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October 6th, 2006, 04:27 PM
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Major General
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Join Date: Sep 2006
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Pretender, awake, dormant or imprisoned?
This is a new feature of dominions 3, I think it adds a lot of new strategy to pretender creation. What r yr thoughts on it?
I have only played the demo 1 day and the full game 1 day, but here r some thoughts about it.
If u r going to create a SC, the pretender should be awake. A SC pretender is most useful at the beginning of the game, when he can on his own or with a little help conquer indies, expanding yr empire very fast early in the game. He can further be developed then over time by magic items, spells etc...
A bless strategy, means u can go dormant or imprisioned, as yr sacred troops still get there blessings. Also this means yr pretender will have at least one powerful magic path lvl 9 or 10 usually, so he should be designed to be primarily a strong spellcaster. By the time he comes out of prision, u should have researched a global enchantment or high level summons, so is impact on the game is powerful and immediate.
Pick a figurehead pretender, ie ...crone with zip, imprisioned, good strategy she can't die! Then spend points on really high dominion and fantastic scales ie... +3 order, growth, luck, productivity and magic. It would be nice, once released that yr figurehead pretender could be given stealth to keep her out of trouble/harms way. The crone would only be good for spreading yr dominion and transporting troops.
I am pretty new to dominions what do u think? What cunning ideas have formed in yr head? Please share.
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October 6th, 2006, 04:29 PM
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Sergeant
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Join Date: Jun 2006
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Re: Pretender, awake, dormant or imprisoned?
Use imprisoned, max out the beneficial scales (with possibly a decent bless, depending on nation) and conquer the world with your national troops.
Works quite well as a 'rush' strategy. Twice with EA Ulm I've managed to win the game before my Pretender broke free.
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October 6th, 2006, 04:33 PM
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Lieutenant General
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Re: Pretender, awake, dormant or imprisoned?
Depends on the situation and what I am trying to achieve.
I'm sort of partial to Dormant.
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October 6th, 2006, 04:39 PM
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Major
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Re: Pretender, awake, dormant or imprisoned?
Quote:
Nerfix said:
I'm sort of partial to Dormant.
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Me too - imprisoned takes so much longer, yet that for 100 points more vs. dormant's 150 points (over awake that is). I just started a Late Man game with a dormant pretender with decent (but not awe-inspiring) magic, plus mostly maxed out scales - thought about going imprisoned, but I got enough with dormant so it didn't seem necessary.
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October 6th, 2006, 04:41 PM
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Sergeant
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Join Date: Mar 2004
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Re: Pretender, awake, dormant or imprisoned?
Im playing eary era jomon and they have poor research so I chose that god that gives a bonus to research and gave him a rainbow setup. Seems to work pretty well.
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October 6th, 2006, 05:00 PM
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Shrapnel Fanatic
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Re: Pretender, awake, dormant or imprisoned?
I think you have it down pat. Awake for a god that is useful early on. Dormant for blessings. And imprisoned for gods that you dont plan to ever really use.
Dormant also saves me from myself. I tend to kill my god by using him too early. Making him dormant insures that I have a nice elite force ready to accompany him.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 6th, 2006, 05:08 PM
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Corporal
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Join Date: Mar 2006
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Re: Pretender, awake, dormant or imprisoned?
Am I the only one who likes gods with both good scales & good magic (normally high in air for precission and maby one other) even if I have to wait 3 years for it.
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October 6th, 2006, 05:13 PM
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Major
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Re: Pretender, awake, dormant or imprisoned?
Quote:
Archonsod said:
Use imprisoned, max out the beneficial scales (with possibly a decent bless, depending on nation) and conquer the world with your national troops.
Works quite well as a 'rush' strategy. Twice with EA Ulm I've managed to win the game before my Pretender broke free.
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I doubt that it would work too well. I prefer Dormant. Worked like a charm in my MP game today. 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 6th, 2006, 06:16 PM
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National Security Advisor
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Re: Pretender, awake, dormant or imprisoned?
Yep, many strategies. Dormant pretender, any of them, really helps research. On the other hand, good scales helps everything whole time.
For the scale-heavy pretender, something with high starting dominion is a must. Oracle and the Fountain of Blood, and the more expensive immobiles, are all good chassises for scales bless.
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October 6th, 2006, 06:39 PM
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Colonel
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Re: Pretender, awake, dormant or imprisoned?
I'm rather Dormant, as it gives approx the points we used to get in Dom2 ! 
That's not a good rationale though, so there are others :
- unless you want/need an early SC, Awake gives you a rather weak pretender and/or scales.
- Dormant gives +150 points and you'll have your pretender in 10-14 turns, so still in early game.
- OTOH If you go Imprisoned you get only 100 more points, and won't get him before 35-40 turns, that's looong, and unless you go for a really big bless you can go without...
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