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Search: Posts Made By: henk brouwer
Forum: Space Empires: IV & V April 24th, 2006, 05:55 AM
Replies: 387
Views: 72,278
Posted By henk brouwer
Re: New version: 1.80

Never mind that last post, I just started a new game and the AI is building huge amounts of research facilities. I'm playing on a slightly larger map this time, but otherwise the settings are the...
Forum: Space Empires: IV & V April 21st, 2006, 01:29 PM
Replies: 387
Views: 72,278
Posted By henk brouwer
Re: New version: 1.80

I finally got around to playing a game and so far it's great, one note so far, it seems that the AI's in my game are not investing as much in research as they should. I'm only 6th by total score but...
Forum: Space Empires: IV & V April 12th, 2006, 01:06 PM
Replies: 387
Views: 72,278
Posted By henk brouwer
Re: New version: 1.80

Yes, I still lurk here occasionally while waiting for the release of SeV http://forum.shrapnelgames.com/images/smilies/happy.gif. Good to see you still around as well, I guess we are the only people...
Forum: Space Empires: IV & V April 11th, 2006, 04:33 PM
Replies: 387
Views: 72,278
Posted By henk brouwer
Re: New version: 1.80

*pushes download button*
Forum: Space Empires: IV & V April 8th, 2006, 07:11 PM
Replies: 68
Views: 11,199
Posted By henk brouwer
Re: Masters Mod v1.6: One Small Step for Masters

I just downloaded the mod and started a new game, I'm having a lot of fun so far. I picked the Defense masters for my first game. The borg started two systems away from me, and I've had quite some...
Forum: Space Empires: IV & V February 21st, 2006, 04:33 PM
Replies: 35
Views: 7,666
Posted By henk brouwer
Re: SE5 Poll on Slot Layout, take 2

That sounds really bad. IMHO the number and placement of slots should be independent from a ship's artwork. It seems very silly that you could get a huge bonus or handicap just because you prefered...
Forum: SEIV August 2nd, 2005, 03:19 PM
Replies: 2,397
Views: 438,187
Posted By henk brouwer
Re: SE5, Tell Aaron what\'s on your Wish List

Great idea, I would definitely like to see this. Maybe it should only work in systems without stars though, we already have plenty of weapons of massive (stellar) destruction in the stellar...
Forum: SEIV July 20th, 2005, 04:21 PM
Replies: 2,397
Views: 438,187
Posted By henk brouwer
Re: SE5, Tell Aaron what\'s on your Wish List

I was wondering if mines in seV will work the same way as they do in SEIV, since I kind of dislike the SEIV system. The problem is that it is kind of an all or nothing situation. When you have...
Forum: Space Empires: IV & V June 11th, 2005, 09:22 AM
Replies: 10
Views: 2,572
Posted By henk brouwer
Re: SEV shipset specifications?

Very usefull information, thanks David ! http://forum.shrapnelgames.com/images/smilies/happy.gif.

I'll start downloading the different programs for the tutorial, I'll let you know how it works...
Forum: Space Empires: IV & V June 11th, 2005, 03:31 AM
Replies: 10
Views: 2,572
Posted By henk brouwer
SEV shipset specifications?

Several months before the release of SEIV, Malfador set up a page with exact specifications on what was needed to build a seIV shipset, this page can still be found at:...
Forum: Space Empires: IV & V April 26th, 2005, 04:14 AM
Replies: 87
Views: 17,493
Posted By henk brouwer
Re: Suggestions for Space Empires V

There is such a thing as leaky intel for se4? sounds very interesting, which mod?

It sounds like a huge improvement over the original system, the proposed combat espionage project would still be...
Forum: Space Empires: IV & V April 25th, 2005, 05:30 AM
Replies: 87
Views: 17,493
Posted By henk brouwer
Re: Suggestions for Space Empires V

I did some thinking about intelligence projects, I don't really like how they work in SEIV, it seems to be too much of a all or nothing situation. Either you can not breach the enemy defenses and...
Forum: Dungeon Odyssey January 6th, 2005, 03:08 PM
Replies: 18
Views: 22,858
Posted By henk brouwer
Re: DOWW2 - Alpha release

Wow.... 250 weapons and vehicles http://forum.shrapnelgames.com/images/smilies/shock.gif... that certainly sounds like a lot of work...

