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June 29th, 2007, 06:11 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
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Re: New Dungeonbash Coming To Your PC From Shrapne
Press Release Teaser: Descend Into The Darkened Depths With Scallywag!
Hi,
How will this differ from "Slash'EM"? More content?
GB
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"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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July 2nd, 2007, 10:19 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: New Dungeonbash Coming To Your PC From Shrapne
3-D graphics, good, clear user interface and quite a few interesting mechanics that are absent in Slash'EM.
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July 6th, 2007, 02:17 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Dungeonbash Coming To Your PC From Shrapne
This sounds like it could be very sweet. 
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July 6th, 2007, 06:57 AM
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Corporal
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Join Date: Jun 2007
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Re: New Dungeonbash Coming To Your PC From Shrapne
we do have a small website, though we're expecting all scally-releated traffic to come through shrapnel's product pages once they're up.
www.chronicreality.co.uk
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July 11th, 2007, 01:59 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
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Re: New Dungeonbash Coming To Your PC From Shrapne
OMG! This looks so much better than Slash'EM!!! A guess as to when the demo will be available?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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July 11th, 2007, 02:03 PM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
Posts: 108
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Re: New Dungeonbash Coming To Your PC From Shrapne
Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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July 11th, 2007, 04:24 PM
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National Security Advisor
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Location: Helsinki, Finland
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Re: New Dungeonbash Coming To Your PC From Shrapne
Yes, the game can be modded in a text editor via config files. What exactly, how much and other sort of details are still being hashed out, but the modding possibilities and capabilities are very extensive even at a preliminary stage. Ease of modding was, as far as I understand, one of the design criteria.
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July 12th, 2007, 11:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Dungeonbash Coming To Your PC From Shrapne
Quote:
GeorgiaBoy said:
Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?
GB
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To quote some information which has already been released....
Quote:
If
players ever do reach a point that they think they've seen everything the game has to offer
thanks to RAGe, they haven't!
RAGe stands for Random Adventure Game engine, and is included with Scallywag: In
the Lair of the Medusa. RAGe allows full modding capability without any programming
experience. Literally everything in the game can be altered with RAGe, allowing not only
whole new adventures for Rapius, but totally new games. Change the graphics, items,
magic, music, everything. All it takes is creativity and time.
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Quote:
Our second main goal was that Scallywag should be highly moddable without any
programming skills.
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Other than that I can only verify that it is all true.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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