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Search: Posts Made By: Mark Walton
Forum: Space Empires: IV & V December 3rd, 2001, 07:38 PM
Replies: 41
Views: 7,066
Posted By Mark Walton
Re: Okay so what do you think?

Will you be able to divulge any information on abilities...

What I mean is, there were a number of abilities which were "switched off" in the code, any of these activated, and any new ones added?...
Forum: Space Empires: IV & V November 29th, 2001, 02:46 AM
Replies: 5
Views: 1,674
Posted By Mark Walton
Re: Component Lister

Is there anything else like this I could be doing, usefully?

Like I said, I'm (still) learning VC++ and want to get a bit more practical experience (only way I'll learn anything). Nothing too...
Forum: Space Empires: IV & V November 28th, 2001, 05:35 PM
Replies: 85
Views: 14,778
Posted By Mark Walton
Re: Armor, Shields and Damage (FAQ)

It should not stack - this represents damage resistance on one part of the hull.

I suppose fighters can fly in such a way that they can focus their fire on one point on the hull, bLasting through....
Forum: Space Empires: IV & V November 28th, 2001, 05:11 PM
Replies: 5
Views: 1,674
Posted By Mark Walton
Re: Component Lister

OK I'll get started on that soonish.
Forum: Space Empires: IV & V November 28th, 2001, 03:28 PM
Replies: 41
Views: 6,967
Posted By Mark Walton
Re: Stupid Newbie Question(s): Yes, I\'m the one doing the asking. =)

No, just create a new empire yourself. You will be allowed the choose the race pics. You will have to choose all the settings yourself though, so it may not match the designer's intention. But, what...
Forum: Space Empires: IV & V November 28th, 2001, 03:17 PM
Replies: 41
Views: 6,967
Posted By Mark Walton
Re: Stupid Newbie Question(s): Yes, I\'m the one doing the asking. =)

Regarding the .emp files; depends which shipset you have d/l but not all of them have .emps. Most do - check the zip file you d/l'd, make sure it hasn't extracted them somewhere funny
Forum: Space Empires: IV & V November 28th, 2001, 03:14 PM
Replies: 41
Views: 6,967
Posted By Mark Walton
Re: Stupid Newbie Question(s): Yes, I\'m the one doing the asking. =)

"Bloodthirsty" should be a record in /data/Happiness.txt
Check there is a record in there
If there is, then the race you are using must have "Bloodthirsty" spelt wrong, or used in the wrong context
Forum: Space Empires: IV & V November 28th, 2001, 03:09 PM
Replies: 41
Views: 6,967
Posted By Mark Walton
Re: Stupid Newbie Question(s): Yes, I\'m the one doing the asking. =)

You have the race pics in /pictures/races, do you have the .emp files in /empires
Forum: Space Empires: IV & V November 28th, 2001, 03:01 PM
Replies: 4
Views: 1,683
Posted By Mark Walton
Re: Hey! Where did my rank go?

post a reply
it doesn't seem to show up in the first post in a thread?

Edit ; it's the most recent post

Here's your rank back!
|
V

[ 28 November 2001: Message edited by: Mark Walton...
Forum: Space Empires: IV & V November 27th, 2001, 10:21 PM
Replies: 5
Views: 1,674
Posted By Mark Walton
Component Lister

I have written a small utility to help me tidy up the mess I've made of my modding.

It will read a component file then output a list, sorting the components by family, or by general group, or by...
Forum: Space Empires: IV & V November 27th, 2001, 03:54 PM
Replies: 15
Views: 2,588
Posted By Mark Walton
Re: Unique Mod Idea: would you play it?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
Q: Would there be any point in considering PPB1 lower tech than PPB5? They'd still be very close, but there could be a situation...
Forum: Space Empires: IV & V November 23rd, 2001, 02:41 AM
Replies: 2
Views: 1,297
Posted By Mark Walton
Opinions required : Forced Labour

OK I was thinking about additions to my facilities list, and thought about slave labour facilities. (Used in BOTF, also spice mines of kessel etc)

I was trying to figure out what this would do to...
Forum: Space Empires: IV & V November 23rd, 2001, 02:39 AM
Replies: 15
Views: 2,588
Posted By Mark Walton
Re: Unique Mod Idea: would you play it?

