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Showing results 51 to 75 of 482
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Posts Made By:
aegisx
Forum:
Space Empires: IV & V
January 7th, 2008, 11:17 AM
Replies:
2
Armor question
Views:
3,484
Posted By
aegisx
Armor question
So what is the consensus on using all emmissive armor versus using 1 or 2 and the rest regular? Were designs of the latter due to the armor bug that was solved? Is there any reason not to use all...
Forum:
Space Empires: IV & V
January 4th, 2008, 04:34 PM
Replies:
68
Poll:
OT: Gravity, Dark Energy, Universal expansion
Views:
23,350
Posted By
aegisx
Re: OT: Gravity, Dark Energy, Universal expansion
Interesting gravity talk. I am in the process of reading A Fire Upon the Deep. Has some interesting gravity concepts in there.
Forum:
SEIV
January 3rd, 2008, 10:39 AM
Replies:
1,421
Sticky:
PBW status
Views:
335,216
Posted By
aegisx
Re: PBW status
Hehe, if not, it should be. Thanks!
Forum:
SEIV
January 3rd, 2008, 10:17 AM
Replies:
1,421
Sticky:
PBW status
Views:
335,216
Posted By
aegisx
Re: PBW status
PBW seems to be hung up.
Forum:
Space Empires: IV & V
December 29th, 2007, 10:27 AM
Replies:
11
Fuel in a 4x game
Views:
5,020
Posted By
aegisx
Re: Fuel in a 4x game
Reactor driven was the way I was leaning too. This opens up some possibilities with technology, as components can all be given a power requirement. This requirement can be altered as the technology...
Forum:
Space Empires: IV & V
December 28th, 2007, 07:19 PM
Replies:
11
Fuel in a 4x game
Views:
5,020
Posted By
aegisx
Re: Fuel in a 4x game
I believe in Stars! you could set the speed too, and it would use more fuel.
If you break out fuel, ordinance, life support etc it adds the possibility of improvingg the ship/crew by...
Forum:
Space Empires: IV & V
December 28th, 2007, 01:24 PM
Replies:
11
Fuel in a 4x game
Views:
5,020
Posted By
aegisx
Fuel in a 4x game
What are your thoughts on fuel in a turn based 4x game? Here are the constraints: Not Space Empires, no AI players, game is meant to last a long time, PBeM based (slower turn turnaround).
SE's...
Forum:
Space Empires: IV & V
December 23rd, 2007, 08:22 PM
Replies:
22
A revisit to politics
Views:
8,207
Posted By
aegisx
Re: A revisit to politics
Of course I agree that they are tough with AI's, but I do not agree that Intel operations against aliens wouldn't work. Sure, there may be some races, like hive mind, that would be very difficult to...
Forum:
Space Empires: IV & V
December 22nd, 2007, 08:29 PM
Replies:
22
A revisit to politics
Views:
8,207
Posted By
aegisx
Re: A revisit to politics
Does greed not exist in these other civilizations? How about Blackmail? If anyone ever played C&C: generals: "There is always a way in". There are many ways to accomplish the goal other than...
Forum:
Space Empires: IV & V
December 21st, 2007, 05:49 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
347,151
Posted By
aegisx
Re: Balance Mod
That is the tough part, as players who use the dual plasma frigates concentrate on plasma missiles and engines.
Forum:
Space Empires: IV & V
December 21st, 2007, 04:58 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
347,151
Posted By
aegisx
Re: Balance Mod
Hmm, wonder what got censored, as I did not use any inappropriate language.
What were the results of the strategy talks? Large ships become just big targets as they cannot close the distance. ...
Forum:
Space Empires: IV & V
December 21st, 2007, 12:54 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
347,151
Posted By
aegisx
Re: Balance Mod
Balance proposal...
It seems to me fast plasma missile frigates are a bit out of balance. 2 Plasma Missiles and PD can be placed on a frigate, along with enough speed to keep it out of range. ...
Forum:
Space Empires: IV & V
December 21st, 2007, 10:30 AM
Replies:
8
OT: Yarg.
Views:
3,227
Posted By
aegisx
Re: OT: Yarg.
What narf said. RegMon will show the installer opening a registry key to check if it is there.
Forum:
Space Empires: IV & V
December 20th, 2007, 10:13 PM
Replies:
6
OT: What Info Does Your Computer Whore Out?
Views:
2,909
Posted By
aegisx
Re: OT: What Info Does Your Computer Whore Out?
One of the best ways to browse, for security and privacy, is to us the VMware Player.
http://www.vmware.com/products/player/
It is free. There are pre-made images (several OS choices) up that...
Forum:
Space Empires: IV & V
December 20th, 2007, 01:45 PM
Replies:
8
OT: Yarg.
Views:
3,227
Posted By
aegisx
Re: OT: Yarg.
Check out RegMon
http://www.microsoft.com/technet/sysinternals/utilities/regmon.mspx
Run this, then the installer. It will show you every registry the installer reads or writes.
Forum:
Space Empires: IV & V
December 19th, 2007, 04:07 PM
Replies:
9
OT: Need help with renaming files in XP
Views:
3,656
Posted By
aegisx
Re: OT: Need help with renaming files in XP
Have you tried using a FOR loop?
test.bat:
@echo OFF
for %%F in (*.*) do echo %%F
for /? also gives a lot of information about how to deal with deliminators, tokens and such. You should...
Forum:
Space Empires: IV & V
December 19th, 2007, 12:13 PM
Replies:
6
OT: What Info Does Your Computer Whore Out?
Views:
2,909
Posted By
aegisx
Re: OT: What Info Does Your Computer Whore Out?
For a start:
http://analyze.privacy.net
However, a browser can find out a lot more. Some versions of IE allow sites to check for the existence of files, for example.
Forum:
Space Empires: IV & V
December 19th, 2007, 11:36 AM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
I have implemented a Stars type map to start with. Travel will be via Hyperspace. Initially, players will start off with a Hyperspace Accelerator in their home system. The Accelerator propels...
Forum:
Space Empires: IV & V
December 17th, 2007, 09:23 PM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
I do like the Stars system.... looks like it has a lot of potential for strategic depth.
Forum:
Space Empires: IV & V
December 16th, 2007, 10:23 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
347,151
Posted By
aegisx
Re: Balance Mod
How goes the galaxy mod?
Forum:
Space Empires: IV & V
December 16th, 2007, 10:22 PM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
I wonder what would be possible in a purely simulation game that does not have much in the way of graphics, ala older PBeM games.
Forum:
Space Empires: IV & V
December 15th, 2007, 05:39 PM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
I am doing some prototyping of a pbem game (no AI)... and am leaning towards an open map but coordinate based (no hexes). This should give the most amount of flexibility in terms movement. ...
Forum:
Space Empires: IV & V
December 15th, 2007, 05:01 PM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
What is the technical difference between simultaneous and turn based mode? I have not played against the AI in a while http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
December 15th, 2007, 02:56 PM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
What is the Stars! travel system like? I played that and VGA planets, but cannot remember.
It seems to me that the length of battles plays a major issue. If attacking a planet actually took a...
Forum:
Space Empires: IV & V
December 14th, 2007, 07:28 PM
Replies:
35
Ideal 4x Travel
Views:
8,170
Posted By
aegisx
Re: Ideal 4x Travel
Anyone know how Starfire (I think that is the old game) dealt with travel?
Showing results 51 to 75 of 482
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