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Search: Posts Made By: GeorgiaBoy
Forum: SEIV July 16th, 2007, 12:12 AM
Replies: 12
Views: 3,908
Posted By GeorgiaBoy
Re: SectType.txt

If anybody is interested, 1001 is fine (more like 1800). 8500 crashes se4.exe...

GB
Forum: SEIV July 13th, 2007, 07:29 PM
Replies: 12
Views: 3,908
Posted By GeorgiaBoy
Re: SectType.txt

Fyron,

True enough, but if 1001 does not work, then I do not have the time to 'hunt and peck' (nor does anyone else, I suspect). If 1001 does work, it will not do me any good...

Thanks yet...
Forum: SEIV July 13th, 2007, 04:55 PM
Replies: 1,502
Views: 185,155
Posted By GeorgiaBoy
Re: The Star Trek Mod - v1.9.7.3 *NEW*

Cool! Thanks for the patch, AT! Anyway, I was looking at the site http://botfii.armadafleetcommand.com/. To my surprise, it has an indie startup of BotF II. It looks like the AST 2.0 mod may beat...
Forum: SEIV July 13th, 2007, 04:48 PM
Replies: 12
Views: 3,908
Posted By GeorgiaBoy
Re: SectType.txt

Sounds like great fun http://forum.shrapnelgames.com/images/smilies/yawn.gif. I am busy headbangin' on a different project right now. I was hoping for a quick and easy answer...I guess the world may...
Forum: SEIV July 13th, 2007, 03:40 PM
Replies: 12
Views: 3,908
Posted By GeorgiaBoy
Re: SectType.txt

Hi Fyron,

OK, so the theoretical limit may be 255^2??? I tried merging 30925 objects into the file...se4.exe choked.

GB

P.S. I just was in So Cal...wonderful food. The produce quality at all...
Forum: SEIV July 13th, 2007, 12:47 PM
Replies: 7
Views: 2,700
Posted By GeorgiaBoy
Re: Guerrilla Race

Thanks Urendi and SJ! I was also thinking about using, say the Federation shipset (since they are known for being the 'good guys') as further 'cover', or just cloaked colony ships...

GB
Forum: SEIV July 13th, 2007, 12:44 PM
Replies: 12
Views: 3,908
Posted By GeorgiaBoy
SectType.txt

Does anybody know why this file is limited to 1000 entries??? That may seem like a lot, but the the huge amount of .bmp files for planets, as well as Fyron's Quad Mod, it shrinks quickly...Of course,...
Forum: SEIV July 12th, 2007, 12:28 AM
Replies: 7
Views: 2,700
Posted By GeorgiaBoy
Re: Guerrilla Race

How would I do that?

Thanks so much for your input...

GB

P.S. Will there be an update to the Masters Mod?
Forum: Scallywag July 11th, 2007, 06:27 PM
Replies: 17
Views: 27,770
Posted By GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne

Quite understandable. Thanks for the quick info!

GB
Forum: Scallywag July 11th, 2007, 04:58 PM
Replies: 17
Views: 27,770
Posted By GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne

Edi,

Thanks for the info! I tried to d/l the demo...no success...Do you know how much will it cost (in USD) upon release?

GB
Forum: SEIV July 11th, 2007, 02:07 PM
Replies: 7
Views: 2,700
Posted By GeorgiaBoy
Re: Guerrilla Race

Fyron,

I could give the particular race its own set of projects...Is it doable otherwise?

GB
Forum: Scallywag July 11th, 2007, 02:03 PM
Replies: 17
Views: 27,770
Posted By GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne

Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?

GB
Forum: Scallywag July 11th, 2007, 01:59 PM
Replies: 17
Views: 27,770
Posted By GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne

OMG! This looks so much better than Slash'EM!!! A guess as to when the demo will be available?

GB
Forum: SEIV July 11th, 2007, 01:54 PM
Replies: 7
Views: 2,700
Posted By GeorgiaBoy
Guerrilla Race

How would a person mod an AI to use strictly intelligence projects for attack and defense, have a cloaked homeworld (should be fairly easy), does NOT colonize, and have knowledge of the entire galaxy...
Forum: SEIV July 10th, 2007, 07:47 AM
Replies: 1,502
Views: 185,155
Posted By GeorgiaBoy
Re: The Star Trek Mod - New Version Available

Looking forward to all three mods!

GB
Forum: SEIV July 10th, 2007, 07:45 AM
Replies: 6
Views: 2,811
Posted By GeorgiaBoy
Re: I\'m a bad boy................

You may want to check the 'Mega Evil Empire' setting in settings.txt (in the data folder)...

GB
Forum: SEIV Scenarios and Mods July 2nd, 2007, 01:31 AM
Replies: 0
Views: 6,107
Posted By GeorgiaBoy
Where can one obtain AST Mod 1.97 (I have 1.93)

Good Morning (in the eastern time zone),

Looking for AST 1.97 as well as the latest version of the ExMod (or any version, for that matter)...Ideas?

Thanks in advance for your help...

GB
Forum: SEIV July 1st, 2007, 09:24 PM
Replies: 3
Views: 2,788
Posted By GeorgiaBoy
Re: Is there a way to research different cultures?

SJ,

I was hoping to include an 'evolutionary mutation' like MOO2 or an evolution of government from feudalism to monarchy to constitutional monarchy...

GB
Forum: SEIV July 1st, 2007, 02:54 AM
Replies: 3
Views: 2,788
Posted By GeorgiaBoy
Is there a way to research different cultures?

Good Morning,

Is there a way to change the culture you selected at the beginning of the game through research?

GB
Forum: SEIV June 30th, 2007, 08:43 AM
Replies: 3
Views: 2,371
Posted By GeorgiaBoy
Re: Naming specific stars in a system

Thanks for the info...Looks like I am SOL. But, I was having second thoughts about the map anyway...


GB
Forum: SEIV June 29th, 2007, 06:28 PM
Replies: 3
Views: 2,371
Posted By GeorgiaBoy
Naming specific stars in a system

Good Evening,

Just got back from the west coast (ate some of the best food I have had in a long time), turns out my mapfile with the systems mod (3-9 mini systems in a conventional system map with...
Forum: Scallywag June 29th, 2007, 06:11 PM
Replies: 17
Views: 27,770
Posted By GeorgiaBoy
Re: New Dungeonbash Coming To Your PC From Shrapne

Hi,

How will this differ from "Slash'EM"? More content?

GB
Forum: SEIV June 19th, 2007, 02:22 PM
Replies: 1,502
Views: 185,155
Posted By GeorgiaBoy
Re: The Star Trek Mod - New Version Available

Cool...my map continues as well...

GB
Forum: SEIV June 19th, 2007, 12:20 PM
Replies: 1,502
Views: 185,155
Posted By GeorgiaBoy
Re: The Star Trek Mod - New Version Available

Definately looking forward to it....AT, how goes the AST 2.0 mod http://forum.shrapnelgames.com/images/smilies/cool.gif?

GB
Forum: SEIV June 7th, 2007, 03:12 PM
Replies: 1,502
Views: 185,155
Posted By GeorgiaBoy
Re: The Star Trek Mod - New Version Available

Yeah, but I would think the SE series is easier to mod...

GB
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