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Search: Posts Made By: curtadams
Forum: Dominions 3: The Awakening February 11th, 2012, 09:12 PM
Replies: 34
Views: 9,891
Posted By curtadams
Re: Back again after absence, polling interest for a MA (learning) game

I must confess my ignorance. What changes in CBM cause these effects?[/QUOTE]

There's no one change - you have to get down in the readme files. But in general, many spells had gem costs and...
Forum: Dominions 3: The Awakening February 11th, 2012, 07:54 PM
Replies: 34
Views: 9,891
Posted By curtadams
Re: Back again after absence, polling interest for a MA (learning) game

I mostly agree, except that I think CBM *does* make big differences, and good ones. I think that the point at which magic starts making a big difference comes much earlier in the game. So there's...
Forum: Multiplayer and AARs February 11th, 2012, 04:44 PM
Replies: 171
Views: 47,080
Posted By curtadams
Re: Llamaserver troubles

Llamasever is down again; last game update is 10:09 GMT Saturday.
Forum: Multiplayer and AARs February 8th, 2012, 11:03 PM
Replies: 48
Views: 13,242
Posted By curtadams
Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I'm fine with that. I forsee some very long turns soon.
Forum: Multiplayer and AARs February 4th, 2012, 09:19 PM
Replies: 239
Views: 57,707
Posted By curtadams
Re: MP: New Noob Game/Inexperienced. EA - NOOBAPHOBIA Filled

The back end seems to be down - the last update on several games is 18:54 GMT Saturday even though it was (as of my viewing) 1:17 GMT Sunday. So roughly, it seems the problem from Friday/yesterday...
Forum: Multiplayer and AARs February 3rd, 2012, 03:28 AM
Replies: 239
Views: 57,707
Posted By curtadams
Re: MP: New Noob Game/Inexperienced. EA - NOOBAPHOBIA Filled

I'd say having a strong combat pretender in your capital on turn 5 is a pretty desperate situation. Little income and no recruitment of nationals makes it virtually impossible to build much of an...
Forum: Scenarios, Maps and Mods February 2nd, 2012, 12:31 PM
Replies: 509
Views: 205,133
Posted By curtadams
Re: Conceptual Balance Mod v1.92

That's a definition of "balanced", but not for an *endgame* diversity mod. By that balance, Tarts are still the trump of the endgame; you've just added *midgame* options which may pre-empt Tarts....
Forum: Scenarios, Maps and Mods February 2nd, 2012, 11:19 AM
Replies: 509
Views: 205,133
Posted By curtadams
Re: Conceptual Balance Mod v1.92

That makes sense, and they should come at the same point as Tarts, research level 9. Balancing against Tarts is good but balancing them against Tarts and putting them at research 8 is bad. Balancing...
Forum: Dominions 3: The Awakening January 28th, 2012, 08:17 PM
Replies: 12
Views: 4,404
Posted By curtadams
Re: solo turn based empire builder

Civ 4 is a big improvements over earlier Civs in terms of depth because much more effort has been put into balancing strategies. Expansion in particular is no longer an unmitigated good. It's also...
Forum: Multiplayer and AARs January 28th, 2012, 05:44 PM
Replies: 239
Views: 57,707
Posted By curtadams
Re: MP: New Noob Game/Inexperienced. EA - NOOBAPHOBIA Filled

I would prefer Plane of Rusty Nails. 15 provinces/players is a good number, while the endgame on a 221 province map like Cradle of Dominion is pretty onerous. Also, for MP I prefer wraparound for...
Forum: Multiplayer and AARs January 28th, 2012, 11:53 AM
Replies: 48
Views: 13,242
Posted By curtadams
Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!
Forum: Multiplayer and AARs January 28th, 2012, 11:38 AM
Replies: 239
Views: 57,707
Posted By curtadams
Re: MP: New Noob Game/Inexperienced. EA - NOOBAPHOBIA Need 4 more players

Hellheim.

