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Search: Posts Made By: Spectarofdeath
Forum: Space Empires: IV & V October 5th, 2007, 09:10 AM
Replies: 15
Views: 4,840
Posted By Spectarofdeath
Re: SE:V v1.57 History

Don't make MM take the patches away....
Forum: SEV Modders Knowledge Base October 5th, 2007, 01:19 AM
Replies: 5
Views: 15,295
Posted By Spectarofdeath
Re: Being able to add a sphere world to the start

Can always take the long, long, long way around.
Forum: SEV Modders Knowledge Base October 5th, 2007, 12:48 AM
Replies: 4
Views: 14,157
Posted By Spectarofdeath
Re: Facility Limitations>

I don't think there is, but there should be one.
Forum: Space Empires: IV & V October 3rd, 2007, 12:18 PM
Replies: 17
Views: 5,110
Posted By Spectarofdeath
Re: SE:V v1.56 History

I thought that this was supposed to be the week the patch came out, hopefully not much longer.
Forum: Space Empires: IV & V September 23rd, 2007, 02:36 PM
Replies: 28
Views: 8,180
Posted By Spectarofdeath
Re: Captain Kwok\'s Space Empires Nova

Ahhh, so are actual weapons in combat able to use these effects then?
Forum: Space Empires: IV & V September 23rd, 2007, 01:59 PM
Replies: 28
Views: 8,180
Posted By Spectarofdeath
Re: Captain Kwok\'s Space Empires Nova

Awesome, can't wait. Really like the ideas of expanded weapons , more components, and less retrofitting.

Edit: Just a quick question, any plan on using these dmg types, assuming they are workable...
Forum: Space Empires: IV & V September 7th, 2007, 09:47 PM
Replies: 17
Views: 3,974
Posted By Spectarofdeath
Re: SE:V History v1.52

6. Removed - The hard coded requirement for only one space yard per planet

Does this mean more than one sy per planet now then? And if so, does it mean the build rate is added to the amount per...
Forum: Space Empires: IV & V September 7th, 2007, 02:21 AM
Replies: 1,561
Views: 347,163
Posted By Spectarofdeath
Re: Balance Mod

Yes, copied the BM, then moved the FQM stuff into the new BM folder and renamed it BM FQM, as the BM readme stated to do.
Forum: Space Empires: IV & V September 7th, 2007, 01:07 AM
Replies: 1,561
Views: 347,163
Posted By Spectarofdeath
Re: Balance Mod

Quick question. I installed BM 1.09 (or latest) plus FQM 5.0 beta 11, followed your installation instructions. Now when I go to start a game for some reason I get Standard game, BM, and a FQM, when I...
Forum: Space Empires: IV & V September 1st, 2007, 12:39 AM
Replies: 24
Views: 5,738
Posted By Spectarofdeath
Re: SE5 Beta History 1.51

Any eta on the next public release?
Forum: Space Empires: IV & V July 2nd, 2007, 11:28 PM
Replies: 17
Views: 3,435
Posted By Spectarofdeath
OT: Virus protect pro

Ok. So. This weekend I was web browsing and was prompted to download a activeX file for firefox in order to watch a video. Being the idiot that I am I dled it. I don't know why. I knew it was...
Forum: Space Empires: IV & V July 1st, 2007, 03:50 AM
Replies: 89
Views: 15,116
Posted By Spectarofdeath
Re: Introducing the iPhone...

Can't wait till they shrink them down to the size of a micro chip and implant them in our skulls. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V June 30th, 2007, 11:43 PM
Replies: 89
Views: 15,116
Posted By Spectarofdeath
Re: Introducing the iPhone...

Hell, give me a free one and jack the price up $20 a month for the two year contract and it's still cheaper than having to buy the phone itself.
Forum: Space Empires: IV & V June 30th, 2007, 04:35 PM
Replies: 89
Views: 15,116
Posted By Spectarofdeath
Re: Introducing the iPhone...

You could ask Paris Hilton, I'm sure she and the rest of hollywood all got free ones. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V June 21st, 2007, 05:34 PM
Replies: 11
Views: 3,298
Posted By Spectarofdeath
Re: Question on SEV

Ok, can someone explain how to change dmg and rng on a weapon? Feel free to use the DUC as a example.
Forum: Space Empires: IV & V June 16th, 2007, 06:25 PM
Replies: 22
Views: 5,299
Posted By Spectarofdeath
Re: OT: Which Discworld character are you?

Whats up with question #23? lol
Forum: Space Empires: IV & V June 13th, 2007, 11:54 AM
Replies: 47
Views: 8,089
Posted By Spectarofdeath
Re: Kwok\'s next Mod

Hopefully there will be alot of new weapons and components.
Forum: Space Empires: IV & V June 6th, 2007, 10:52 PM
Replies: 11
Views: 3,298
Posted By Spectarofdeath
Re: Question on SEV

All I have is Scriptparser, shipsetviewer, and techchart.
Forum: Space Empires: IV & V June 6th, 2007, 02:18 AM
Replies: 11
Views: 3,298
Posted By Spectarofdeath
Re: Question on SEV

Ok, so I got the map editor, played around, then saved the map, now how do I get it for the game to read it since it saves in a .txt format? Thanks for all the help.
Forum: Space Empires: IV & V June 5th, 2007, 04:05 PM
Replies: 11
Views: 3,298
Posted By Spectarofdeath
Re: Question on SEV

Is there any known of way to edit a map?
Forum: Space Empires: IV & V June 3rd, 2007, 05:51 PM
Replies: 11
Views: 3,298
Posted By Spectarofdeath
Question on SEV

Is there any way to "lock" a race's homeworld, so that every game on that map it's always that race's homeworld? Thanks.

Edit: Also is there a way to save ship designs?
Forum: Space Empires: IV & V June 1st, 2007, 08:01 PM
Replies: 48
Views: 10,460
Posted By Spectarofdeath
Re: OT: Battlestar Galactica Final Season

....Maybe they'll bring back Space above and beyond......
Forum: Space Empires: IV & V May 26th, 2007, 06:50 PM
Replies: 14
Views: 3,303
Posted By Spectarofdeath
Re: OT: Star Trek XI

Bring back TNG, or maybe DS9 or voyager. I hate when companies decide to "return to the begining". I don't mind the concept of the original "wagon train to the stars" but just not back in TOS time....
Forum: Space Empires: IV & V May 26th, 2007, 06:45 PM
Replies: 1
Views: 1,745
Posted By Spectarofdeath
Re: SE5 Shipset Megapack Torrent Updated

Awesome! Always great to see more shipsets added.
Forum: Space Empires: IV & V May 20th, 2007, 01:02 AM
Replies: 33
Views: 6,968
Posted By Spectarofdeath
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