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Showing results 51 to 75 of 159
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Posts Made By:
Dizzy
Forum:
Space Empires: IV & V
October 24th, 2006, 06:48 PM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Ok, well why didnt the planet launch the ftrs against me?
Why, when I closed to point blank with the planet, didnt either my missiles or my point defence fire at something?
Forum:
Space Empires: IV & V
October 24th, 2006, 04:02 PM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Well if that's the case it may be a fleet issue. Cuz that's what my fleet did when I attacked the planet, ran away.
SJ, the planet didnt have any ftrs on it I dont think. The save game is above.
...
Forum:
Space Empires: IV & V
October 24th, 2006, 02:41 PM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Ok, I tested it again in a new game but didnt use a task force. Just a solo ship. And it attacked the planet. I dont know why that one game doesnt work. But the link to my saved file is up there if...
Forum:
Space Empires: IV & V
October 24th, 2006, 01:01 PM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Well, I detAChed the ships from the fleet and the ships still wont fire at the planet.
Forum:
Space Empires: IV & V
October 24th, 2006, 12:43 PM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Cybersoft in irc chat on spaceempires.net took my saved game which is 1.08 patched running kwoks mod and tried it and had the same problem.
Here is the link to the saved game:...
Forum:
Space Empires: IV & V
October 24th, 2006, 11:37 AM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
population count for the planet was 20 million of 500 million and the planet had 3 facilities.
The type 2 missiles are supposed to be able to target planets.
Forum:
Space Empires: IV & V
October 24th, 2006, 10:53 AM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Ok, well, I even declared war on the Sergetti's and then waited 2 turns.
I made sure the formation was good, wall and wall and the strategy was optimal firing range.
My ships have full ordinance...
Forum:
Space Empires: IV & V
October 24th, 2006, 10:32 AM
Replies:
37
The Boarding Party snafu update
Views:
7,652
Posted By
Dizzy
Re: Boarding parties vs Security Teams
So will boarding capture work if vehicles are given 1 CQ ability so we can rid the component list of CQ's?
Forum:
Space Empires: IV & V
October 24th, 2006, 10:27 AM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
Re: SEV: My Missiles won\'t fire at an enemy planet
Ummm, nope, my fleet has 500/500 ordinance.
So missiles cant shoot planets or what?
Forum:
Space Empires: IV & V
October 24th, 2006, 03:28 AM
Replies:
26
ships won't fire at enemy planet due to treaty!
Views:
3,760
Posted By
Dizzy
ships won\'t fire at enemy planet due to treaty!
Ok, probably a dumb noob Q, but I orbited/attacked an enemy planet with 20m pop. and 3 facilities and set it on Strategic combat and watched as my 5 ships did nothing.
I attacked again tactically...
Forum:
Space Empires: IV & V
October 24th, 2006, 03:24 AM
Replies:
37
The Boarding Party snafu update
Views:
7,652
Posted By
Dizzy
Re: Boarding parties vs Security Teams
Huh?
Ok, so if we remove CQ from the ships, we then have to remove them from the vehicle requirements. And we can simply raise the Life support cost by 2 to compensate. But do the lack of CQ have...
Forum:
Space Empires: IV & V
October 24th, 2006, 03:20 AM
Replies:
23
Nukes
Views:
5,781
Posted By
Dizzy
Re: Nukes
haha
Forum:
Space Empires: IV & V
October 24th, 2006, 01:52 AM
Replies:
23
Nukes
Views:
5,781
Posted By
Dizzy
Re: Nukes
STFU! Malaria, fool! Wiki it.
I wouldn't call one to three MILLION anual deaths due to mosquitos a bizarre improvement to life. I call it a cruel death. Don't forget the millions more in sickness...
Forum:
Space Empires: IV & V
October 24th, 2006, 01:46 AM
Replies:
37
The Boarding Party snafu update
Views:
7,652
Posted By
Dizzy
Re: The Boarding Party snafu update
Ok, well, let me ask my question in a different way. Will taking out crew quarters make boarding parties work? And will vehicle sizes need to be adjusted/changed to reflect their absence? Would...
Forum:
Space Empires: IV & V
October 24th, 2006, 01:24 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
358,637
Posted By
Dizzy
Re: Balance Mod Available for SE:V
http://forum.shrapnelgames.com/images/smilies/wink.gif
Edit: Can this be changed mid save game w/o issue?
Forum:
Space Empires: IV & V
October 24th, 2006, 01:22 AM
Replies:
37
The Boarding Party snafu update
Views:
7,652
Posted By
Dizzy
Re: The Boarding Party snafu update
If crew quarters are fubarring up the ship capture 'feature', take crew quarters out of the components list and double the tonnage for life support? I guess all vehicle size requirements would need...
Forum:
Space Empires: IV & V
October 24th, 2006, 01:16 AM
Replies:
23
Nukes
Views:
5,781
Posted By
Dizzy
Re: Nukes
That would be good having a toggle for it... but the tech tree should reflect that higher levels of planetary bombardment weapons do not need to be 'dirty' bombs... but rather just infrastructure and...
Forum:
Space Empires: IV & V
October 23rd, 2006, 09:38 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
358,637
Posted By
Dizzy
Re: Balance Mod Available for SE:V
Unit maintenance is dumb it seems. How do i turn it off?
Forum:
Space Empires: IV & V
October 18th, 2006, 11:11 PM
Replies:
3
Is this game sold at walmart?
Views:
1,608
Posted By
Dizzy
Is this game sold at walmart?
nt
Forum:
Space Empires: IV & V
September 18th, 2006, 11:28 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
78,969
Posted By
Dizzy
Re: SE5 Demo Bug ReportsD
W/o that online manual I woulda not figured out the game and quit... Mb that would have been better. Damned addictive game.
Forum:
Space Empires: IV & V
September 18th, 2006, 11:27 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
78,969
Posted By
Dizzy
Re: SE5 Demo Bug Reports
good god, man, didnt you ever finish jr school? PARAGRAPHS!!! PLEASE!!! Your post is too painful to read.
Forum:
Space Empires: IV & V
September 18th, 2006, 12:12 AM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
78,969
Posted By
Dizzy
Re: SE5 Demo Bug Reports
lol, u guys are WAY too involved. Take a step back and have a cup of tea. Look at the clouds a while.
Forum:
Space Empires: IV & V
September 18th, 2006, 12:03 AM
Replies:
20
OT: Any idea where I can find Stars! resources?
Views:
3,465
Posted By
Dizzy
Re: OT: Any idea where I can find Stars! resources
I have an original copy of Stars that is in mint condition. I played it mb a few times and lost interest... it was too far over my head for my casual interest at the time.
How much $$$ is someone...
Forum:
Space Empires: IV & V
September 13th, 2006, 02:12 PM
Replies:
119
SE4 Scripting in Python (templatizer again)
Views:
12,716
Posted By
Dizzy
Re: Contemplating a graphical Templatizer...
Wow, that'd be a nice tool! I hope you do it. I'm sure there will still be a lot of SE4 still going on for a long while...
Forum:
Space Empires: IV & V
September 11th, 2006, 10:32 AM
Replies:
22
Happy Birthday Fyron
Views:
4,045
Posted By
Dizzy
Re: Happy Birthday Fyron
Just 22? Wow. HBDAY!
Showing results 51 to 75 of 159
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