So how many troops do you have to send in for a block not to count as an exploit? Five? Ten? Twenty? The computer AI does it all the time with about 10-20.
Forum: Multiplayer and AARs January 27th, 2012, 11:59 AM
Replies: 48
Views: 13,242
Posted By curtadams
Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I think it has more than 1000 hit points so even a successful Soul Slay won't do the job (only 999 damage). Plus on my scout report it had a magic resistance of 29 IIRC so don't expect a quick kill...
Forum: Multiplayer and AARs January 27th, 2012, 04:04 AM
Replies: 48
Views: 13,242
Posted By curtadams
Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Um, that thing was pretty terrifying a few turns ago, according to my scout report. I'm afraid to think what it's like now.
Forum: Multiplayer and AARs January 23rd, 2012, 09:36 PM
Replies: 48
Views: 13,242
Posted By curtadams
Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I'll play either with or without diplo. If the last player wants to change, I'll start sending out PMs.
Forum: Dominions 3: The Awakening February 5th, 2007, 01:28 PM
Replies: 10
Views: 2,812
Posted By curtadams
Re: Boosting priests

Doesn't the crystal shield raise priest levels too?
Forum: Dominions 3: The Awakening January 17th, 2007, 04:00 PM
Replies: 21
Views: 4,208
Posted By curtadams
Re: Depends, depends...

For SP I have to agree with the OP. With practically any nation I can grab enough territory using a pretty much national army approach that by the time magic becomes relevent I've effectively won or...
Forum: Dominions 3: The Awakening January 12th, 2007, 11:48 PM
Replies: 106
Views: 14,525
Posted By curtadams
Re: It\'d make a reasonable game configuration opti

Why not make prevent luck events from happening in the capitol for, oh, twelve turns? Luck and Misfortune would still have strong effects starting from the first conquest. The early major...
Forum: Dominions 3: The Awakening January 5th, 2007, 07:03 PM
Replies: 13
Views: 2,888
Posted By curtadams
Re: Pythium strategy advice

I find Communion slave more useful for the *low*-level mages. 4 communion slaves and the 1S1H mages can cast Smite, without any research. This also doesn't put much fatigue stress on the...
Forum: Dominions 3: The Awakening December 31st, 2006, 10:43 AM
Replies: 11
Views: 2,862
Posted By curtadams
Re: Dominions 3 and micromanagement

Improving low-level magic would make the early game more varied, but it would make micromanagement *worse*. You're going to have almost as many squads but now also a bunch of mages with separate and...
Forum: Dominions 3: The Awakening December 27th, 2006, 10:28 AM
Replies: 12
Views: 3,520
Posted By curtadams
Re: Why Don\'t My Mages Cast the Spells I Tell Them

My impression is that the AI prefers casting its spells where they will to the most enemy damage/least friendly damage, NOT where they will help the most. My mages prefer to blast militia rather than...
Forum: Dominions 3: The Awakening December 21st, 2006, 02:37 PM
Replies: 394
Views: 62,070
Posted By curtadams
Re: Will Vanheim Ever Become Spayed?

It makes no sense to try to fix a few overpowered units which are obviously out of whack with everything else available by designing new strategies for 10-15 other nations. Effectively, that's a...
Forum: Dominions 3: The Awakening December 14th, 2006, 11:04 PM
Replies: 394
Views: 62,070
Posted By curtadams
Re: Will Vanheim Ever Become Spayed?

Just a note for people dumping personal criticism:

You do know that personal criticism reduces attention to and acceptance of your claims, especially when the target was involved in the Dom3...
Forum: Dominions 3: The Awakening December 14th, 2006, 04:09 PM
Replies: 394
Views: 62,070
Posted By curtadams
Re: Will Vanheim Ever Become Spayed?

I'm still fond of the idea of changing Glamour so the images go away when the *images* get hit. It makes sense and cuts back on the Defense-Glamour interaction which is a big part of the problem. You...
Forum: Dominions 3: The Awakening December 13th, 2006, 09:29 PM
Replies: 394
Views: 62,070
Posted By curtadams
Re: Will Vanheim Ever Become Spayed?

Vans are effectively immune to melee and quite resistant to missle fire because of glamour+armor+shield+speed. That's both the basic attacks of Dominions. Other stuff is generally not available until...
Showing results 51 to 75 of 159

 
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