equipped list... I've put them in every time.
Conversely, if I set 'equipped components' to 0 (zero), there are no...
Forum:
Space Empires: Starfury
September 14th, 2004, 12:57 PM
Replies:
17
Floating Point Crash
Views:
4,740
Posted By
Sundansyr
Floating Point Crash
I have been running into this annoying 'Floating Point' after creating a starting ship.
I get through the startup screen just fine, my mesh shows up okay. But after it gets finished generating...
Forum:
Space Empires: Starfury
September 14th, 2004, 08:46 AM
Replies:
2
Ship Maps and mods
Views:
2,160
Posted By
Sundansyr
Re: Ship Maps and mods
I've also stumbled accross a program called 'slotmodder', which simplifies *everything* exceptionally well! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Space Empires: Starfury
September 14th, 2004, 08:45 AM
Replies:
6
Mods - the feast and the famine
Views:
2,143
Posted By
Sundansyr
Re: Mods - the feast and the famine
I figured out what occurred - unzipped the images in the wrong place.
I have not been able to find the Xfiles for the mod, however. http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum:
Space Empires: Starfury
September 13th, 2004, 06:16 PM
Replies:
5
OK, maybe I completely suck, but...
Views:
2,506
Posted By
Sundansyr
Re: OK, maybe I completely suck, but...
Get rid of the demo, get the real game. http://forum.shrapnelgames.com/images/smilies/happy.gif
Add a mod pack like P&N, and PeoplesMod if you can get it to work.
Use the AI in your favor when...
Forum:
Space Empires: Starfury
September 13th, 2004, 06:12 PM
Replies:
2
Ship Maps and mods
Views:
2,160
Posted By
Sundansyr
Ship Maps and mods
The ships in the game have a great deal of potential, but there are some serious problems just trying to figure out the hardpoint map.
I've got a solution to that for those who're doing modding...
Forum:
Space Empires: Starfury
September 13th, 2004, 06:07 PM
Replies:
6
Mods - the feast and the famine
Views:
2,143
Posted By
Sundansyr
Mods - the feast and the famine
It's unfortunate how few complete mods there are out there for StarFury, it's a bloody darned good game.
I've been playing P&N mod, and I've got the people's mod but it crashes whenever I try to...
Forum:
Space Empires: Starfury
October 31st, 2003, 08:30 PM
Replies:
11
Mod Upload??
Views:
6,588
Posted By
Sundansyr
Mod Upload??
In the past couple of weeks I've enjoyed playing the SF demo that took me three days to download (sucky local 'net availability). I've even done a little working on the data files.
Unfortunately...
Forum:
Space Empires: Starfury
October 26th, 2003, 03:10 PM
Replies:
1
Ugh! Help?!?
Views:
1,791
Posted By
Sundansyr
Ugh! Help?!?
I've been playing the SF demo and I'm rather pleased with it.
Not so bloody complicated as Star Trek, nor as simple as some others.
Reminds me a lot of the FIRST Privateer... though I would have...
Showing results 51 to 68 of 68
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