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Search: Posts Made By: ace joh
Forum: Space Empires: IV & V May 9th, 2004, 01:49 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

OK, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V May 9th, 2004, 01:42 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Oh yeah? In that case, do the star and RW/SW both count as stars (so there's two stars in a single-star system), or do they just count as one?
Forum: Space Empires: IV & V May 8th, 2004, 03:01 PM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

And the Escort/Frigate, again, depending http://forum.shrapnelgames.com/images/icons/icon7.gif
http://Users.skynet.be/fa220383/se4shipset/escorttestsmall.jpg

and in large: escort...
Forum: Space Empires: IV & V May 8th, 2004, 02:03 PM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Ah OK, that means any solar generation facilities stop working once you build something there, no matter how small it is I guess?
Forum: Space Empires: IV & V May 8th, 2004, 12:44 AM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

<font size="2" face="sans-serif, arial, verdana">That's why I said *might* in the first post, and (possible) in the title http://forum.shrapnelgames.com/images/icons/icon7.gif

And yeah, it is...
Forum: Space Empires: IV & V May 7th, 2004, 12:20 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Damn. Again. http://forum.shrapnelgames.com/images/icons/icon9.gif

Oh well, another one to finish for the moment: can the requirements for sphere/ring world generators be edited? More...
Forum: Space Empires: IV & V May 7th, 2004, 12:07 AM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

Well, fiddled some more and now there's a small, medium and large fighter http://forum.shrapnelgames.com/images/icons/shock.gif

small fighter: ...
Forum: Space Empires: IV & V May 6th, 2004, 10:02 PM
Replies: 14
Views: 3,453
Posted By ace joh
(possible) shipset

Modding's not enough, now I need to begin my own shipset as well http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
The meager beginning of what *might* turn out a complete set (notice...
Forum: Space Empires: IV & V May 6th, 2004, 12:42 PM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

<font size="2" face="sans-serif, arial, verdana">As you wish http://forum.shrapnelgames.com/images/icons/icon10.gif

Do "modify point generation - system" abilities work on components, so I can...
Forum: Space Empires: IV & V May 6th, 2004, 12:30 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Hmmm, well, there's some more questions I have (they just keep coming, I know. Sorry 'bout that http://forum.shrapnelgames.com/images/smilies/rolleyes.gif )

1) adding those weapon targets:...
Forum: Space Empires: IV & V May 5th, 2004, 09:06 PM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

<font size="2" face="sans-serif, arial, verdana">Great! Thanks, it's invigorating to see one idea actually turn out possible for once http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 5th, 2004, 04:10 PM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Well, since this thread is called 'modding question', here's mine http://forum.shrapnelgames.com/images/icons/icon7.gif

You can make tech areas require several prerequisites, but afaik they...
Forum: Dungeon Odyssey April 26th, 2004, 03:06 PM
Replies: 2
Views: 12,441
Posted By ace joh
Re: Enchanted Orbs

just leave them in your backpack and it'll work, permanent effect and you don't have to wield it, what more could you want? http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V April 19th, 2004, 11:51 AM
Replies: 28
Views: 4,972
Posted By ace joh
Re: Supplies.

AFAIK, there can only be one ship mining in a sector at a time, so I don't think stacking all those remote miners is such a good idea http://forum.shrapnelgames.com/images/icons/icon7.gif

damn,...
Forum: Space Empires: IV & V April 18th, 2004, 01:18 AM
Replies: 2
Views: 1,538
Posted By ace joh
Re: system happiness ability

Yes, while searching for a solution that came up in my mind as well, it's just not entirely what I wanted (small Corporations only affecting planets, large ones entire systems), but I guess I'll have...
Forum: Space Empires: IV & V April 16th, 2004, 09:36 PM
Replies: 2
Views: 1,538
Posted By ace joh
system happiness ability

Hello all, have been browsing these forums for quite some time but never posted much... till now, maybe http://forum.shrapnelgames.com/images/icons/icon7.gif

I had this crazy idea of creating my...
Forum: Dungeon Odyssey April 6th, 2004, 05:47 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

<font size="2" face="sans-serif, arial, verdana">It only took me a day to reply http://forum.shrapnelgames.com/images/icons/icon7.gif .
[/b]
</font><hr /></blockquote><font size="2"...
Forum: Dungeon Odyssey April 6th, 2004, 05:23 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

almost thought this forum was completely dead http://forum.shrapnelgames.com/images/icons/icon7.gif
anyway : they already have different effects (well, all 'magic damage' with different values,...
Forum: Dungeon Odyssey April 5th, 2004, 04:49 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

Been a while, decided to get back at modding and already have some more problems (I can feel this project's gonna be long and painful http://forum.shrapnelgames.com/images/icons/icon7.gif )
Anyway...
Forum: Dungeon Odyssey March 3rd, 2004, 01:10 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

Great! It works now, Thanks a lot! http://forum.shrapnelgames.com/images/icons/icon10.gif
Weird thing is, the fuel sound still won't work, even though it never used a different sound (I gave it...
Forum: Dungeon Odyssey February 29th, 2004, 09:08 PM
Replies: 10
Views: 19,488
Posted By ace joh
Re: Hello?

same here http://forum.shrapnelgames.com/images/icons/icon7.gif (well, not about the traveling time though http://forum.shrapnelgames.com/images/icons/icon12.gif )
Forum: Dungeon Odyssey February 28th, 2004, 09:32 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

I changed them both. I tested both items too, the ones I got in the beginning and the ones I picked up, but they both didn't work...
Forum: Dungeon Odyssey February 28th, 2004, 04:38 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

Hmm, the sound works fine when I add it as a monster sound like in your mod. but it just won't work with items? Well, I still don't understand how it can still play the original sound when there's no...
Forum: Dungeon Odyssey February 28th, 2004, 11:27 AM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

Well, that didn't work either. If I replaced the 'effect1' bitmap with 'weapons.bmp', it just kept on using 'SpellFXMissiles'. And when I added an extra effect (effect7), it wouldn't work (when I...
Forum: Dungeon Odyssey February 27th, 2004, 08:07 PM
Replies: 24
Views: 27,223
Posted By ace joh
Re: EditPad Pro

I think I tried adding new pics in the 'effects' folder, but, come to think of it, I think I put them in the Syspics folder of the mod, not the base one. Worth a try ...
Showing results 51 to 75 of 93

 
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