The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 13
<
1
2
3
4
5
>
Last
»
Showing results 51 to 75 of 314
Search took
4.17
seconds; generated 97 minute(s) ago.
Search:
Posts Made By:
reverend
Forum:
Space Empires: IV & V
January 8th, 2009, 08:20 AM
Replies:
16
SE5 v1.77 Patch Available
Views:
7,434
Posted By
reverend
Re: SE5 v1.77 Patch Available
Indeed, a nice surprise. I still fire up SEV from time to time, complete with my own mod (combination of balance and a couple of other UI mods).
Forum:
Campaigns, Scenarios & Maps
October 15th, 2008, 07:04 AM
Replies:
33
New map in works - Bayt Hanun
Views:
11,443
Posted By
reverend
Re: New map in works - Bayt Hanun
The thing I like most about large or extra large maps: Cut and paste a part of it in a new map when I want to play only a specific part of a battle with a smaller force. ;)
Forum:
TO&Es
October 15th, 2008, 07:02 AM
Replies:
2
Substitute nation needed
Views:
1,807
Posted By
reverend
Re: Substitute nation needed
Yes, I mostly need the infantry and Green indeed seems to be an adequate representation.
Forum:
TO&Es
October 8th, 2008, 05:14 AM
Replies:
2
Substitute nation needed
Views:
1,807
Posted By
reverend
Substitute nation needed
I'm thinking about building a scenario based on the July 2002 conflict between Spain and Marocco. A 'what if' the conflict had escalated and Maroccoo had more than just two handful of soldiers to...
Forum:
Campaigns, Scenarios & Maps
October 2nd, 2008, 11:03 AM
Replies:
33
New map in works - Bayt Hanun
Views:
11,443
Posted By
reverend
Re: New map in works - Bayt Hanun
Looking good! Can't wait to see the fully finished map.
Forum:
WinSPWW2
October 2nd, 2008, 10:16 AM
Replies:
34
Gliders or Paratroop transport?
Views:
9,552
Posted By
reverend
Re: Gliders or Paratroop transport?
That is an excellent change and also more closely portraits the real-life practice.
Forum:
TO&Es
October 1st, 2008, 09:31 AM
Replies:
4
SPz. Kätzchen
Views:
3,626
Posted By
reverend
Re: SPz. Kätzchen
I think LucasGames might have something to say about that. :D
Forum:
Space Empires: IV & V
September 15th, 2008, 07:14 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
347,151
Posted By
reverend
Re: Balance Mod Available for SE:V
Cool! Looking forward to it. Balance mod is the main reason I'm still playing SpaceEmpires. ;)
(Ok, combined with Fyrons, TampaBay sounds and the media package. :D)
Forum:
Scenarios, Maps and Mods
September 2nd, 2008, 01:17 PM
Replies:
177
Dominions 3000 (name confirmed!)
Views:
24,679
Posted By
reverend
Re: Dominions 3000 (tentative name)
In an astonishing coincidence the idea for more or less the same mod (Dominions in space) came to me when I looked at a Star Wars map recently. The one on Wikipedia...
Forum:
Dominions 3: The Awakening
September 2nd, 2008, 10:35 AM
Replies:
14
New Patch - 320
Views:
5,408
Posted By
reverend
Re: New Patch - 320
Not frustrated at all. It's just so good to read new items on the progress page. :)
Forum:
Dominions 3: The Awakening
September 2nd, 2008, 03:37 AM
Replies:
14
New Patch - 320
Views:
5,408
Posted By
reverend
Re: New Patch - 320
Indeed, thank you! I was getting pretty excited when all the 'version 3.18', 'version 3.19' messages popped up at the dom3progress website. :)
Forum:
Campaigns, Scenarios & Maps
August 21st, 2008, 08:18 AM
Replies:
14
New Campaigns
Views:
7,721
Posted By
reverend
Re: New Campaigns
I'm working on a couple of maps, mostly designing smaller parts to be used and re-used. Although I might borrow that 2-scenario idea instead of setting up a classical scenario. ;)
Forum:
Space Empires: IV & V
August 18th, 2008, 04:05 AM
Replies:
1
Back after a long break
Views:
2,870
Posted By
reverend
Back after a long break
After being frustrated with SEV due to graphic glitches, I decided to give it (yet) another try yesterday. Latest patch, a year of driver update, and... it works! Lots of rejoicing and had to phone...
