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Showing results 51 to 75 of 108
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Posts Made By:
GeorgiaBoy
Forum:
SEIV
July 16th, 2007, 12:12 AM
Replies:
12
SectType.txt
Views:
3,908
Posted By
GeorgiaBoy
Re: SectType.txt
If anybody is interested, 1001 is fine (more like 1800). 8500 crashes se4.exe...
GB
Forum:
SEIV
July 13th, 2007, 07:29 PM
Replies:
12
SectType.txt
Views:
3,908
Posted By
GeorgiaBoy
Re: SectType.txt
Fyron,
True enough, but if 1001 does not work, then I do not have the time to 'hunt and peck' (nor does anyone else, I suspect). If 1001 does work, it will not do me any good...
Thanks yet...
Forum:
SEIV
July 13th, 2007, 04:55 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
185,155
Posted By
GeorgiaBoy
Re: The Star Trek Mod - v1.9.7.3 *NEW*
Cool! Thanks for the patch, AT! Anyway, I was looking at the site http://botfii.armadafleetcommand.com/. To my surprise, it has an indie startup of BotF II. It looks like the AST 2.0 mod may beat...
Forum:
SEIV
July 13th, 2007, 04:48 PM
Replies:
12
SectType.txt
Views:
3,908
Posted By
GeorgiaBoy
Re: SectType.txt
Sounds like great fun http://forum.shrapnelgames.com/images/smilies/yawn.gif. I am busy headbangin' on a different project right now. I was hoping for a quick and easy answer...I guess the world may...
Forum:
SEIV
July 13th, 2007, 03:40 PM
Replies:
12
SectType.txt
Views:
3,908
Posted By
GeorgiaBoy
Re: SectType.txt
Hi Fyron,
OK, so the theoretical limit may be 255^2??? I tried merging 30925 objects into the file...se4.exe choked.
GB
P.S. I just was in So Cal...wonderful food. The produce quality at all...
Forum:
SEIV
July 13th, 2007, 12:47 PM
Replies:
7
Guerrilla Race
Views:
2,700
Posted By
GeorgiaBoy
Re: Guerrilla Race
Thanks Urendi and SJ! I was also thinking about using, say the Federation shipset (since they are known for being the 'good guys') as further 'cover', or just cloaked colony ships...
GB
Forum:
SEIV
July 13th, 2007, 12:44 PM
Replies:
12
SectType.txt
Views:
3,908
Posted By
GeorgiaBoy
SectType.txt
Does anybody know why this file is limited to 1000 entries??? That may seem like a lot, but the the huge amount of .bmp files for planets, as well as Fyron's Quad Mod, it shrinks quickly...Of course,...
Forum:
SEIV
July 12th, 2007, 12:28 AM
Replies:
7
Guerrilla Race
Views:
2,700
Posted By
GeorgiaBoy
Re: Guerrilla Race
How would I do that?
Thanks so much for your input...
GB
P.S. Will there be an update to the Masters Mod?
Forum:
Scallywag
July 11th, 2007, 06:27 PM
Replies:
17
New Dungeonbash Coming To Your PC From Shrapnel Ga
Views:
27,770
Posted By
GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne
Quite understandable. Thanks for the quick info!
GB
Forum:
Scallywag
July 11th, 2007, 04:58 PM
Replies:
17
New Dungeonbash Coming To Your PC From Shrapnel Ga
Views:
27,770
Posted By
GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne
Edi,
Thanks for the info! I tried to d/l the demo...no success...Do you know how much will it cost (in USD) upon release?
GB
Forum:
SEIV
July 11th, 2007, 02:07 PM
Replies:
7
Guerrilla Race
Views:
2,700
Posted By
GeorgiaBoy
Re: Guerrilla Race
Fyron,
I could give the particular race its own set of projects...Is it doable otherwise?
GB
Forum:
Scallywag
July 11th, 2007, 02:03 PM
Replies:
17
New Dungeonbash Coming To Your PC From Shrapnel Ga
Views:
27,770
Posted By
GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne
Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?