Hey that wasn't magic, it was my Neural Modding Net.

Thinking about it, I would probably find the game frustrating at first. In fact I might just decide to stick to low-tech weapons, and wait.
...
Forum: Space Empires: IV & V November 23rd, 2001, 02:30 AM
Replies: 11
Views: 2,782
Posted By Mark Walton
Re: Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman

Also,
NECROTECH
"Undead" - possibly, with indestructible ships. (Really! - but it's not always a good thing)
Pity my Vampire Systems ideas are not working. But, I'm not giving up.
Forum: Space Empires: IV & V November 22nd, 2001, 11:06 PM
Replies: 15
Views: 2,588
Posted By Mark Walton
Re: Unique Mod Idea: would you play it?

Implementation;

would the game work correctly if you swapped out all the components files but kept the items in the same order?
I think it would... the game records that a ship has 3 of...
Forum: Space Empires: IV & V November 22nd, 2001, 04:59 PM
Replies: 6
Views: 1,523
Posted By Mark Walton
Re: making \"one-shot\" components

Already ahead of you there...

The hull requires 100% cargo spaces.
The weapon component counts as cargo.
So you can have the warheads, or useless cargo items like sat launchers
(you can't put...
Forum: Space Empires: IV & V November 22nd, 2001, 04:56 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

When I get curious about something I have to investigate!

(On reflection I might just alter the "Event Chance High" in settings, to make events more likely, then see what happens.. I might get...
Forum: Space Empires: IV & V November 22nd, 2001, 03:10 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

PsychoTechFreak:
I made a "special" shrine with a big positive number (instead of a small negative one) to increase the event chance.

I plan to do a similar but more extensive test -
create ...
Forum: Space Empires: IV & V November 21st, 2001, 11:44 PM
Replies: 21
Views: 4,527
Posted By Mark Walton
Re: Better AI Idea - modders please read

Even better than telling us the rules for state change, give us control!

Add this to my wish list:

Let us tell the AI under what circumstances to change state, and which state to change to. Let...
Forum: Space Empires: IV & V November 21st, 2001, 06:16 PM
Replies: 46
Views: 8,111
Posted By Mark Walton
Re: Do the Religious Shrines work?

Did a small test on fate shrines.
I created a shrine with a +10000 chance, then ran 300 turns on 3 systems (one with shrine, two without) with high events.

Result:
System with "curse" shrine : 5...
Forum: Space Empires: IV & V November 21st, 2001, 12:10 PM
Replies: 6
Views: 1,523
Posted By Mark Walton
Re: making \"one-shot\" components

I was just playing around, I made a custom hull :

Name := Missile Swarm
Short Name := Missile Swarm
Description := Massive cloud of...
Forum: Space Empires: IV & V November 21st, 2001, 03:11 AM
Replies: 76
Views: 13,415
Posted By Mark Walton
Re: New features I would like to see>>>>

I have been playing around a bit, I'll experiemnt some more though. I have been using other (custom) StellarAbilityTypes and though I can't swear to it, yet, it looks like one system decides to make...
Forum: Space Empires: IV & V November 21st, 2001, 02:38 AM
Replies: 76
Views: 13,415
Posted By Mark Walton
Re: New features I would like to see>>>>

But aha, when you are generating WP automtically using the "Generate Map Now" within game, then only one "WP Stellar Abil Type" is used to generate each WP pair.

So we would need two abilities......
Forum: Space Empires: IV & V November 20th, 2001, 12:41 PM
Replies: 76
Views: 13,415
Posted By Mark Walton
Re: New features I would like to see>>>>

Area effect weapons sound good in theory, but until we get better control over fleet formations, and AI combat, they would be a real risk.

Other ideas;

More interesting Warp Points
Allow...
Forum: Space Empires: IV & V November 20th, 2001, 01:55 AM
Replies: 2
Views: 1,656
Posted By Mark Walton
Re: Which abilities work?

trial and error it is then. Mostly error.
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