The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 11
<
1
2
3
4
5
>
Last
»
Showing results 51 to 75 of 267
Search took
0.01
seconds; generated 37 minute(s) ago.
Search:
Posts Made By:
Nyx
Forum:
Space Empires: IV & V
February 10th, 2001, 12:02 AM
Replies:
7
Did anyone notice this?
Views:
1,299
Posted By
Nyx
Re: Did anyone notice this?
Hmm, does anyone know how to alter the default options in the Empire Options menu? I know that I play with all the confirmation warnings turned off except for warn me when there's already a...
Forum:
Space Empires: IV & V
February 9th, 2001, 11:59 PM
Replies:
22
Interview With Aaron Hall
Views:
2,738
Posted By
Nyx
Re: Interview With Aaron Hall
Come on, where's you sense of loyalty? I gave Sid a compliment by putting him in the same sentence as Aaron. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
------------------
Compete...
Forum:
Space Empires: IV & V
February 9th, 2001, 11:56 PM
Replies:
21
Newbie Strategy Guide
Views:
4,203
Posted By
Nyx
Re: Newbie Strategy Guide
Nah, you don't need to waste time on the quantum reactor, just equip an emergency resupply pod or two. When the supplies vanish, pop the two pods and they'll be rebuilt at the beginning of the next...
Forum:
Space Empires: IV & V
February 9th, 2001, 11:51 PM
Replies:
26
Supply questions
Views:
4,841
Posted By
Nyx
Re: Supply questions
On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a...
Forum:
Space Empires: IV & V
February 9th, 2001, 11:46 PM
Replies:
6
For all the people who argue about physics!
Views:
1,631
Posted By
Nyx
Re: For all the people who argue about physics!
Quantum Mechanics, the dreams stuff is made from...
I forget where that quote comes from.
------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com....
Forum:
Space Empires: IV & V
February 9th, 2001, 11:44 PM
Replies:
2
Ruin Technologies
Views:
1,658
Posted By
Nyx
Re: Ruin Technologies
You can build a ship with the technology and give it to someone else.
------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com. (http://www.twingalaxies.com.)
Forum:
Space Empires: IV & V
February 9th, 2001, 11:16 PM
Replies:
31
TG contest question
Views:
5,064
Posted By
Nyx
Re: TG contest question
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Thanks for the link and the info but they want too much personal information on me to join. Good luck to all those that play in...
Forum:
Space Empires: IV & V
February 9th, 2001, 11:10 PM
Replies:
22
Interview With Aaron Hall
Views:
2,738
Posted By
Nyx
Re: Interview With Aaron Hall
Send those over as wishes, he's pretty good about trying to include everything. And I don't think he's looking at moving into real time, he just wants a faster model for turn-based play Online. Even...
Forum:
Space Empires: IV & V
February 9th, 2001, 11:02 PM
Replies:
10
Massive loss of fighters - please help!!!
Views:
2,597
Posted By
Nyx
Re: Massive loss of fighters - please help!!!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I saw that you can't use Sensors in the TG tournament but didn't understand it. Would you please tell me what the sensor problem...
Forum:
Space Empires: IV & V
February 9th, 2001, 12:50 AM
Replies:
39
Next Patch Suggestion
Views:
7,453
Posted By
Nyx
Re: Next Patch Suggestion
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Does anyone else keep building Miner II's after they've researched Miner III's?<HR></BLOCKQUOTE>
Nope. Though I'll be interested to...
Forum:
Space Empires: IV & V
February 9th, 2001, 12:34 AM
Replies:
31
TG contest question
Views:
5,064
Posted By
Nyx
Re: TG contest question
Wilcoxon, technically you can do such a thing. However, I personally scan each game, I do look for things like that. Hell, I've been manually adding up the income from facilities and checking the...
Forum:
Space Empires: IV & V
February 9th, 2001, 12:28 AM
Replies:
14
Troops vs Militia
Views:
3,415
Posted By
Nyx
Re: Troops vs Militia
I have no idea, I've never seen any. I just noticed they weren't hitting all the time, so I stuck on a combat sensor and armor and that seemed to help. I don't know anything beyond that simple...
Forum:
Space Empires: IV & V
February 8th, 2001, 10:37 PM
Replies:
22
Interview With Aaron Hall
Views:
2,738
Posted By
Nyx
Re: Interview With Aaron Hall
That screenshot is right off the MM homepage. When he spoke about the code coming from old generatiosn to the newer games I thought it would be cool to show how far the game's come, so I snagged one...
