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  #1  
Old February 9th, 2001, 12:50 AM

Nyx Nyx is offline
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Default Re: Next Patch Suggestion

quote:
Does anyone else keep building Miner II's after they've researched Miner III's?

Nope. Though I'll be interested to see the numbers if anyone calculates them as requested, if it is better to build the #2 and then upgrade to #3.

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  #2  
Old February 9th, 2001, 12:54 AM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Next Patch Suggestion

quote:
Originally posted by Drake:
Aren't those costs the same? I thought all upgrade costs were 50% of the cost to build the new facility from scratch.

-Drake



You may be right about that; however, the comment is still mostly valid - why pay the same cost twice if you only have to pay it once?

raynor - it shouldn't take 25 turns to upgrade 25 Miner II's to Miner III's; it takes (25*0.5*[cost of Miner III])/build rate. Obviously, I'm using drake's formula for cost. But you're still probably paying more overall, since you've essentially payed for the entire Miner II, plus half of a Miner III, and only have a Miner III at the end. Which probably negates mining 100 extra minerals for a few extra turns (even when you assume multiple facilities, if you have a net loss per facility, multiple facilities just compound the problem).

EDIT:
I did some checking; a MMF II costs 2000 minerals, while a MMF III costs 2500 minerals. Using drake's formula, it would cost 1250 minerals to upgrade a MMF II (or even a MMF I) to a MMF III. Therefore, if you build a MMF II first, and then upgrade to a MMF III, you'll spend 3250 minerals total for that MMF III. Whereas if you build the MMF III in the first place, you'll only spend 2500 minerals. Which means the upgrade route cost an extra 750 minerals. Now, a MMF II mines 900 minerals per turn; the MMF III mines 1000 minerals per turn. So two turns' worth of production out of the MMF II generates 1800 minerals; the MMF III only got one turn's worth of production (because it took an extra turn to build), and therefore only generates 1000 minerals. In which case, you got a net gain of 50 minerals by using the "build fast, then upgrade" idea. If we extend this idea, taking longer to get around to upgrading, we use the following equations:

(Build fast, then upgrade [BFTU]):
(N * 900) - 750 minerals
(Build best facility slower [BBFS]):
(N-1) * 1000 minerals

For N = 3 (i.e., it takes an extra turn to get around to upgrading), BFTU yields 1950 minerals and BBFS yields 2000 minerals. So it was better to build the MMF III first, even though it took an extra turn.

This gets much more complicated when one considers building 15 MMF II's, then upgrading all of them, rather than building the MMF III's initially. But my instinct is that it's better to build the better facility, even if it takes a little longer. Or, better yet, put a space yard on your planet first and build faster (at least for PSY II's and above).

[This message has been edited by DirectorTsaarx (edited 08 February 2001).]
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  #3  
Old February 9th, 2001, 01:25 AM
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raynor raynor is offline
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Default Re: Next Patch Suggestion

quote:
Originally posted by DirectorTsaarx:
But you're still probably paying more overall, since you've essentially payed for the entire Miner II, plus half of a Miner III, and only have a Miner III at the end. Which probably negates mining 100 extra minerals for a few extra turns (even when you assume multiple facilities, if you have a net loss per facility, multiple facilities just compound the problem).


If you build the Miner II one turn before you build the Miner III, doesn't that mean you get 900 extra minerals precisely one turn early? Intuitively, that seems like enough minerals to offset the upgrade cost but I'd have to sit down and do that math.

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Old February 9th, 2001, 01:41 AM
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raynor raynor is offline
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Default Re: Next Patch Suggestion

DirectorTsaarx:

If the Miner doesn't get any resource production until the next turn after it finishes building, then I show these numbers:

At the end of the second turn, the Miner II upgraded to a Miner III generates this many resources:

900-3250 = -2350

At the end of the second turn, the Miner III generates this many:

-2500

Thus, you are better off building the Miner II and then upgrading.

EDIT:

This math follows from your earlier statement that you are paying 750 more to build the Miner III. But since you are getting 900 minerals a turn earlier, you actually come out ahead by 900-750 = 150 (which is the difference between -2350 and -2500)

So, the real cost of a miner II upgraded to a Miner III is not 750 more, it is actually 150 less.

[This message has been edited by raynor (edited 08 February 2001).]

[This message has been edited by raynor (edited 08 February 2001).]
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  #5  
Old February 9th, 2001, 04:17 AM

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Default Re: Next Patch Suggestion

Actually, if your planet has a Planetary Space Yard II or better, it will build lvl III facilities in one turn.
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  #6  
Old February 9th, 2001, 04:47 AM

Drake Drake is offline
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Default Re: Next Patch Suggestion

I usually just build the most expensive facility I can that only takes one turn. The difference between the individual resource facilities isn't that much, and I try to fill a planet as fast as I can, and upgrade later.

Since your upgrades are grouped together, you lose MUCH less building time by upgrading many facilities than if you wait an extra turn to get each of the more expensive ones up and running.

Although I must admit I rarely upgrade the individual resource facilities. If I'm being pressed I build quick and cheap and use construction time for ships. If things are quiet, I switch to monolith IIIs as soon as possible...

Does anyone else find the individual resource techs a little expensive for their value?

-Drake
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  #7  
Old February 9th, 2001, 06:10 AM

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Default Re: Next Patch Suggestion

Drake I did it the way you said for the tournament but normally I don't bother with monilith facilities because I don't usually use an organic race so my consumption of anything other than minerals is very low. It gets me more minerals to build mineral miner III's so I go that way until I can research the resource converter at least. I very rarely run out of minerals before I have conquered the galaxy. But after the patch I might have a few longer games and need the extra minerals.

Also I have shipyards on 99% of my planets in a normal game so mineral miners III only take one turn to build normally. Once I research level III facilities a shipyard is the first thing I build on the planet. The 5 turns it takes to build are paid for after building the first 5 facilities then no upgrades are needed.

[This message has been edited by Tomgs (edited 09 February 2001).]
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