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Search: Posts Made By: Mylon
Forum: Space Empires: IV & V September 23rd, 2002, 04:07 PM
Replies: 19
Views: 3,189
Posted By Mylon
Re: unstable star

Who says you have to create a warp point? Star destroyers are expensive enough as it is.
Forum: Space Empires: IV & V September 23rd, 2002, 04:05 PM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

<font size="2" face="Verdana, Helvetica, sans-serif">50 years or 500 turns. Guess what? That was my homeworld that was telling me this. Personally, I think you may be focusing a little too much on...
Forum: Space Empires: IV & V September 23rd, 2002, 03:44 PM
Replies: 14
Views: 2,824
Posted By Mylon
Re: Riots

I can't quite understand the riots. That is, "Oh dear no! Enemy ships are bearing down on us and going to kill us! Let us go raid the planet's space yard and protest so it can't build the ships...
Forum: Space Empires: IV & V September 23rd, 2002, 03:40 PM
Replies: 290
Views: 39,549
Posted By Mylon
Re: Things we\'d like to see in the next patch

Unless population bonuses are changed (10% for an extra 1 billion?) then I really don't see the point in allowing extra population through a facility. If you just want the population without the...
Forum: Space Empires: IV & V September 23rd, 2002, 03:33 PM
Replies: 78
Views: 10,730
Posted By Mylon
Re: OT: I Remember When

<font size="2" face="Verdana, Helvetica, sans-serif">Companies think about the bottom line. They can pay Mr. Middle Aged Experienced $40,000 to do his job because he's been here for 10 year, or they...
Forum: Space Empires: IV & V September 23rd, 2002, 03:21 PM
Replies: 19
Views: 3,189
Posted By Mylon
Re: unstable star

Has anyone tried creating stars over a currently existing ring/sphereworld and building yet another massive planetary structure? It seems like a neat thing to do (and you'd have the weapon platforms...
Forum: Space Empires: IV & V September 22nd, 2002, 10:17 PM
Replies: 47
Views: 5,409
Posted By Mylon
Re: No UM2?

I have a machine sitting in my room doing nothing but playing with idle CPU cycles on some distributed computing program. I could easily turn it into a web server and host this MOD myself. Granted,...
Forum: Space Empires: IV & V September 22nd, 2002, 07:00 PM
Replies: 7
Views: 1,691
Posted By Mylon
Re: Foul Play!

Thankfully PDC cannons don't kill fighters in Devnull Mod, but the anti-fighter weapons hurt like hell anyway.
Forum: Space Empires: IV & V September 22nd, 2002, 06:32 PM
Replies: 7
Views: 1,691
Posted By Mylon
Foul Play!

Right now I'm in a Devnull Mod Gold game trying to fight off the Que Cappa Commonwealth and failing miserably. Their secret? Computer virus and allegience subverter. On small, fast ships. It's...
Forum: Space Empires: IV & V September 22nd, 2002, 06:25 PM
Replies: 4
Views: 1,752
Posted By Mylon
Re: Production at recently colonized planets

The problem is that there probably isn't any population at the colony. The colonize order automatically loads colonists from the location it's given, moves, then performs the colonize action, but...
Forum: Space Empires: IV & V September 21st, 2002, 04:40 PM
Replies: 18
Views: 3,669
Posted By Mylon
Re: Request: Simultaneous combat

The idea of ship idleness is just a little too complex for my tastes and also would have to take into account race traits such as happiness, emotionless, whether the fact the ship is using a computer...
Forum: Space Empires: IV & V September 19th, 2002, 04:54 PM
Replies: 30
Views: 3,427
Posted By Mylon
Re: Time to embarrass Geo

I don't understand the whole rating thing anyway. After all, how many people actually vote anything between 1 and 5, since those two votes are the only way to strongly affect a score anyway.
Forum: Space Empires: IV & V September 19th, 2002, 05:18 AM
Replies: 11
Views: 2,646
Posted By Mylon
Re: Strange icons ?

I think there needs to be a key for all of the icons. I'd also like to see a "repeat build" icon that shows up on the planet/ship list.
Forum: Space Empires: IV & V September 17th, 2002, 05:12 AM
Replies: 387
Views: 77,542
Posted By Mylon
Re: Devnull Mod Gold: updates and discussion

For some reason the forum link where the game is gives me an error and I can't find it any other way (even when using the text interface), so I jus' wanted to vote to be heard somewhere. For the...
Forum: Space Empires: IV & V September 17th, 2002, 03:14 AM
Replies: 3
Views: 1,433
Posted By Mylon
Re: Yet another newbie question: Ship icons

Oh! I never used them, myself. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V September 17th, 2002, 03:02 AM
Replies: 3
Views: 1,433
Posted By Mylon
Yet another newbie question: Ship icons

What does the icon that looks like a dark-skinned person's face mean? It shows up on some of the ships, fleets, satellites, ect. when selecting a sector.
Forum: Space Empires: IV & V September 17th, 2002, 02:56 AM
Replies: 387
Views: 77,542
Posted By Mylon
Re: Devnull Mod Gold: updates and discussion

Woah... Cloaked planets. So... Umm... Does that mean colonizing planets in the same system as the monsters is useless, since they'd just go on to ravage all of the other systems assuming this one...
Forum: Space Empires: IV & V September 16th, 2002, 03:03 PM
Replies: 87
Views: 10,519
Posted By Mylon
Re: Return to Orion- Sphereworld PBW game.

REVOLUTION! The Zhadoni Empire has undergone some drastic changes in government. Expect matters to be a little cloudy for perhaps the next year while the sudden uprising calms down and the new...
Forum: Space Empires: IV & V September 16th, 2002, 05:54 AM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

<font size="2" face="Verdana, Helvetica, sans-serif">Well part if the idea is that you would remove the upgrades between cities totally and adjust the costs somewhat (Metropolises would take forever...
Forum: Space Empires: IV & V September 16th, 2002, 05:43 AM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

Yes, I appreciate the idea of not being able to make homeworld clones easily, but I would like to see making such clones actually possible to some degree. The value improvement plants are in...
Forum: Space Empires: IV & V September 15th, 2002, 07:52 PM
Replies: 9
Views: 1,845
Posted By Mylon
Re: For Sale: Slightly Used Empire

I tried to click on the "take over empire" button by the empty slot and got an error. He's the text displayed in the error:

Error: 500
Location: /GamePlayer
Internal Servlet Error:
...
Forum: Space Empires: IV & V September 15th, 2002, 04:45 PM
Replies: 9
Views: 1,845
Posted By Mylon
Re: For Sale: Slightly Used Empire

Err... How do I take over for someone?
Forum: Space Empires: IV & V September 15th, 2002, 04:32 PM
Replies: 32
Views: 5,961
Posted By Mylon
Re: Quantum reactor

Yeah, removing the quantum reactors and replacing them with power plants that generate a fixed amount (maybe mods on supply generation could be a nice addition to nebula/storm effects) would also be...
Forum: Space Empires: IV & V September 15th, 2002, 04:12 PM
Replies: 387
Views: 77,542
Posted By Mylon
Re: Devnull Mod Gold: updates and discussion

You must've changed it shortly after I posted. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V September 15th, 2002, 04:10 PM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

The idea with proportions is that since everything goes slower, you just generate turns more often. I can easily run through 100 turns before I really get anywhere in the game. This is probably a...
Showing results 51 to 75 of 123

 
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