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Showing results 51 to 75 of 92
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Posts Made By:
Bat/man
Forum:
Multiplayer and AARs
May 11th, 2012, 10:08 AM
Replies:
84
Integrity2- EA game: Running
Views:
23,728
Posted By
Bat/man
Re: Integrity- EA game: Running
No problems Soy!
As for the mod - can't you just get it from llamaserver?
Forum:
Multiplayer and AARs
May 10th, 2012, 01:58 PM
Replies:
84
Integrity2- EA game: Running
Views:
23,728
Posted By
Bat/man
Re: Integrity- EA game: Recruiting
Seems like thats six...
I wonder if lanka is the blood king these days.. wanna switch soy?
Forum:
Multiplayer and AARs
May 10th, 2012, 10:24 AM
Replies:
84
Integrity2- EA game: Running
Views:
23,728
Posted By
Bat/man
Re: Integrity- EA game: Recruiting
Mictlan. Curious exactly how bad the cbm nerfs are
Forum:
Dominions 3: The Awakening
May 9th, 2012, 02:23 PM
Replies:
13
Tax Advice
Views:
5,339
Posted By
Bat/man
Re: Tax Advice
Hrm. Sorry. Your previous comment was that over taxing killed a number of people that was in the manual.
On JonBrave's next comment he was saying it killed 1 for 10. I glossed that he was only...
Forum:
Dominions 3: The Awakening
May 9th, 2012, 10:35 AM
Replies:
13
Tax Advice
Views:
5,339
Posted By
Bat/man
Re: Tax Advice
Wow, you're really getting your figures screwed up there aren't you. Are you by any chance confusing the pop loss from overtaxing with the pop loss from patrolling away unrest?
Because if...
Forum:
Multiplayer and AARs
May 9th, 2012, 12:15 AM
Replies:
319
MP:
Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
Views:
90,761
Posted By
Bat/man
Re: Smiting Season (newb-intermediate, LA, CBM 1.92) recruiting one more!
May I get an 18 hour extension?
Hotmail is down and I can't get my turn.
Forum:
Dominions 3: The Awakening
May 8th, 2012, 12:25 PM
Replies:
14
Jade Emperor for T'ien ch'i MA?
Views:
6,596
Posted By
Bat/man
Re: Jade Emperor for T'ien ch'i MA?
Shrug.. better is subjective. I presume your strategic plan is to not rely on a bless.
Me: I'd probably look at A4 W3 S5 on the pretender.
This gives you air boosters, and Rings of wizardry...
Forum:
Dominions 3: The Awakening
May 8th, 2012, 11:42 AM
Replies:
14
Jade Emperor for T'ien ch'i MA?
Views:
6,596
Posted By
Bat/man
Re: Jade Emperor for T'ien ch'i MA?
One comment only:
Personally, the heat/cold scale you use should depend on the game.
I tend to go to extremes on heat in order to take less negatives on luck or growth.
But the choice of the...
Forum:
Dominions 3: The Awakening
May 7th, 2012, 01:28 PM
Replies:
13
Tax Advice
Views:
5,339
Posted By
Bat/man
Re: Tax Advice
Hmm. I'm pretty sure thats wrong.
it seems like killing 20 unrest is pretty reliably killing 700 people.
Forum:
Dominions 3: The Awakening
May 7th, 2012, 01:23 PM
Replies:
23
Father of Winters
Views:
8,823
Posted By
Bat/man
Re: Father of Winters
Well, its hard to say counters without knowing your capabilities.
Some that come to mind, depending on his build, and your capabilities.
EarthMeld
Bow of Botulf
vineshields and/or...
Forum:
Dominions 3: The Awakening
May 7th, 2012, 10:09 AM
Replies:
23
Father of Winters
Views:
8,823
Posted By
Bat/man
Re: Father of Winters
Is this by any chance CBM?
If so you have a far easier solution.
Recruit your best unit: your boulder throwers. Under CBM the boulders are area of effect.
By the way - as agartha you really...
Forum:
Multiplayer and AARs
May 5th, 2012, 08:56 PM
Replies:
13
Fallout: Blitz Weekends (Recruiting!)
Views:
4,031
Posted By
Bat/man
Re: Fallout: Blitz Weekends (Recruiting!)
Well its ten till 9...Anyone for some head to head?
Forum:
Multiplayer and AARs
May 5th, 2012, 04:41 PM
Replies:
13
Fallout: Blitz Weekends (Recruiting!)
Views:
4,031
Posted By
Bat/man
Re: Fallout: Blitz Weekends (Recruiting!)
what nation?
