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Old September 15th, 2004, 10:15 AM
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Sundansyr Sundansyr is offline
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Default Re: Floating Point Crash

Quote:
Exan said:
I suggest using a program called LithUnwrap. You can open x files with it and then convert them to 3ds format for example. Then you can simply import the 3ds object to almost any 3D program and edit the models with it. Then when you're done you save the model in 3ds format again and open it in lithunwrap to convert it back to x format. Set the convert mode to text and turn of compressed when converting to x format. Works nicely.
3D program such as what? They're huge and not particularly gentle on the learning curve, or so I've seen. I have not found any small, simple ones yet... but then, I have not looked. Generally I just use PS7.

For this single ship I made a single line adjustment to the abbidon_destroyer.X file, which when I opened it in notepad did not come up a hash. Instead of pointing it to the abbidon destroyer mesh, I put in another mesh name and saved as another x file. This shows up just fine in game, so I don't think the X-file was the problem.

To check that I'm going to adjust the abbidon destroyer to use the new x file and mesh, see what happens.
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