.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old November 8th, 2002, 06:44 AM

Hotfoot Hotfoot is offline
Corporal
 
Join Date: May 2001
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Hotfoot is on a distinguished road
Default Re: TCP/IP Games, Ship Designs lost? HELP ME BAD

Quote:
Originally posted by Quikngruvn:
Here's an idea that would require a hard-code change: using templates to design ships. You could create templates of, say, B/CC/LS + engines + sensors, that you could add into a new ship design. Could save a dozen clicks per design... no idea how much effort it would take to implement, though.

Quikngruvn
How about every time you make an empire file for a human, you make a high-tech game and create "template" ship designs just like that, using the lowest tech available, and then save the empire file. Then, once you get the shipbuilding tech to build the ships, you just upgrade the design so that it will automatically use the highest technology you have available at the time?
__________________
L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M>M+ Mp!>Mp* RHP!>RV Pw Fq ND? Rp+ G++ AuO MM++
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.