Forum:
WinSPMBT
August 4th, 2008, 08:24 AM
Replies:
15
What do you consider acceptable PBEM turnaround?
Views:
3,727
Posted By
reverend
Re: What do you consider acceptable PBEM turnaroun
Seconded. The Blitz is a very good site for finding PBEM opponents. You also have the option to set your 'availability' and number of concurrent games, so others know what to expect in terms of turns...
Forum:
Dominions 3: The Awakening
August 1st, 2008, 10:22 AM
Replies:
6
Avatar Overages, please read!
Views:
2,210
Posted By
reverend
Re: Avatar Overages, please read!
Though sorting the list alphabetically would've been easier. http://forum.shrapnelgames.com/images/smilies/wink.gif
How about a deal, trade in PM space for squar pixel size?...
Forum:
WinSPWW2
July 30th, 2008, 06:31 AM
Replies:
14
Two Items: Line of Sight and movement
Views:
5,391
Posted By
reverend
Re: Two Items: Line of Sight and movement
You can also just select the unit again after rallying and the movement radius will be displayed. I think the 'u' key does the same, since it redraws all highlighted hexes.
Forum:
Dominions 3: The Awakening
July 29th, 2008, 09:45 AM
Replies:
17
Petrify Misses ?
Views:
3,613
Posted By
reverend
Re: Petrify Misses ?
As someone who has to maintain year old, non-documented legacy code, I can tell you that THAT isn't as uncommon as one might hope.
Developers guessing the exact meaning of a few lines of code or...
Forum:
WinSPMBT
July 23rd, 2008, 04:23 AM
Replies:
15
What do you consider acceptable PBEM turnaround?
Views:
3,727
Posted By
reverend
Re: What do you consider acceptable PBEM turnaroun
Two days. (Which incidentally is the time defined by lawyers as 'reasonable response time for e-mail correspondence) Three days if life interferes.
There is such a thing as real life, and after...
Forum:
All American: The 82nd Airborne in Normandy
July 22nd, 2008, 12:02 PM
Replies:
2
Graphics Update?
Views:
15,958
Posted By
reverend
Re: Graphics Update?
Seriously, any game released in 2008 (after years of development) should support multiple resolutions.
Forum:
Dominions 3: The Awakening
June 10th, 2008, 10:55 AM
Replies:
48
Guide:
Dom3 DB v3.17
Views:
14,713
Posted By
reverend
Re: Dom3 DB v3.17
Outstanding work! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
June 4th, 2008, 04:37 AM
Replies:
76
Death Match Competition
Views:
16,221
Posted By
reverend
Re: Death Match Competition
In any rate, this event need improvement. Maybe even a warning message earlier than just the turn before, giving players time to properly equip a hero for the event.
Forum:
WinSPWW2
May 23rd, 2008, 08:32 AM
Replies:
2
Shortcut "W"
Views:
1,491
Posted By
reverend
Re: Shortcut \"W\"
What I'd really like though, is the 1-4 keys working in the unit detail screen to quickly select / deselect weapons.
Forum:
Dominions 3: The Awakening
May 21st, 2008, 06:25 AM
Replies:
5
Quick UI Q - increasing battle speed?
Views:
2,483
Posted By
reverend
Re: Quick UI Q - increasing battle speed?
Press 'N' to advance to the next turn, 'F' to double the display speed.
Additional hotkeys are 'SPACE' for pause, 'W' for wireframe and 'G' for grid display.
Forum:
Dominions 3: The Awakening
May 18th, 2008, 07:20 AM
Replies:
6
Major performance boost for windows version
Views:
1,951
Posted By
reverend
Re: Major performance boost for windows version
Or maybe finally a fix for the ATI troubles?
(15fps on a HD2900XT, apparently it is a problem with SDL and ATI. Unlikely to be fixed as it is probably driver-side, but one can hope.)
Forum:
Campaigns, Scenarios & Maps
May 17th, 2008, 05:49 PM
Replies:
8
Newbie Editor Questions
Views:
2,608
Posted By
reverend
Re: Newbie Editor Questions
Well, thankfully there are exception, such as Stardocks Galactiv Civilisations. By not including multiplayer, they could focus on building the (IMO) best AI yet.
I just found out something...
Showing results 51 to 75 of 314
Page 3 of 13
<
1
2
3
4
5
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
10:04 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.