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Search: Posts Made By: Treebeard
Forum: Dominions 2: The Ascension Wars November 6th, 2003, 01:40 PM
Replies: 35
Views: 5,090
Posted By Treebeard
Re: Life after Death Blessing oddities

As I've posted in the bug thread, life after death just doesn't work for the holy serpents. It's a pity, if they transformed into tomb wyrms that would make the 200 point desert tomb theme a viable...
Forum: Dominions 2: The Ascension Wars November 6th, 2003, 01:35 PM
Replies: 42
Views: 6,564
Posted By Treebeard
Re: Question about Ulm and iron faith

BTW, does anyone know if the constructs are considered holy units in the golem cult? That would make them very interesting.
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 04:31 AM
Replies: 1,131
Views: 235,347
Posted By Treebeard
Re: Dominions II Bug Thread

I was playing C'tis with the desert tombs theme (why it costs 200 points while Niefelheim costs 50 is beyond me) with a death 9 pretender, hoping that the fallen blessed sacred serpents would come...
Forum: Dominions 2: The Ascension Wars October 22nd, 2003, 02:51 AM
Replies: 47
Views: 7,951
Posted By Treebeard
Re: from which source you heard of dominions (I/II)

Gone Gold forum. I'm sure we'll manage to ensnare a couple of new players there http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Dominions 2: The Ascension Wars October 8th, 2003, 02:04 AM
Replies: 9
Views: 2,444
Posted By Treebeard
Non-national heroes

The game is pratically gold now, so this idea may only enter through a patch, if at all, but I think it's a good one.

I was thinking about heroes that would appear only if you have possession of a...
Forum: Dominions 2: The Ascension Wars September 25th, 2003, 11:34 PM
Replies: 35
Views: 12,126
Posted By Treebeard
Re: Depopulation

Another idea: give the growth scale a fixed population increase, so with growth +3, per example, you'll have a growth of 30 or the percentual bonus, whichever is greater.
Forum: Dominions 2: The Ascension Wars September 25th, 2003, 07:49 PM
Replies: 35
Views: 12,126
Posted By Treebeard
Re: Depopulation

<font size="2" face="Verdana, Helvetica, sans-serif">Heh, it should much easier to kill than to repopulate, the problem is, it's almost impossible to repopulate. I'd love to get some other ways to...
Forum: Dominions 2: The Ascension Wars September 25th, 2003, 06:03 PM
Replies: 35
Views: 12,126
Posted By Treebeard
Re: Depopulation

I would like to see more spells focusing in augmenting the population of a province locally (you can do it with Gift of Nature's Bounty, but it's a global enchantment).

Also, if raising taxes...
Forum: Dominions 2: The Ascension Wars September 25th, 2003, 04:23 PM
Replies: 274
Views: 32,308
Posted By Treebeard
Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Sorry for misunderstanding you, Johan. I hope you guys will be able to do it.

Personally I would never create a mod, but I do like 'em. And it really helps to attract more people to the game,...
Forum: Dominions 2: The Ascension Wars September 25th, 2003, 03:44 PM
Replies: 274
Views: 32,308
Posted By Treebeard
Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Doesn't seem troll behaviour to me. I can see the capability to mod the game as reason enough to not buy it.

Of course, if Johan says Illwinter will add it later in a patch, that's good enough to...
Forum: Dominions 2: The Ascension Wars September 22nd, 2003, 07:10 PM
Replies: 86
Views: 12,455
Posted By Treebeard
Re: Why such a high price?

<font size="2" face="Verdana, Helvetica, sans-serif">I must agree! Victory conditions are a tremendous addition to the game.
Forum: Dominions 2: The Ascension Wars September 22nd, 2003, 04:10 PM
Replies: 25
Views: 10,112
Posted By Treebeard
Re: I\'m curious…

<font size="2" face="Verdana, Helvetica, sans-serif">Philippe Malacher, huh? I was wondering if I could find some DOM I veterans around here - I've always thought the game would greatly profit from a...
Showing results 51 to 62 of 62

 
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