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Search: Posts Made By: Grand Lord Vito
Forum: Space Empires: IV & V January 27th, 2004, 02:01 AM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

JLS - "What effect do we want remote mining to have with the non-FQM maps?"

<font size="2" face="sans-serif, arial, verdana">Again I agree with Paul. In the non-FQM maps the classic se4 Asteroid...
Forum: SEIV January 26th, 2004, 07:15 PM
Replies: 2,397
Views: 438,187
Posted By Grand Lord Vito
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="sans-serif, arial, verdana">NOT TO BE DECENDING FYRON.

But you should read your own above words.

But it could be that I am misunderstanding you, you are so young ...
Forum: Space Empires: IV & V January 26th, 2004, 07:00 PM
Replies: 2,841
Views: 346,682
Posted By Grand Lord Vito
Re: STM "Final v1.7.5" Discussion

<font size="2" face="sans-serif, arial, verdana">Not to be descending Fyron, but I think Atrocities Image is right on, you should check you gamma settings again

Ahh but it might be my eyes, to be...
Forum: Space Empires: IV & V January 26th, 2004, 06:50 PM
Replies: 21
Views: 2,141
Posted By Grand Lord Vito
Re: Question on modding?

<font size="2" face="sans-serif, arial, verdana">Really Fyron, not to be descending towards you.

But how is this, the Vikings only make 20 small troops from the AI unit File and in the Vehicle...
Forum: Space Empires: IV & V January 26th, 2004, 06:40 PM
Replies: 21
Views: 2,141
Posted By Grand Lord Vito
Re: Question on modding?

<font size="2" face="sans-serif, arial, verdana">Not to sound descending, but:
I have played TDM years ago and they did not capture Planets.

Really Fyron how does TDM AI capture planets, the TDM...
Forum: Space Empires: IV & V January 26th, 2004, 03:22 PM
Replies: 89
Views: 8,308
Posted By Grand Lord Vito
Re: Why game is so easy?

<font size="2" face="sans-serif, arial, verdana">Gag me http://forum.shrapnelgames.com/images/icons/icon10.gif you are too much of a politician JLS.

Just – Stir it up (little da# da#) Stir...
Forum: Space Empires: IV & V January 26th, 2004, 03:07 PM
Replies: 89
Views: 8,308
Posted By Grand Lord Vito
Re: Why game is so easy?

<font size="2" face="sans-serif, arial, verdana">Try the AI Campaign MOD.
The AIC AI is awesome http://forum.shrapnelgames.com/images/icons/icon7.gif
Be warned (Play the AIC at NO or just a LOW...
Forum: Space Empires: IV & V January 26th, 2004, 01:34 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">PTF you know that is mostly what I play http://forum.shrapnelgames.com/images/icons/icon7.gif

If there are infinate ways to make resources, how...
Forum: Space Empires: IV & V January 26th, 2004, 01:29 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">I agree with Paul keep robo-mines as a supplement.
Forum: Space Empires: IV & V January 23rd, 2004, 10:51 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">100 minefeilds are perfect

Minesweepers on transport are fine I see no reason to restrict this.

I am all for the removal of armor restrictions...
Forum: Space Empires: IV & V January 22nd, 2004, 08:07 PM
Replies: 89
Views: 8,308
Posted By Grand Lord Vito
Re: Why game is so easy?

<font size="2" face="sans-serif, arial, verdana">I was not sure what PUKE ment by

"Oh, 500 turns? yeah, thats a bit boring. Maybe sacrifice a bit of realism in favor of playability."

Thats why...
Forum: Space Empires: IV & V January 22nd, 2004, 07:54 PM
Replies: 89
Views: 8,308
Posted By Grand Lord Vito
Re: Why game is so easy?

<font size="2" face="sans-serif, arial, verdana">Yes, same with AIC http://forum.shrapnelgames.com/images/icons/icon12.gif

But can you build a se4 default Minning Facility when you...
Forum: Space Empires: IV & V January 22nd, 2004, 07:46 PM
Replies: 89
Views: 8,308
Posted By Grand Lord Vito
Re: Why game is so easy?

<font size="2" face="sans-serif, arial, verdana">I see your point Oleg if you are just talking about Urban Centers - but with Apples to Apples.

The AIC Home World starts with about 12kt of...
Forum: Space Empires: IV & V January 22nd, 2004, 06:45 PM
Replies: 89
Views: 8,308
Posted By Grand Lord Vito
Re: Why game is so easy?

Not only is the AI very tough and a real challenge in AIC http://forum.shrapnelgames.com/images/icons/icon6.gif

What I also like about AIC is that you have the option to get the population...
Forum: Space Empires: IV & V January 22nd, 2004, 04:55 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">How much mining would you want PTF, you know the AI cant keep up, do you want a BASE or a SHIP to robo-mine 10000 resources well thats more then...
Forum: Space Empires: IV & V January 22nd, 2004, 04:30 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">When I play against Human Players I never relly on Minefeilds but PTF you think it is OK against the AI?

Lets look at the AIC Numbers.

IN AIC...
Forum: Space Empires: IV & V January 22nd, 2004, 03:43 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">I agree with Oleg, the AI in se4 never dealt with mines as far as I am concerned getting rid of mines all together is fine by me if no one likes your...
Forum: Space Empires: IV & V January 16th, 2004, 10:34 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Yes Imperial, organic mining components have been excluded from ships and bases. However, you have the Habitat Domes for satellites and the Resource...
Forum: Space Empires: IV & V January 16th, 2004, 10:30 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

Actually your AI plays GREAT in all types of games and AI Campaign is the only MOD that the AI does not self destruct in when playing finite http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum: Space Empires: IV & V November 18th, 2003, 09:27 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Agreed, 99 was just an example however.

<font size="2" face="sans-serif, arial, verdana">Agreed, I am just going to have the se4 default...
Forum: Space Empires: IV & V November 18th, 2003, 09:08 PM
Replies: 13
Views: 3,393
Posted By Grand Lord Vito
Re: Missile tech tree question. (Devnull)

This becoming more and more like a new design by you Gosho then another’s http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V November 18th, 2003, 08:15 PM
Replies: 15
Views: 3,397
Posted By Grand Lord Vito
Re: Ada-AIC MOD v1.01 - by GLV

<font size="2" face="sans-serif, arial, verdana">Not long to wait http://forum.shrapnelgames.com/images/icons/icon10.gif

There are many things that I have done.

(1) I have lowered...
Forum: Space Empires: IV & V November 18th, 2003, 07:56 PM
Replies: 120
Views: 14,403
Posted By Grand Lord Vito
Re: New PBEM/PBW Game: Adamant 011

Fyron I am going to combine Adamant with AIC. This way the Adamant AI players will have there own trait like AIC so the AI will be able to handle:
Plagues
Economics
Planetary Bombardment
Finite...
Forum: Space Empires: IV & V November 18th, 2003, 07:39 PM
Replies: 15
Views: 3,397
Posted By Grand Lord Vito
Ada-AIC MOD v1.01 - by GLV

I am starting a new mod. I will combine Adamant with AIC so the AI will be more like AIC in.
By adding JLS's AI Campaigns AI Traits and tie-in Construction and other AIC stuff so the AI will...
Forum: Space Empires: IV & V November 18th, 2003, 07:30 PM
Replies: 1,581
Views: 135,279
Posted By Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">JLS I am going to combine Adamant and maybe other MODS with AIC so there AI will be more like AIC in:
Plagues
Economics
Planetary Bombardment...
Showing results 51 to 75 of 258

 
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