GB
Forum:
Scallywag
July 11th, 2007, 01:59 PM
Replies:
17
New Dungeonbash Coming To Your PC From Shrapnel Ga
Views:
27,770
Posted By
GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne
OMG! This looks so much better than Slash'EM!!! A guess as to when the demo will be available?
GB
Forum:
SEIV
July 11th, 2007, 01:54 PM
Replies:
7
Guerrilla Race
Views:
2,700
Posted By
GeorgiaBoy
Guerrilla Race
How would a person mod an AI to use strictly intelligence projects for attack and defense, have a cloaked homeworld (should be fairly easy), does NOT colonize, and have knowledge of the entire galaxy...
Forum:
SEIV
July 10th, 2007, 07:47 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
185,155
Posted By
GeorgiaBoy
Re: The Star Trek Mod - New Version Available
Looking forward to all three mods!
GB
Forum:
SEIV
July 10th, 2007, 07:45 AM
Replies:
6
I'm a bad boy................
Views:
2,811
Posted By
GeorgiaBoy
Re: I\'m a bad boy................
You may want to check the 'Mega Evil Empire' setting in settings.txt (in the data folder)...
GB
Forum:
SEIV Scenarios and Mods
July 2nd, 2007, 01:31 AM
Replies:
0
Where can one obtain AST Mod 1.97 (I have 1.93)
Views:
6,107
Posted By
GeorgiaBoy
Where can one obtain AST Mod 1.97 (I have 1.93)
Good Morning (in the eastern time zone),
Looking for AST 1.97 as well as the latest version of the ExMod (or any version, for that matter)...Ideas?
Thanks in advance for your help...
GB
Forum:
SEIV
July 1st, 2007, 09:24 PM
Replies:
3
Is there a way to research different cultures?
Views:
2,788
Posted By
GeorgiaBoy
Re: Is there a way to research different cultures?
SJ,
I was hoping to include an 'evolutionary mutation' like MOO2 or an evolution of government from feudalism to monarchy to constitutional monarchy...
GB
Forum:
SEIV
July 1st, 2007, 02:54 AM
Replies:
3
Is there a way to research different cultures?
Views:
2,788
Posted By
GeorgiaBoy
Is there a way to research different cultures?
Good Morning,
Is there a way to change the culture you selected at the beginning of the game through research?
GB
Forum:
SEIV
June 30th, 2007, 08:43 AM
Replies:
3
Naming specific stars in a system
Views:
2,371
Posted By
GeorgiaBoy
Re: Naming specific stars in a system
Thanks for the info...Looks like I am SOL. But, I was having second thoughts about the map anyway...
GB
Forum:
SEIV
June 29th, 2007, 06:28 PM
Replies:
3
Naming specific stars in a system
Views:
2,371
Posted By
GeorgiaBoy
Naming specific stars in a system
Good Evening,
Just got back from the west coast (ate some of the best food I have had in a long time), turns out my mapfile with the systems mod (3-9 mini systems in a conventional system map with...
Forum:
Scallywag
June 29th, 2007, 06:11 PM
Replies:
17
New Dungeonbash Coming To Your PC From Shrapnel Ga
Views:
27,770
Posted By
GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne
Hi,
How will this differ from "Slash'EM"? More content?
GB
Forum:
SEIV
June 19th, 2007, 02:22 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
185,155
Posted By
GeorgiaBoy
Re: The Star Trek Mod - New Version Available
Cool...my map continues as well...
GB
Forum:
SEIV
June 19th, 2007, 12:20 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
185,155
Posted By
GeorgiaBoy
Re: The Star Trek Mod - New Version Available
Definately looking forward to it....AT, how goes the AST 2.0 mod http://forum.shrapnelgames.com/images/smilies/cool.gif?
GB
Forum:
SEIV
June 7th, 2007, 03:12 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
185,155
Posted By
GeorgiaBoy
Re: The Star Trek Mod - New Version Available
Yeah, but I would think the SE series is easier to mod...
GB
Showing results 51 to 75 of 108
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