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Showing results 51 to 75 of 93
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Posts Made By:
Tortanick
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 09:09 AM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
That leaves me with a problem of having an unwanted nation of marsh masters.
Looks like I have no choice. I'll have to move the era back unit by unit...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 08:40 AM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Mod question
I'm trying to move Tomb Kings to the middle era, to do that I would have to remove Misima first, how do I do that?
Forum:
Scenarios, Maps and Mods
October 13th, 2006, 03:03 PM
Replies:
9
Immortal Knight
Views:
4,562
Posted By
Tortanick
Re: Immortal Knight
I like the idea but the description sucks ;p it also dosn't fit in with the backstory, the Pratenkrator had two generals both of witch are pretenders: Lord of War & Celestral General.
As an...
Forum:
Dominions 3: The Awakening
October 12th, 2006, 05:28 PM
Replies:
55
Favorite nations so far?
Views:
9,692
Posted By
Tortanick
Re: Favorite nations so far?
Pangea would be my favourite nation for its story if they hadant made an unbelivible late era: New age and Carrion Woods can't mix. I don't think anyone did the rise of civiliseation in greek halfmen...
Forum:
Dominions 3: The Awakening
October 12th, 2006, 05:20 PM
Replies:
95
Problem Saving Games
Views:
15,691
Posted By
Tortanick
Re: Problem Saving Games
Putting it there makes it so much more tempting, besides I'm of the forces them to learn side. Maby I'm wrong and experimenting is the key with easy backed up saves but my instincts say living with...
Forum:
Dominions 3: The Awakening
October 12th, 2006, 05:14 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
785,363
Posted By
Tortanick
Re: Bug thread
Units can radiate both heat and chill at the same time, for example by a phonix casting breath of winter.
Forum:
Dominions 3: The Awakening
October 9th, 2006, 05:36 PM
Replies:
3
Item ideas
Views:
1,780
Posted By
Tortanick
Re: Item ideas
Can't think why not, you can add stats like air shield with an artifact so why not summoning and insanity. Although a steady increase in insanity may not be possible
Forum:
Dominions 3: The Awakening
October 9th, 2006, 03:45 PM
Replies:
94
Message from Abysia
Views:
13,408
Posted By
Tortanick
Re: Message from Abysia
well it dose limit just how many philosophers you can stack up. I wonder why there is no game option to have old age or not though.
Forum:
Dominions 3: The Awakening
October 8th, 2006, 07:05 PM
Replies:
7
Themes
Views:
2,085
Posted By
Tortanick
Re: Themes
They may put the theme feature back, dosn't mean they have to put the old themes back. Heck they may put no themes in just give it as a new mod tool.
And yes you can but thats a lot of extra...
Forum:
Dominions 3: The Awakening
October 8th, 2006, 06:05 PM
Replies:
14
My wishes, what the devs should focus into
Views:
3,450
Posted By
Tortanick
Re: My wishes, what the devs should focus into
Kristoffer, the missmatch is between civilised satyrs and vengfull satyres.
Personally I'd split them into two nations, new era has absolutely none of the old nature connection left. So no black...
Forum:
Dominions 3: The Awakening
October 8th, 2006, 04:52 PM
Replies:
7
Themes
Views:
2,085
Posted By
Tortanick
Re: Themes
Pitty, maby they'll patch it back in. You can't chose a mod before you start a multi-player game.
Forum:
Dominions 3: The Awakening
October 8th, 2006, 04:34 PM
Replies:
7
Themes
Views:
2,085
Posted By
Tortanick
Themes
Is it possible for modders to create Dom2 style themes? Just curouse.
