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Search: Posts Made By: Hotfoot
Forum: Space Empires: IV & V March 5th, 2003, 01:28 AM
Replies: 18
Views: 3,548
Posted By Hotfoot
Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Yeah, it's an easy fix. Caught it when I looked at the in-game listed abilities for the SRM 2 and saw that code bit added on at the end of the previous line.

By the way, I really enjoy your mount...
Forum: Space Empires: IV & V March 4th, 2003, 11:07 PM
Replies: 18
Views: 3,548
Posted By Hotfoot
Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

<font size="2" face="Verdana, Helvetica, sans-serif">The SRM level 2 looks like there might be a problem. You forgot a newline. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March...
Forum: Space Empires: IV & V March 4th, 2003, 07:32 AM
Replies: 6
Views: 2,677
Posted By Hotfoot
Re: Best racial trait combo (with 3000 points)

How about the following:

Hardy Industrialist + Advanced Storage Techniques + Temporal Technology

That's what I'm liking right about now. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V November 30th, 2002, 09:54 AM
Replies: 0
Views: 1,129
Posted By Hotfoot
TCP/IP Movement errors(?)

Trout me if this has been covered before, but over the holiday I attempted to play some SEIV Gold with a friend on TCP/IP. At first, things went well enough. We researched, we designed, we...
Forum: Space Empires: IV & V November 22nd, 2002, 11:11 AM
Replies: 629
Views: 184,794
Posted By Hotfoot
Re: Rise of the Remorhaz Society

<font size="2" face="Verdana, Helvetica, sans-serif">CSV = Comma Separated Value
It was all a spreadsheet thing, I'm afraid. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V November 21st, 2002, 03:33 PM
Replies: 45
Views: 8,508
Posted By Hotfoot
Re: OT_ MOO3

They can't change it, supposedly, because the entire User Interface is hand-drawn, and only works at 800x600. Also something having to do with voxels, I think, but that could just be the happy juice...
Forum: Space Empires: IV & V November 21st, 2002, 03:31 PM
Replies: 629
Views: 184,794
Posted By Hotfoot
Re: Rise of the Remorhaz Society

<font size="2" face="Verdana, Helvetica, sans-serif">But how'd you get a CSV virus in the first place? Were you working with too many different spreadsheet programs?

...
Forum: Space Empires: IV & V November 19th, 2002, 05:29 PM
Replies: 49
Views: 5,126
Posted By Hotfoot
Re: Drones

<font size="2" face="Verdana, Helvetica, sans-serif">There is, but only in the Organic tech tree, IIRC
Forum: Space Empires: IV & V November 13th, 2002, 05:06 AM
Replies: 49
Views: 5,126
Posted By Hotfoot
Re: Drones

<font size="2" face="Verdana, Helvetica, sans-serif">The same way you'd launch one fighter, or one sat, or one mine. Launch x1 http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V November 13th, 2002, 12:33 AM
Replies: 49
Views: 5,126
Posted By Hotfoot
Re: Drones

<font size="2" face="Verdana, Helvetica, sans-serif">We will be able to do it when the next patch gets released. Some of us (myself not included) have the dubious honor of beta testing the patch,...
Forum: Space Empires: IV & V November 12th, 2002, 07:53 PM
Replies: 49
Views: 5,126
Posted By Hotfoot
Re: Drones

<font size="2" face="Verdana, Helvetica, sans-serif">This is all true. however, I think new orders can be issued to a drone which has completed all previous orders and survived: For example if it was...
Forum: Space Empires: IV & V November 12th, 2002, 09:54 AM
Replies: 49
Views: 5,126
Posted By Hotfoot
Re: Drones

In the next patch, you will not need a spotter, as Drones will be able to "attack" warp points, and thus move through them without knowing what is on the other side. At least, that's how I read the...
Forum: Space Empires: IV & V November 12th, 2002, 09:25 AM
Replies: 49
Views: 5,126
Posted By Hotfoot
Re: Drones

