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November 8th, 2002, 06:44 AM
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Corporal
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Join Date: May 2001
Posts: 175
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Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
Quote:
Originally posted by Quikngruvn:
Here's an idea that would require a hard-code change: using templates to design ships. You could create templates of, say, B/CC/LS + engines + sensors, that you could add into a new ship design. Could save a dozen clicks per design... no idea how much effort it would take to implement, though.
Quikngruvn
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How about every time you make an empire file for a human, you make a high-tech game and create "template" ship designs just like that, using the lowest tech available, and then save the empire file. Then, once you get the shipbuilding tech to build the ships, you just upgrade the design so that it will automatically use the highest technology you have available at the time? 
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November 8th, 2002, 07:05 AM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
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Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
That could work too, and then copy the template to create a new design, changing the ship size as needed. More work before the game starts, but at least doable right now.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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November 8th, 2002, 07:18 AM
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Corporal
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Join Date: May 2001
Posts: 175
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Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
Quote:
Originally posted by Quikngruvn:
That could work too, and then copy the template to create a new design, changing the ship size as needed. More work before the game starts, but at least doable right now.
Quikngruvn
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Well, actually, if you just did it for all the empires you have and use now, it's not a problem. Plus, I would imagine that if you just edited an empire rather than creating a new one, the designs should stay, so you wouldn't have to do it each time you made a new race. ^_^
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