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Showing results 51 to 75 of 93
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Posts Made By:
ace joh
Forum:
Space Empires: IV & V
May 9th, 2004, 01:49 AM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
OK, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
May 9th, 2004, 01:42 AM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
Oh yeah? In that case, do the star and RW/SW both count as stars (so there's two stars in a single-star system), or do they just count as one?
Forum:
Space Empires: IV & V
May 8th, 2004, 03:01 PM
Replies:
14
(possible) shipset
Views:
3,453
Posted By
ace joh
Re: (possible) shipset
And the Escort/Frigate, again, depending http://forum.shrapnelgames.com/images/icons/icon7.gif
http://Users.skynet.be/fa220383/se4shipset/escorttestsmall.jpg
and in large: escort...
Forum:
Space Empires: IV & V
May 8th, 2004, 02:03 PM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
Ah OK, that means any solar generation facilities stop working once you build something there, no matter how small it is I guess?
Forum:
Space Empires: IV & V
May 8th, 2004, 12:44 AM
Replies:
14
(possible) shipset
Views:
3,453
Posted By
ace joh
Re: (possible) shipset
<font size="2" face="sans-serif, arial, verdana">That's why I said *might* in the first post, and (possible) in the title http://forum.shrapnelgames.com/images/icons/icon7.gif
And yeah, it is...
Forum:
Space Empires: IV & V
May 7th, 2004, 12:20 AM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
Damn. Again. http://forum.shrapnelgames.com/images/icons/icon9.gif
Oh well, another one to finish for the moment: can the requirements for sphere/ring world generators be edited? More...
Forum:
Space Empires: IV & V
May 7th, 2004, 12:07 AM
Replies:
14
(possible) shipset
Views:
3,453
Posted By
ace joh
Re: (possible) shipset
Well, fiddled some more and now there's a small, medium and large fighter http://forum.shrapnelgames.com/images/icons/shock.gif
small fighter: ...
Forum:
Space Empires: IV & V
May 6th, 2004, 10:02 PM
Replies:
14
(possible) shipset
Views:
3,453
Posted By
ace joh
(possible) shipset
Modding's not enough, now I need to begin my own shipset as well http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
The meager beginning of what *might* turn out a complete set (notice...
Forum:
Space Empires: IV & V
May 6th, 2004, 12:42 PM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
<font size="2" face="sans-serif, arial, verdana">As you wish http://forum.shrapnelgames.com/images/icons/icon10.gif
Do "modify point generation - system" abilities work on components, so I can...
Forum:
Space Empires: IV & V
May 6th, 2004, 12:30 AM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
Hmmm, well, there's some more questions I have (they just keep coming, I know. Sorry 'bout that http://forum.shrapnelgames.com/images/smilies/rolleyes.gif )
1) adding those weapon targets:...
Forum:
Space Empires: IV & V
May 5th, 2004, 09:06 PM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
<font size="2" face="sans-serif, arial, verdana">Great! Thanks, it's invigorating to see one idea actually turn out possible for once http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
May 5th, 2004, 04:10 PM
Replies:
36
Modding Question?
Views:
6,033
Posted By
ace joh
Re: Modding Question?
Well, since this thread is called 'modding question', here's mine http://forum.shrapnelgames.com/images/icons/icon7.gif
You can make tech areas require several prerequisites, but afaik they...
Forum:
Dungeon Odyssey
April 26th, 2004, 03:06 PM
Replies:
2
Enchanted Orbs
Views:
12,441
Posted By
ace joh
Re: Enchanted Orbs
just leave them in your backpack and it'll work, permanent effect and you don't have to wield it, what more could you want? http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 19th, 2004, 11:51 AM
Replies:
28
Supplies.
Views:
4,972
Posted By
ace joh
Re: Supplies.
AFAIK, there can only be one ship mining in a sector at a time, so I don't think stacking all those remote miners is such a good idea http://forum.shrapnelgames.com/images/icons/icon7.gif
damn,...
Forum:
Space Empires: IV & V
April 18th, 2004, 01:18 AM
Replies:
2
system happiness ability
Views:
1,538
Posted By
ace joh
Re: system happiness ability
Yes, while searching for a solution that came up in my mind as well, it's just not entirely what I wanted (small Corporations only affecting planets, large ones entire systems), but I guess I'll have...
Forum:
Space Empires: IV & V
April 16th, 2004, 09:36 PM
Replies:
2
system happiness ability
Views:
1,538
Posted By
ace joh
system happiness ability
Hello all, have been browsing these forums for quite some time but never posted much... till now, maybe http://forum.shrapnelgames.com/images/icons/icon7.gif
I had this crazy idea of creating my...
Forum:
Dungeon Odyssey
April 6th, 2004, 05:47 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
<font size="2" face="sans-serif, arial, verdana">It only took me a day to reply http://forum.shrapnelgames.com/images/icons/icon7.gif .
[/b]
</font><hr /></blockquote><font size="2"...
Forum:
Dungeon Odyssey
April 6th, 2004, 05:23 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
almost thought this forum was completely dead http://forum.shrapnelgames.com/images/icons/icon7.gif
anyway : they already have different effects (well, all 'magic damage' with different values,...
Forum:
Dungeon Odyssey
April 5th, 2004, 04:49 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
Been a while, decided to get back at modding and already have some more problems (I can feel this project's gonna be long and painful http://forum.shrapnelgames.com/images/icons/icon7.gif )
Anyway...
Forum:
Dungeon Odyssey
March 3rd, 2004, 01:10 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
Great! It works now, Thanks a lot! http://forum.shrapnelgames.com/images/icons/icon10.gif
Weird thing is, the fuel sound still won't work, even though it never used a different sound (I gave it...
Forum:
Dungeon Odyssey
February 29th, 2004, 09:08 PM
Replies:
10
Hello?
Views:
19,488
Posted By
ace joh
Re: Hello?
same here http://forum.shrapnelgames.com/images/icons/icon7.gif (well, not about the traveling time though http://forum.shrapnelgames.com/images/icons/icon12.gif )
Forum:
Dungeon Odyssey
February 28th, 2004, 09:32 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
I changed them both. I tested both items too, the ones I got in the beginning and the ones I picked up, but they both didn't work...
Forum:
Dungeon Odyssey
February 28th, 2004, 04:38 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
Hmm, the sound works fine when I add it as a monster sound like in your mod. but it just won't work with items? Well, I still don't understand how it can still play the original sound when there's no...
Forum:
Dungeon Odyssey
February 28th, 2004, 11:27 AM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
Well, that didn't work either. If I replaced the 'effect1' bitmap with 'weapons.bmp', it just kept on using 'SpellFXMissiles'. And when I added an extra effect (effect7), it wouldn't work (when I...
Forum:
Dungeon Odyssey
February 27th, 2004, 08:07 PM
Replies:
24
EditPad Pro
Views:
27,223
Posted By
ace joh
Re: EditPad Pro
I think I tried adding new pics in the 'effects' folder, but, come to think of it, I think I put them in the Syspics folder of the mod, not the base one. Worth a try ...
Showing results 51 to 75 of 93
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