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Search: Posts Made By: Jiggymike
Forum: Multiplayer and AARs October 30th, 2011, 03:17 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

Yes, Gath'un, Lord of Fire and Blood was victorious, though he must be thankful for the good troops who sacrificed themselves by distracting the Prince of Death until he could land the final blow, as...
Forum: Multiplayer and AARs October 30th, 2011, 02:40 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

I don't love to throw around accusations, but did anyone have spies in Mark for that last battle between myself and Ulm? Seemed pretty clear to me that his archers were firing at my commanders...
Forum: Multiplayer and AARs October 29th, 2011, 05:24 PM
Replies: 113
Views: 23,634
Posted By Jiggymike
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue...
Forum: Multiplayer and AARs October 29th, 2011, 05:19 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

I hope I stay alive in this game as long as possible just so I'll remember to check for the AAR's (or whatever you call the narratives)...fantastic!
Forum: Multiplayer and AARs October 27th, 2011, 11:28 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

People must have bid CRAZY high on those mercs last month to take them from me. I'm pretty much done in this game, Ulm is just swallowing me up and my mages refuse to follow their orders. Sure...
Forum: Multiplayer and AARs October 27th, 2011, 11:13 PM
Replies: 113
Views: 23,634
Posted By Jiggymike
Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

I really like two of my choices but I thiiiink I'm going to go with Blue. Do me a little favor and give them a better name than Bluthan, thanks. Hope I'm not making a mistake by turning down those...
Forum: Multiplayer and AARs October 27th, 2011, 05:00 PM
Replies: 113
Views: 23,634
Posted By Jiggymike
Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

Hey I'm definitely going to be at least a few hours before I check my nations, sorry. I suspect I'm in a different time zone than everyone else and I don't have my computer with me today at school. ...
Forum: Multiplayer and AARs October 26th, 2011, 11:21 PM
Replies: 113
Views: 23,634
Posted By Jiggymike
Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

I've been driving myself nuts trying to get this mod to work...I'd like to join this game if there's still room! I'm down to one MP game and things aren't going too well in that so I'm probably...
Forum: Multiplayer and AARs October 24th, 2011, 09:06 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

Well that was a poor time to stale...

I had at least 2 good chances to submit my turn and just forgot, oh well.
Forum: Multiplayer and AARs October 23rd, 2011, 10:59 PM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

Well after all my complaining and actually putting up a competent battle (still lost), I'm going on AI. Sorry guys and good luck to all, even Excist who was gracious in victory and taught me a lot! ...
Forum: Scenarios, Maps and Mods October 23rd, 2011, 06:21 PM
Replies: 54
Views: 17,917
Posted By Jiggymike
Re: Randomocalypse 0.3.2 - NOW FOR LINUX/MAC! (in theory)

Thanks for doing this, elmokki. Unfortunately, still not working for me using .jar opener or opening program with console program. The readout is just nonsense to me but maybe I can pass it along...
Forum: Multiplayer and AARs October 23rd, 2011, 06:04 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

^OK that was awesome and assuaged my disappointment/annoyance/fury about my guys casting the wrong stupid spells. Seriously, I'd feel totally justified if someone wrote an AAR like that everytime...
Forum: Multiplayer and AARs October 23rd, 2011, 02:34 PM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

But doesn't the master need to cast Communion Master and then have all the others cast Communion Slave afterwards and therefore needs to be at the top of the list? I had them casting first, then...
Forum: Multiplayer and AARs October 23rd, 2011, 02:25 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

Cool I'm glad that my guys cast Summon Imp against an army of 20 undead troops instead of banishments and smites like I asked them to. Can't really see myself lasting too much longer against Ulm...
Forum: Scenarios, Maps and Mods October 23rd, 2011, 01:12 AM
Replies: 54
Views: 17,917
Posted By Jiggymike
Re: Randomocalypse 0.2.7 - Random nation generator

Follow up to my last question: if someone generated the nations using Windows (say the host of a game), could the files then just be e-mailed and moved into my mods folder? Or does it have to run...
Forum: Multiplayer and AARs October 22nd, 2011, 06:02 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

So maybe I just got doubly unlucky that you didn't do the movement that you intended to/I expected. I didn't really design him for raiding but I may be running out of options at this point...
Forum: Multiplayer and AARs October 22nd, 2011, 04:49 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

Yuck, bad turn, was debating which province to move my mercs into and chose the wrong one.
Forum: Multiplayer and AARs October 22nd, 2011, 04:43 PM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

Please...just PM it to me or post it here, either way! Thank you.
Forum: Scenarios, Maps and Mods October 21st, 2011, 09:26 PM
Replies: 54
Views: 17,917
Posted By Jiggymike
Re: Randomocalypse 0.2.6 - Random nation generator

Dumb technical question: would there be anyway to run this on a Mac? Sorry I know you are busy working on this thing but just curious since that's how I play. I suppose if I have access to a PC I...
Forum: Multiplayer and AARs October 21st, 2011, 09:20 PM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

Turns out my Pretender is still alive as are a lot of my mages, guess I'll just keep messing around and seeing if I can inflict some damage on my conqueror before leaving. Sorry if I've been a total...
Forum: Multiplayer and AARs October 21st, 2011, 09:17 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

I sent my turn once just now and it told me that it received my version and then immediately a revised version, hopefully just a quirk in the system.
Forum: Multiplayer and AARs October 21st, 2011, 01:20 AM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

Yeah I did a poor job with a lot of my strategy: all my forts ended up in the wrong spots, my pretender was pretty useless, and my research was sloppy. Still I was big enough that I should have been...
Forum: Multiplayer and AARs October 20th, 2011, 09:26 PM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

OK NOW I'm going AI or you can get a sub if people like finishing up lame duck games. Threw everything I had at him and still lost my cap despite relieving him of half his commanders before the...
Forum: Multiplayer and AARs October 17th, 2011, 07:03 PM
Replies: 187
Views: 37,775
Posted By Jiggymike
Re: new NoooB Game, (Running)

Excist, diplomacy is much easier if you respond to private messages. I'd better check the last turn to see the latest developments...
Forum: Multiplayer and AARs October 16th, 2011, 08:55 PM
Replies: 154
Views: 35,019
Posted By Jiggymike
Re: Dreadful fates II - (Running)

Luck 3: check. Disastrous event on turn 3: check. Sigh: check.
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