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  #1  
Old January 28th, 2012, 11:53 AM

curtadams curtadams is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!
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  #2  
Old February 1st, 2012, 02:58 AM
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revenant2 revenant2 is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Quote:
Originally Posted by curtadams View Post
Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!
The menace is no more!

We fought it again at the bottom of the lake, but this time we sent in a few more squads of undead horsies to distract it while my wraith lord pounded it in the face until it got bored and ran off to it's doom.

I thought I was going to have to build a small army of thugs equipped with soul-slaying x-bows to take care of it, but I got lucky it went back to the lake.

Note: this thing is scary to fight on the surface where it casts acid storm.
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Old February 2nd, 2012, 06:54 AM

ghoul31 ghoul31 is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

going AI

who wants the password for the game?
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  #4  
Old February 2nd, 2012, 07:15 AM
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

I'll take it over from you.
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  #5  
Old February 8th, 2012, 11:00 PM
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revenant2 revenant2 is offline
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Default Re: Santa in the Chimney - no diplo mp game, 6/6, starting

Are you guys cool if I bump up the hosting to 50H?

The turns are becoming quite long, and I think as we near the final phase of the game that this could become an issue.
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