The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 7
<
1
2
3
4
5
>
Last
»
Showing results 51 to 75 of 169
Search took
0.00
seconds; generated 33 minute(s) ago.
Search:
Posts Made By:
Hotfoot
Forum:
Space Empires: IV & V
March 5th, 2003, 01:28 AM
Replies:
18
Deathstalker's Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Views:
3,548
Posted By
Hotfoot
Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Yeah, it's an easy fix. Caught it when I looked at the in-game listed abilities for the SRM 2 and saw that code bit added on at the end of the previous line.
By the way, I really enjoy your mount...
Forum:
Space Empires: IV & V
March 4th, 2003, 11:07 PM
Replies:
18
Deathstalker's Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Views:
3,548
Posted By
Hotfoot
Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
<font size="2" face="Verdana, Helvetica, sans-serif">The SRM level 2 looks like there might be a problem. You forgot a newline. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ March...
Forum:
Space Empires: IV & V
March 4th, 2003, 07:32 AM
Replies:
6
Best racial trait combo (with 3000 points)
Views:
2,677
Posted By
Hotfoot
Re: Best racial trait combo (with 3000 points)
How about the following:
Hardy Industrialist + Advanced Storage Techniques + Temporal Technology
That's what I'm liking right about now. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
November 30th, 2002, 09:54 AM
Replies:
0
TCP/IP Movement errors(?)
Views:
1,129
Posted By
Hotfoot
TCP/IP Movement errors(?)
Trout me if this has been covered before, but over the holiday I attempted to play some SEIV Gold with a friend on TCP/IP. At first, things went well enough. We researched, we designed, we...
Forum:
Space Empires: IV & V
November 22nd, 2002, 11:11 AM
Replies:
629
Rise of the Remorhaz Society
Views:
184,794
Posted By
Hotfoot
Re: Rise of the Remorhaz Society
<font size="2" face="Verdana, Helvetica, sans-serif">CSV = Comma Separated Value
It was all a spreadsheet thing, I'm afraid. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
November 21st, 2002, 03:33 PM
Replies:
45
OT_ MOO3
Views:
8,508
Posted By
Hotfoot
Re: OT_ MOO3
They can't change it, supposedly, because the entire User Interface is hand-drawn, and only works at 800x600. Also something having to do with voxels, I think, but that could just be the happy juice...
Forum:
Space Empires: IV & V
November 21st, 2002, 03:31 PM
Replies:
629
Rise of the Remorhaz Society
Views:
184,794
Posted By
Hotfoot
Re: Rise of the Remorhaz Society
<font size="2" face="Verdana, Helvetica, sans-serif">But how'd you get a CSV virus in the first place? Were you working with too many different spreadsheet programs?
...
Forum:
Space Empires: IV & V
November 19th, 2002, 05:29 PM
Replies:
49
Drones
Views:
5,126
Posted By
Hotfoot
Re: Drones
<font size="2" face="Verdana, Helvetica, sans-serif">There is, but only in the Organic tech tree, IIRC
Forum:
Space Empires: IV & V
November 13th, 2002, 05:06 AM
Replies:
49
Drones
Views:
5,126
Posted By
Hotfoot
Re: Drones
<font size="2" face="Verdana, Helvetica, sans-serif">The same way you'd launch one fighter, or one sat, or one mine. Launch x1 http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
November 13th, 2002, 12:33 AM
Replies:
49
Drones
Views:
5,126
Posted By
Hotfoot
Re: Drones
<font size="2" face="Verdana, Helvetica, sans-serif">We will be able to do it when the next patch gets released. Some of us (myself not included) have the dubious honor of beta testing the patch,...
Forum:
Space Empires: IV & V
November 12th, 2002, 07:53 PM
Replies:
49
Drones
Views:
5,126
Posted By
Hotfoot
Re: Drones
<font size="2" face="Verdana, Helvetica, sans-serif">This is all true. however, I think new orders can be issued to a drone which has completed all previous orders and survived: For example if it was...
Forum:
Space Empires: IV & V
November 12th, 2002, 09:54 AM
Replies:
49
Drones
Views:
5,126
Posted By
Hotfoot
Re: Drones
In the next patch, you will not need a spotter, as Drones will be able to "attack" warp points, and thus move through them without knowing what is on the other side. At least, that's how I read the...
Forum:
Space Empires: IV & V
November 12th, 2002, 09:25 AM
Replies:
49
Drones
Views:
5,126
Posted By
Hotfoot
Re: Drones
<font size="2" face="Verdana, Helvetica, sans-serif">Drones have a defensive bonus of 50%, not a damage resistance of 50. Also, please note that missiles get slightly better damage resistance (or...
