The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 11
<
1
2
3
4
5
>
Last
»
Showing results 51 to 75 of 258
Search took
0.01
seconds; generated 43 minute(s) ago.
Search:
Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
January 27th, 2004, 02:01 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS - "What effect do we want remote mining to have with the non-FQM maps?"
<font size="2" face="sans-serif, arial, verdana">Again I agree with Paul. In the non-FQM maps the classic se4 Asteroid...
Forum:
SEIV
January 26th, 2004, 07:15 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
438,187
Posted By
Grand Lord Vito
Re: SE5, Tell Aaron what\'s on your Wish List
<font size="2" face="sans-serif, arial, verdana">NOT TO BE DECENDING FYRON.
But you should read your own above words.
But it could be that I am misunderstanding you, you are so young ...
Forum:
Space Empires: IV & V
January 26th, 2004, 07:00 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
346,682
Posted By
Grand Lord Vito
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">Not to be descending Fyron, but I think Atrocities Image is right on, you should check you gamma settings again
Ahh but it might be my eyes, to be...
Forum:
Space Empires: IV & V
January 26th, 2004, 06:50 PM
Replies:
21
Question on modding?
Views:
2,141
Posted By
Grand Lord Vito
Re: Question on modding?
<font size="2" face="sans-serif, arial, verdana">Really Fyron, not to be descending towards you.
But how is this, the Vikings only make 20 small troops from the AI unit File and in the Vehicle...
Forum:
Space Empires: IV & V
January 26th, 2004, 06:40 PM
Replies:
21
Question on modding?
Views:
2,141
Posted By
Grand Lord Vito
Re: Question on modding?
<font size="2" face="sans-serif, arial, verdana">Not to sound descending, but:
I have played TDM years ago and they did not capture Planets.
Really Fyron how does TDM AI capture planets, the TDM...
Forum:
Space Empires: IV & V
January 26th, 2004, 03:22 PM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
<font size="2" face="sans-serif, arial, verdana">Gag me http://forum.shrapnelgames.com/images/icons/icon10.gif you are too much of a politician JLS.
Just – Stir it up (little da# da#) Stir...
Forum:
Space Empires: IV & V
January 26th, 2004, 03:07 PM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
<font size="2" face="sans-serif, arial, verdana">Try the AI Campaign MOD.
The AIC AI is awesome http://forum.shrapnelgames.com/images/icons/icon7.gif
Be warned (Play the AIC at NO or just a LOW...
Forum:
Space Empires: IV & V
January 26th, 2004, 01:34 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">PTF you know that is mostly what I play http://forum.shrapnelgames.com/images/icons/icon7.gif
If there are infinate ways to make resources, how...
Forum:
Space Empires: IV & V
January 26th, 2004, 01:29 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I agree with Paul keep robo-mines as a supplement.
Forum:
Space Empires: IV & V
January 23rd, 2004, 10:51 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">100 minefeilds are perfect
Minesweepers on transport are fine I see no reason to restrict this.
I am all for the removal of armor restrictions...
Forum:
Space Empires: IV & V
January 22nd, 2004, 08:07 PM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
<font size="2" face="sans-serif, arial, verdana">I was not sure what PUKE ment by
"Oh, 500 turns? yeah, thats a bit boring. Maybe sacrifice a bit of realism in favor of playability."
Thats why...
Forum:
Space Empires: IV & V
January 22nd, 2004, 07:54 PM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
<font size="2" face="sans-serif, arial, verdana">Yes, same with AIC http://forum.shrapnelgames.com/images/icons/icon12.gif
But can you build a se4 default Minning Facility when you...
Forum:
Space Empires: IV & V
January 22nd, 2004, 07:46 PM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
<font size="2" face="sans-serif, arial, verdana">I see your point Oleg if you are just talking about Urban Centers - but with Apples to Apples.
The AIC Home World starts with about 12kt of...
Forum:
Space Empires: IV & V
January 22nd, 2004, 06:45 PM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
Not only is the AI very tough and a real challenge in AIC http://forum.shrapnelgames.com/images/icons/icon6.gif
What I also like about AIC is that you have the option to get the population...
Forum:
Space Empires: IV & V
January 22nd, 2004, 04:55 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">How much mining would you want PTF, you know the AI cant keep up, do you want a BASE or a SHIP to robo-mine 10000 resources well thats more then...
Forum:
Space Empires: IV & V
January 22nd, 2004, 04:30 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">When I play against Human Players I never relly on Minefeilds but PTF you think it is OK against the AI?
Lets look at the AIC Numbers.
IN AIC...
Forum:
Space Empires: IV & V
January 22nd, 2004, 03:43 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I agree with Oleg, the AI in se4 never dealt with mines as far as I am concerned getting rid of mines all together is fine by me if no one likes your...
Forum:
Space Empires: IV & V
January 16th, 2004, 10:34 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Yes Imperial, organic mining components have been excluded from ships and bases. However, you have the Habitat Domes for satellites and the Resource...
Forum:
Space Empires: IV & V
January 16th, 2004, 10:30 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Actually your AI plays GREAT in all types of games and AI Campaign is the only MOD that the AI does not self destruct in when playing finite http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
November 18th, 2003, 09:27 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Agreed, 99 was just an example however.
<font size="2" face="sans-serif, arial, verdana">Agreed, I am just going to have the se4 default...
Forum:
Space Empires: IV & V
November 18th, 2003, 09:08 PM
Replies:
13
Missile tech tree question. (Devnull)
Views:
3,393
Posted By
Grand Lord Vito
Re: Missile tech tree question. (Devnull)
This becoming more and more like a new design by you Gosho then another’s http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
November 18th, 2003, 08:15 PM
Replies:
15
Ada-AIC MOD v1.01 - by GLV
Views:
3,397
Posted By
Grand Lord Vito
Re: Ada-AIC MOD v1.01 - by GLV
<font size="2" face="sans-serif, arial, verdana">Not long to wait http://forum.shrapnelgames.com/images/icons/icon10.gif
There are many things that I have done.
(1) I have lowered...
Forum:
Space Empires: IV & V
November 18th, 2003, 07:56 PM
Replies:
120
New PBEM/PBW Game: Adamant 011
Views:
14,403
Posted By
Grand Lord Vito
Re: New PBEM/PBW Game: Adamant 011
Fyron I am going to combine Adamant with AIC. This way the Adamant AI players will have there own trait like AIC so the AI will be able to handle:
Plagues
Economics
Planetary Bombardment
Finite...
Forum:
Space Empires: IV & V
November 18th, 2003, 07:39 PM
Replies:
15
Ada-AIC MOD v1.01 - by GLV
Views:
3,397
Posted By
Grand Lord Vito
Ada-AIC MOD v1.01 - by GLV
I am starting a new mod. I will combine Adamant with AIC so the AI will be more like AIC in.
By adding JLS's AI Campaigns AI Traits and tie-in Construction and other AIC stuff so the AI will...
Forum:
Space Empires: IV & V
November 18th, 2003, 07:30 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS I am going to combine Adamant and maybe other MODS with AIC so there AI will be more like AIC in:
Plagues
Economics
Planetary Bombardment...
Showing results 51 to 75 of 258
Page 3 of 11
<
1
2
3
4
5
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:10 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.