Forum:
Space Empires: IV & V
February 8th, 2001, 10:24 PM
Replies:
31
TG contest question
Views:
5,064
Posted By
Nyx
Re: TG contest question
If anyone has questions about the TG contest, I'm the liason, you can e-mail me directly at johnz@twingalaxies.com.
We've had four or five scores come in as whole files and two of you sent in...
Forum:
Space Empires: IV & V
February 8th, 2001, 10:07 PM
Replies:
14
Troops vs Militia
Views:
3,415
Posted By
Nyx
Re: Troops vs Militia
The cluster bombs WOULD do 270 points every other round if they hit 100% of the time. I like two clusters, a small combat sensor and armor. Sometimes two clutsters and shields but the sensors make a...
Forum:
Space Empires: IV & V
February 8th, 2001, 10:00 PM
Replies:
10
Home Planet in a black hole system
Views:
3,298
Posted By
Nyx
Re: Home Planet in a black hole system
The downside of ancient galaxies is that the AI gets even weaker in them than in regular galaxies. You'll start seeing lots and lots of colony ships all by themselves wandering around trying to get...
Forum:
Space Empires: IV & V
February 7th, 2001, 11:00 PM
Replies:
8
Armor, Shields and Damage (FAQ): Correction
Views:
1,701
Posted By
Nyx
Re: Armor, Shields and Damage (FAQ): Correction
So let me see if I get this right, If I have 3 OAs and two go down, but get regenerated back up, the two that are now supposedly back at full strength no longer regenerate?
------------------...
Forum:
Space Empires: IV & V
February 7th, 2001, 10:57 PM
Replies:
6
Black Holes have me Boxed in Corner: How to Warp Out
Views:
1,927
Posted By
Nyx
Re: Black Holes have me Boxed in Corner: How to Warp Out
Wormhole tech is like level 3 stellar manipulation. Get astrophysics and then start in on steller. Personally, I recommend just flying past the blackholes, I do it all the time. If the damaged...
Forum:
Space Empires: IV & V
February 7th, 2001, 10:47 PM
Replies:
14
Troops vs Militia
Views:
3,415
Posted By
Nyx
Re: Troops vs Militia
Those bombs don't fire every round, the militia does. Also, if you pack all bombs onto the troops the militia will slaughter them.
------------------
Compete in the Space Empires IV World...
Forum:
Space Empires: IV & V
February 7th, 2001, 10:36 PM
Replies:
22
Interview With Aaron Hall
Views:
2,738
Posted By
Nyx
Interview With Aaron Hall
Thought you'd all be interested to see this one: http://www.twingalaxies.com/cgi-perl/interview_aaronhall.pl It's a good read, he had a lot of interesting things to say about Space Empires and game...
Forum:
Space Empires: IV & V
February 6th, 2001, 08:05 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,776
Posted By
Nyx
Re: Armor, Shields and Damage (FAQ)
Why not just have "extra damage to armor" and "extra damage to internals" as fields to store the info and extra damage is never aplied to shields (as it should never be from what I can tell)? Organic...
Forum:
Space Empires: IV & V
February 6th, 2001, 07:47 PM
Replies:
11
Should score be based on firepower?
Views:
3,282
Posted By
Nyx
Re: Should score be based on firepower?
Personally, I feel that alliances also should count, especially if the diplomacy gets tweaked enough to work more stably than it currently does. And I don't think it should be military scoring only,...
Forum:
Space Empires: IV & V
February 6th, 2001, 07:39 PM
Replies:
22
Alien Races
Views:
3,351
Posted By
Nyx
Re: Alien Races
What COULD be done, however, would be to alter the nature of the custom tech trees. Give organics organic hulls, five different organic weapon categories, organic resource harvesting, bio-computers,...
Forum:
Space Empires: IV & V
February 5th, 2001, 10:54 PM
Replies:
0
Sorry I was out for a while
Views:
1,141
Posted By
Nyx
Sorry I was out for a while
I've been busy with other work, like getting a bunch of advanced info on Civ III and interviewing Aaron Hall, and moving our office. That Aaron Hall interview will show up on our site pretty soon...
Forum:
Space Empires: IV & V
February 5th, 2001, 10:49 PM
Replies:
22
Rules Question - contest
Views:
4,018
Posted By
Nyx
Re: Rules Question - contest
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I hope we hear some decisive news on the diplomacy issue soon.<HR></BLOCKQUOTE>
Correct me if I'm wrong, but doesn't the AI...
Showing results 51 to 75 of 267
Page 3 of 11
<
1
2
3
4
5
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:15 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.