Forum:
Dominions 3: The Awakening
October 8th, 2006, 04:09 PM
Replies:
8
Let the pretenders sleep
Views:
2,223
Posted By
Tortanick
Re: Let the pretenders sleep
heh, forgot about that. I was thinking of the huge flameing eye... when he has even less personal power. I really am forgetting my LoTR
Forum:
Scenarios, Maps and Mods
October 8th, 2006, 03:01 PM
Replies:
11
Emacs modes for mods and maps
Views:
4,333
Posted By
Tortanick
Re: Emacs modes for mods and maps
Of course you must now do Vi or face a swarm of zelots ;p
Forum:
Dominions 3: The Awakening
October 8th, 2006, 01:44 PM
Replies:
4
Lady of Fortune
Views:
1,918
Posted By
Tortanick
Re: Lady of Fortune
Isn't she 70% luck 30% water god? sprung from a river IIRC
Forum:
Dominions 3: The Awakening
October 8th, 2006, 01:41 PM
Replies:
232
Patch Improvements
Views:
46,364
Posted By
Tortanick
Re: Patch Improvements
I don't know if its been recomended before but I'd like resarch to replace defend as the default where applicible.
And I'd also like that turn off spells feature, too many mages waste time...
Forum:
Dominions 3: The Awakening
October 8th, 2006, 01:12 PM
Replies:
11
Weird World of Dom 3 (UnHuman Pretenders/Nations)
Views:
2,910
Posted By
Tortanick
Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
Suprisingly I only thought of serpent cult in retrospect, (excluding subconsious). I chose Pythum mainly because it has lots of swamps. Worked like a charm though.
A big step away from the...
Forum:
Dominions 3: The Awakening
October 8th, 2006, 12:25 PM
Replies:
11
Weird World of Dom 3 (UnHuman Pretenders/Nations)
Views:
2,910
Posted By
Tortanick
Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
I've been doing this myself, but I just modified a few nations in the middle and late era, nothing brand new:
Here is one of mine:
C'tus: the first two ages of C'tus are merged into one age...
Forum:
Dominions 3: The Awakening
October 8th, 2006, 12:16 PM
Replies:
8
Let the pretenders sleep
Views:
2,223
Posted By
Tortanick
Re: Let the pretenders sleep
Speeding it up by 1000s isn't any worse than what Dominons allready did to the fantasy steryotype, after all there should only ever be one or two. Who could fight sauron in a head to head battle?
...
Forum:
Dominions 3: The Awakening
October 6th, 2006, 07:08 PM
Replies:
7
new nation backstories
Views:
1,673
Posted By
Tortanick
Re: new nation backstories
Well the new pangea is somewhat messed up in my opinon. On the one hand its now a civilised city based society. Why exactly are panic apostles still around? And as for Carron Woods, I just can't see...
Forum:
Dominions 3: The Awakening
October 6th, 2006, 05:49 PM
Replies:
22
The Future of the World?
Views:
4,241
Posted By
Tortanick
Re: The Future of the World?
Makes sense but I would have thought that a wider veriaty of fantastic beasts running around a mythical world would easily be more fun than having to give them up just to use earth.
Forum:
Dominions 3: The Awakening
October 6th, 2006, 05:08 PM
Replies:
45
Pretender, awake, dormant or imprisoned?
Views:
9,646
Posted By
Tortanick
Re: Pretender, awake, dormant or imprisoned?
Am I the only one who likes gods with both good scales & good magic (normally high in air for precission and maby one other) even if I have to wait 3 years for it.
Forum:
Dominions 3: The Awakening
October 6th, 2006, 04:50 PM
Replies:
22
The Future of the World?
Views:
4,241
Posted By
Tortanick
Re: The Future of the World?
Its actually fadeing away, Abyssa, Vanheim, T'len Ch'i, for example. just read their entries in the manual.
In addition there are less magic sites as the ages go on (but thats just a default...
Forum:
Dominions 3: The Awakening
October 6th, 2006, 04:40 PM
Replies:
22
The Future of the World?
Views:
4,241
Posted By
Tortanick
Re: The Future of the World?
Has the "time of man" ever come to an end in fantasy books? I'd love to see how writers do that.
Actually why is the "time of man" so common? pure mankind is rather boreing, and unrealistic, its...
Forum:
Dominions 3: The Awakening
October 6th, 2006, 02:44 PM
Replies:
22
The Future of the World?
Views:
4,241
Posted By
Tortanick
Re: The Future of the World?
Its true, anyone know why in fantasy its allways more magical in the old days? I mean I absolutely LOVE the way you can see nations rise and fall over the ages, I just wish that there wasn't a...
Showing results 51 to 75 of 93
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