<font size="2" face="Verdana, Helvetica, sans-serif">Drones have a defensive bonus of 50%, not a damage resistance of 50. Also, please note that missiles get slightly better damage resistance (or...
Forum: Space Empires: IV & V November 9th, 2002, 01:36 AM
Replies: 51
Views: 7,082
Posted By Hotfoot
Re: Secret Project Alpha

<font size="2" face="Verdana, Helvetica, sans-serif">That's part of the problem. I don't think there are archives. Well, except for people who don't ever delete their inboxes.
Forum: Space Empires: IV & V November 8th, 2002, 07:51 PM
Replies: 562
Views: 66,997
Posted By Hotfoot
Re: Lurk Report HERE

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but as we know, all women are psychic, and come with allegience subverters built in.

Besides, there's an ever so subtle anime reference in...
Forum: Space Empires: IV & V November 8th, 2002, 07:18 AM
Replies: 7
Views: 1,521
Posted By Hotfoot
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD

<font size="2" face="Verdana, Helvetica, sans-serif">Well, actually, if you just did it for all the empires you have and use now, it's not a problem. Plus, I would imagine that if you just edited an...
Forum: Space Empires: IV & V November 8th, 2002, 06:44 AM
Replies: 7
Views: 1,521
Posted By Hotfoot
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD

<font size="2" face="Verdana, Helvetica, sans-serif">How about every time you make an empire file for a human, you make a high-tech game and create "template" ship designs just like that, using the...
Forum: Space Empires: IV & V November 8th, 2002, 06:09 AM
Replies: 7
Views: 1,521
Posted By Hotfoot
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD

<font size="2" face="Verdana, Helvetica, sans-serif">Eh, I personally like to be able to start a game without having to constantly having to re-make the very basic designs from scratch. You know,...
Forum: Space Empires: IV & V November 8th, 2002, 06:04 AM
Replies: 562
Views: 66,997
Posted By Hotfoot
Re: Lurk Report HERE

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I can see it now...a picture of a Cue Cappa on the thong, with the words "Your growth is amazing!" emblazoned on the front.

Or substitute...
Forum: Space Empires: IV & V November 8th, 2002, 05:43 AM
Replies: 562
Views: 66,997
Posted By Hotfoot
Re: Lurk Report HERE

Just a thought...

Has anyone ever been to Cafepress (http://www.cafepress.com/cp/info/sell/)? The could make most of these things you're talking about, and Shrapnel could sell them through...
Forum: Space Empires: IV & V November 8th, 2002, 04:58 AM
Replies: 11
Views: 3,093
Posted By Hotfoot
Re: Special damage on troops

<font size="2" face="Verdana, Helvetica, sans-serif">Er, Last I checked, skip shields and skip armor did work in combat against fighters, satellites, and weapon platforms. Religious Talisman + Null...
Forum: Space Empires: IV & V November 8th, 2002, 03:24 AM
Replies: 38
Views: 6,683
Posted By Hotfoot
Re: Bugs in Gold v1.78?

<font size="2" face="Verdana, Helvetica, sans-serif">Okay, so it doesn't launch an obscene number right off the bat, but rather launches the proper number? Does it behave as it should outside of...
Forum: Space Empires: IV & V November 8th, 2002, 02:38 AM
Replies: 38
Views: 6,683
Posted By Hotfoot
Re: Bugs in Gold v1.78?

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm...so then it's been a hard code change since then? http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="Verdana,...
Forum: Space Empires: IV & V November 8th, 2002, 02:18 AM
Replies: 38
Views: 6,683
Posted By Hotfoot
Re: Bugs in Gold v1.78?

<font size="2" face="Verdana, Helvetica, sans-serif">Correct me if I'm wrong, but at one point couldn't satellites and fighters join fleets, or am I just totally out of it? ...
Forum: Space Empires: IV & V November 7th, 2002, 11:15 PM
Replies: 38
Views: 6,683
Posted By Hotfoot
Re: Bugs in Gold v1.78?

<font size="2" face="Verdana, Helvetica, sans-serif">Well, you do if you want to test how many it launches per game turn, as simulator is combat turn only. I did want to be absolutely certain, after...
Showing results 51 to 75 of 169

 
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