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  #1  
Old October 24th, 2006, 10:53 AM

Dizzy Dizzy is offline
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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Ok, well, I even declared war on the Sergetti's and then waited 2 turns.
I made sure the formation was good, wall and wall and the strategy was optimal firing range.
My ships have full ordinance and near full supplies.
The missiles are type 2.
The ships have basic sensors, but no combat sensors. I dont think u need them for missiles.

I know my combat design works, I blew up an enemy colony ship with them.

But when I attack this enemy planet, my ships in strategic mode do not approach the planet, they seem to fly away and combat ends after 20 secs.

In tactical I have closed on the planet to what appears point blank range and the ships will not fire at the planet.

What am I doing wrong? Trying to be patient here...
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  #2  
Old October 24th, 2006, 11:01 AM
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Captain Kwok Captain Kwok is offline
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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Is the planet's population 0M?
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Space Empires Depot | SE:V Balance Mod
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  #3  
Old October 24th, 2006, 11:07 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

I have only seen similar behavior when there is no population left on the planet. Did you manually select the planet as the target in tactical combat? Also try using the sector view to re-arrange your ships right next to the planet to avoid wasting time while closing.
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Old October 24th, 2006, 11:37 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

population count for the planet was 20 million of 500 million and the planet had 3 facilities.

The type 2 missiles are supposed to be able to target planets.
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Old October 24th, 2006, 12:43 PM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Cybersoft in irc chat on spaceempires.net took my saved game which is 1.08 patched running kwoks mod and tried it and had the same problem.

Here is the link to the saved game: http://home.satx.rr.com/spiderwebs/Savegame.zip

I'm going to try another kwok mod game with as similar a setup i can and see if type 2 missiles will attack a planet.

Then I will try a stock game.

If I get the same issues, I'm gonna be pretty mad cuz that'd make a fairly broken game... but lets not jump to conclusions.

If somonw else wants to confirm my saved game task force 1 fleet cant attack that planet Id appreciate it.
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Old October 24th, 2006, 12:52 PM

Raapys Raapys is offline
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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Uh, I think that problem might be with the fleets. I've noticed extraordinarily stupid behaviour with fleets and decided to stop using them altogether until a patch fixes it.

Tried your save-game, removing the ships from the fleet didn't do any good either. I'd guess the problem is with the missiles. It says it can target planets, but I'm guessing they can't and that the computer knows this: that's why he move the ships away. I took off automove and autotarget and placed them right beside the planet and attacked it, but they still wouldn't fire. Is this a stock issues too?
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Old October 24th, 2006, 01:01 PM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Well, I detAChed the ships from the fleet and the ships still wont fire at the planet.
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Old October 24th, 2006, 02:41 PM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Ok, I tested it again in a new game but didnt use a task force. Just a solo ship. And it attacked the planet. I dont know why that one game doesnt work. But the link to my saved file is up there if someone wants to try it out and see what's wrong.

I dont know what to call this. An isolated bug? Something random? I'm hesitant to play this game more investing time and run into a game killer bug like this... I'll give it another shot with a committed game and see what happens.

Anyone else have this happen?
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