Forum:
Space Empires: IV & V
November 9th, 2002, 01:36 AM
Replies:
51
Secret Project Alpha
Views:
7,082
Posted By
Hotfoot
Re: Secret Project Alpha
<font size="2" face="Verdana, Helvetica, sans-serif">That's part of the problem. I don't think there are archives. Well, except for people who don't ever delete their inboxes.
Forum:
Space Empires: IV & V
November 8th, 2002, 07:51 PM
Replies:
562
Lurk Report HERE
Views:
66,997
Posted By
Hotfoot
Re: Lurk Report HERE
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but as we know, all women are psychic, and come with allegience subverters built in.
Besides, there's an ever so subtle anime reference in...
Forum:
Space Empires: IV & V
November 8th, 2002, 07:18 AM
Replies:
7
TCP/IP Games, Ship Designs lost? HELP ME BAD
Views:
1,521
Posted By
Hotfoot
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
<font size="2" face="Verdana, Helvetica, sans-serif">Well, actually, if you just did it for all the empires you have and use now, it's not a problem. Plus, I would imagine that if you just edited an...
Forum:
Space Empires: IV & V
November 8th, 2002, 06:44 AM
Replies:
7
TCP/IP Games, Ship Designs lost? HELP ME BAD
Views:
1,521
Posted By
Hotfoot
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
<font size="2" face="Verdana, Helvetica, sans-serif">How about every time you make an empire file for a human, you make a high-tech game and create "template" ship designs just like that, using the...
Forum:
Space Empires: IV & V
November 8th, 2002, 06:09 AM
Replies:
7
TCP/IP Games, Ship Designs lost? HELP ME BAD
Views:
1,521
Posted By
Hotfoot
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
<font size="2" face="Verdana, Helvetica, sans-serif">Eh, I personally like to be able to start a game without having to constantly having to re-make the very basic designs from scratch. You know,...
Forum:
Space Empires: IV & V
November 8th, 2002, 06:04 AM
Replies:
562
Lurk Report HERE
Views:
66,997
Posted By
Hotfoot
Re: Lurk Report HERE
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I can see it now...a picture of a Cue Cappa on the thong, with the words "Your growth is amazing!" emblazoned on the front.
Or substitute...
Forum:
Space Empires: IV & V
November 8th, 2002, 05:43 AM
Replies:
562
Lurk Report HERE
Views:
66,997
Posted By
Hotfoot
Re: Lurk Report HERE
Just a thought...
Has anyone ever been to Cafepress (http://www.cafepress.com/cp/info/sell/)? The could make most of these things you're talking about, and Shrapnel could sell them through...
Forum:
Space Empires: IV & V
November 8th, 2002, 04:58 AM
Replies:
11
Special damage on troops
Views:
3,093
Posted By
Hotfoot
Re: Special damage on troops
<font size="2" face="Verdana, Helvetica, sans-serif">Er, Last I checked, skip shields and skip armor did work in combat against fighters, satellites, and weapon platforms. Religious Talisman + Null...
Forum:
Space Empires: IV & V
November 8th, 2002, 03:24 AM
Replies:
38
Bugs in Gold v1.78?
Views:
6,683
Posted By
Hotfoot
Re: Bugs in Gold v1.78?
<font size="2" face="Verdana, Helvetica, sans-serif">Okay, so it doesn't launch an obscene number right off the bat, but rather launches the proper number? Does it behave as it should outside of...
Forum:
Space Empires: IV & V
November 8th, 2002, 02:38 AM
Replies:
38
Bugs in Gold v1.78?
Views:
6,683
Posted By
Hotfoot
Re: Bugs in Gold v1.78?
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm...so then it's been a hard code change since then? http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana,...
Forum:
Space Empires: IV & V
November 8th, 2002, 02:18 AM
Replies:
38
Bugs in Gold v1.78?
Views:
6,683
Posted By
Hotfoot
Re: Bugs in Gold v1.78?
<font size="2" face="Verdana, Helvetica, sans-serif">Correct me if I'm wrong, but at one point couldn't satellites and fighters join fleets, or am I just totally out of it? ...
Forum:
Space Empires: IV & V
November 7th, 2002, 11:15 PM
Replies:
38
Bugs in Gold v1.78?
Views:
6,683
Posted By
Hotfoot
Re: Bugs in Gold v1.78?
<font size="2" face="Verdana, Helvetica, sans-serif">Well, you do if you want to test how many it launches per game turn, as simulator is combat turn only. I did want to be absolutely certain, after...
Showing results 51 to 75 of 169
Page 3 of 7
<
1
2
3
4
5
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:29 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.