In other news: after trying long and hard (most attempts...
Forum: Dungeon Odyssey January 4th, 2005, 04:57 PM
Replies: 18
Views: 22,858
Posted By henk brouwer
Re: DOWW2 - Alpha release

Christmas holiday was way too short this year (since newyear and christmas were in the same week) It seems we have to make up for lost time though, so I've had to work a lot of extra hours the Last...
Forum: Dungeon Odyssey January 1st, 2005, 09:20 AM
Replies: 1
Views: 14,897
Posted By henk brouwer
New dungeon graphics

Here are some graphics I made for the xerathul's revenge module, since that project is delayed quite a bit I thought I might as well upload them for other people to use.

It's a set of thick brown...
Forum: Dungeon Odyssey January 1st, 2005, 09:08 AM
Replies: 18
Views: 22,858
Posted By henk brouwer
Re: DOWW2 - Alpha release

Good point about the Camo http://forum.shrapnelgames.com/images/smilies/happy.gif
I'll try and make a map, don't worry about it delaying my current projects, I'll be able to use it for my own module...
Forum: Dungeon Odyssey December 29th, 2004, 05:16 AM
Replies: 18
Views: 22,858
Posted By henk brouwer
Re: DOWW2 - Alpha release

The wilderness map from Xerathul's Revenge ? http://forum.shrapnelgames.com/images/smilies/shock.gif You're free to take it, but are you sure you want it?...
Forum: Dungeon Odyssey December 28th, 2004, 07:50 AM
Replies: 18
Views: 22,858
Posted By henk brouwer
Re: DOWW2 - Alpha release

Just downloaded the module http://forum.shrapnelgames.com/images/smilies/happy.gif this post may contain some spoilers for people who haven't played yet...

I chose a light tank for the first game...
Forum: Dungeon Odyssey December 28th, 2004, 06:50 AM
Replies: 21
Views: 31,252
Posted By henk brouwer
Re: Christmas module (v 1.05 released)

I haven't playtested the module much, but now you mention it, I might have been overly generous with dangerous spellcasting monsters on the icelake map.. especially the winter wolfs can be quite...
Forum: Dungeon Odyssey December 24th, 2004, 07:04 PM
Replies: 21
Views: 31,252
Posted By henk brouwer
Re: Christmas module (v 1.05 released)

Well, the storyline off the christmas module itself obviously wasn't much work, I should be able to come up with something of simillar quality without much problems...
Forum: Dungeon Odyssey December 24th, 2004, 06:49 PM
Replies: 18
Views: 22,858
Posted By henk brouwer
Re: DOWW2 - Alpha release

Wow http://forum.shrapnelgames.com/images/smilies/eek.gif And you got us thinking that the release date would be "several years from now" http://forum.shrapnelgames.com/images/smilies/happy.gif
...
Forum: Dungeon Odyssey December 24th, 2004, 06:33 PM
Replies: 21
Views: 31,252
Posted By henk brouwer
Re: Christmas module (v 1.05 released)

The download link in my sig doesn't seem to work, I'll try to repair that, the link at the top of the first post (the one named "attachment" and the same one that used to link to the download of the...
Forum: Dungeon Odyssey December 24th, 2004, 02:25 PM
Replies: 21
Views: 31,252
Posted By henk brouwer
Re: Christmas module (v 1.05 released)

Version 1.05 is out http://forum.shrapnelgames.com/images/smilies/happy.gif (It's downloadable from the first post in this thread, my sig seems broken, I don't have time to repair it now)

changes:...
Forum: Dungeon Odyssey December 23rd, 2004, 03:57 PM
Replies: 21
Views: 31,252
Posted By henk brouwer
Re: Christmas module (v 1.0 released)

Not intentional, but it is a nice feature http://forum.shrapnelgames.com/images/smilies/happy.gif. What setting controls whether you can fire shots through an object or not? (I won't change it but...
Forum: Dungeon Odyssey December 23rd, 2004, 12:02 PM
Replies: 21
Views: 31,252
Posted By henk brouwer
Re: Christmas module (v 1.0 released)

Good newshttp://forum.shrapnelgames.com/images/smilies/smile.gif
Let me know when you have something that's ready for testing:)


Good suggestion about the presents...
Showing results 51 to 75 of 369

 
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