Forum:
Multiplayer and AARs
May 5th, 2012, 01:08 PM
Replies:
13
Fallout: Blitz Weekends (Recruiting!)
Views:
4,031
Posted By
Bat/man
Re: Fallout: Blitz Weekends (Recruiting!)
Any Age. Single Age mod lets you play all nations.
Forum:
Multiplayer and AARs
May 5th, 2012, 10:24 AM
Replies:
25
Faerun Cancelled
Views:
8,571
Posted By
Bat/man
Re: Recruiting! Faerun with specials (at your own risk) [8/20]
Right, I'm out. Good luck!
Forum:
Scenarios, Maps and Mods
May 5th, 2012, 01:25 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
211,866
Posted By
Bat/man
Re: Conceptual Balance Mod v1.92
Aren't lances one shots?
Shouldn't ermors cavalry have some weapon beside lances?
Forum:
Multiplayer and AARs
May 5th, 2012, 12:58 AM
Replies:
25
Faerun Cancelled
Views:
8,571
Posted By
Bat/man
Re: Recruiting! (Map vote default Faerun) noob and experienced 8 players signed up
I'd be in, but not for Faerum.
Executor is less terse than I am - but that map really is a disaster. Games really do crap out when they get too large.
You get too many summons - new summons...
Forum:
Multiplayer and AARs
May 5th, 2012, 12:54 AM
Replies:
13
Fallout: Blitz Weekends (Recruiting!)
Views:
4,031
Posted By
Bat/man
Re: Fallout: Blitz Weekends (Recruiting!)
No, it was announced too late for Friday night.. the hopes are to get 6+ players for Saturday night...
Forum:
Multiplayer and AARs
May 4th, 2012, 03:18 PM
Replies:
13
Fallout: Blitz Weekends (Recruiting!)
Views:
4,031
Posted By
Bat/man
Fallout: Blitz Weekends (Recruiting!)
Shadowshore map: Very cool.
Any Age.
CBM 1.92 with Ettin Fix.
LLamaserver.
Sites: Normal
AI: Normal
Graphs: On
Here's the deal:
Forum:
Multiplayer and AARs
May 4th, 2012, 02:45 PM
Replies:
25
Faerun Cancelled
Views:
8,571
Posted By
Bat/man
Re: Recruiting! EA Faerun w/specials noob and experienced 6/20
The Faerun map is a disaster - turns that take weeks - and then the games crap out for size
Forum:
Multiplayer and AARs
May 4th, 2012, 02:23 PM
Replies:
304
Sticky:
Utility:
List of games currently seeking players (Making a new game? Need Subs? Post Here!)
Views:
166,060
Posted By
Bat/man
Re: List of games currently seeking players (Making a new game? Need Subs? Post Here!
Yes - I'm thinking to make a Weekend Blitz kind of game.
Fri / Sat night 9-12pm EST - turns will have a 1 hour turnover max. Weekdays 30 hrs.
Checkout Fallout...
Forum:
Scenarios, Maps and Mods
May 4th, 2012, 11:57 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
211,866
Posted By
Bat/man
Re: Conceptual Balance Mod v1.9
I personally think allowing mages to cast spells while *not* at a lab would be cool and fun. They'd still have to carry their gems with them...
I suspect that would be a developer question.
...
Forum:
Scenarios, Maps and Mods
May 4th, 2012, 11:23 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
211,866
Posted By
Bat/man
Re: Conceptual Balance Mod v1.92
I don't see giving iron boars berserk.
Iron skin = no nerve endings...
If Marverni wants them to berserk, they have access to the area effect madness spell..(Touch of Madness?) - which has a huge...
Forum:
Dominions 3: The Awakening
May 3rd, 2012, 03:32 PM
Replies:
35
Scales for the Jomon in CBM 1.92
Views:
11,060
Posted By
Bat/man
Re: Scales for the Jomon in CBM 1.92
No offense, but when talking about Magic scales/research efficiency, you can never simply say "Take the most powerful research nation in the game, as one example". As if you do that then any point...
Forum:
Dominions 3: The Awakening
May 3rd, 2012, 01:29 PM
Replies:
35
Scales for the Jomon in CBM 1.92
Views:
11,060
Posted By
Bat/man
Re: Scales for the Jomon in CBM 1.92
The advice, generally, is good, but I think it overstates it a tad in the case of Magic 0.
Take Bogarus, as one example. From memory, their master of names is 8 RP. +1 on the magic scale yields...
Showing results 51 to 75 of 92
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