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Showing results 51 to 75 of 500
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Posts Made By:
Paul1980au
Forum:
SEIV
July 7th, 2004, 09:08 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Yes i would prefer a scaling on warp points of up to 10 size levels - in addition to the jump gate idea (mobile linked warp points as explained in the previous thread) build a matching pair at planet...
Forum:
SEIV
July 7th, 2004, 04:23 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Area damaage would be a useful addition for the 3D battle engine.
Forum:
SEIV
July 7th, 2004, 04:21 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Variable consturction rates would be useful i think.
Yes and perhaps some racial trait that would allow it or increase the "time frame" you could do it over.
Forum:
SEIV
July 7th, 2004, 04:18 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Jump gates (seperate from warp points) ie you build to jump gates on a planet (perhaps a limit of one per star system or 1 per every 10 or 20 planets a player owns)
Anyway you would (transport)...
Forum:
Space Empires: IV & V
July 6th, 2004, 10:18 AM
Replies:
109
Geoschmo has left the building...
Views:
13,810
Posted By
Paul1980au
Re: Geoschmo has left the building...
So a hijacking it is lol
Forum:
Space Empires: IV & V
July 6th, 2004, 10:15 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
143,622
Posted By
Paul1980au
Re: AI Campaign => For a Challenging AI opponent
It would be good to see them updated and expanded as long as credit is given.
Forum:
Space Empires: IV & V
July 6th, 2004, 10:13 AM
Replies:
59
The Grudge-Match of Doom - (trashtalk/game progress)
Views:
7,090
Posted By
Paul1980au
Re: The Grudge-Match of Doom - (trashtalk/game progress)
Id plant some mines aournd youre planets to leave a few surprises (coat the whole space around youre planet with 2-5 mine minefields - it makes them come through and leave a few ships
If you have...
Forum:
Space Empires: IV & V
July 6th, 2004, 07:02 AM
Replies:
59
The Grudge-Match of Doom - (trashtalk/game progress)
Views:
7,090
Posted By
Paul1980au
Re: The Grudge-Match of Doom - (trashtalk/game progress)
Mines are part and parcel of a good defensive strategy especially against AI ships that dont carry minesweepers in their fleets.
Forum:
Space Empires: IV & V
July 5th, 2004, 10:22 AM
Replies:
61
Carribean mod
Views:
9,746
Posted By
Paul1980au
Re: Carribean mod
Interesting mod and good for diversification of the game SE4 mod efforts - hope you put it in for SE5 to
Forum:
Space Empires: IV & V
July 5th, 2004, 10:18 AM
Replies:
4
Freespace Shipsets?
Views:
1,531
Posted By
Paul1980au
Re: Freespace Shipsets?
Thanks for that atrocities - interesting ship sets - good to have around though
Forum:
Space Empires: IV & V
July 5th, 2004, 10:11 AM
Replies:
102
Space Empires 101 - Galactic Council
Views:
14,898
Posted By
Paul1980au
Re: Space Empires 101 - Galactic Council
Lets have the war lol
Forum:
Space Empires: IV & V
July 5th, 2004, 10:08 AM
Replies:
4
Question of map making
Views:
1,508
Posted By
Paul1980au
Re: Question of map making
Lets hope they do the SE5 sceniro sector with scripting to allow such a thing - for PBW and sceniro editing it would be a great idea. Might email MM with this suggestion.
Forum:
SEIV
July 5th, 2004, 09:43 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Multiple diplomatic communications per turn - ie request to share tech and a seperate one say asking for a trade alliance and then requesting military assistance at the same time.
Forum:
Space Empires: IV & V
July 4th, 2004, 09:10 AM
Replies:
1
Where can i download maps
Views:
1,457
Posted By
Paul1980au
Where can i download maps
Is there a website where one can download user created maps to play ? i want to try some already created maps etc.
Forum:
Space Empires: IV & V
July 4th, 2004, 09:05 AM
Replies:
20
The Empire of Man (series of short stories)
Views:
4,254
Posted By
Paul1980au
Re: The Empire of Man (series of short stories)
So the snakes have left the stargate and got into a SE4 empire lol - are they like the borg out of star trek - a single race who takes over all in their way like a parasite and host situation.
...
Forum:
Space Empires: IV & V
July 4th, 2004, 08:54 AM
Replies:
629
Rise of the Remorhaz Society
Views:
201,110
Posted By
Paul1980au
Re: Rise of the Remorhaz Society
Interesting angle yes it is a good shipset that is a excellent addition to my race and shipset types
How about the next level of the story update pretty please lol
Forum:
SEIV
July 4th, 2004, 08:49 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Lets look at specific improvements to tech types.
To start with missile weapons - standard missiles - sheild beating missiles (bypasses shields) - the facility missiles (space port, space yard,...
Forum:
Space Empires: IV & V
July 3rd, 2004, 10:14 AM
Replies:
22
Contraversial idea for a better se5
Views:
4,639
Posted By
Paul1980au
Re: Contraversial idea for a better se5
Or the SE4 forum programmers could get together and attempt to build a game from scratch - open source it - how long would it take with all the modding talent to create a new game from scartch but...
Forum:
Space Empires: IV & V
July 3rd, 2004, 09:37 AM
Replies:
22
SE V Captain/Admiral Components
Views:
5,199
Posted By
Paul1980au
Re: SE V Captain/Admiral Components
They could be spread across the game as another element - although the rare element is more favoured.
ALso id like alien relic ships (you enter certain sectors - perhaps with the first scanners...
Forum:
Space Empires: IV & V
July 3rd, 2004, 09:29 AM
Replies:
9
satellites and black holes
Views:
2,756
Posted By
Paul1980au
Re: satellites and black holes
Best bet is to put (on the non black hole side of the warp point say youre system is the following)
At warp point - -Engine destroying sats -
In each next point next to the warp point put 20-30...
Forum:
Space Empires: IV & V
July 2nd, 2004, 09:52 AM
Replies:
22
Contraversial idea for a better se5
Views:
4,639
Posted By
Paul1980au
Re: Contraversial idea for a better se5
Dogs the other rogue like game that is superior to nethack in my opinion is the angband and zangband and variants of that - they are open source and more variants and ideas and the games themselves...
Forum:
Space Empires: IV & V
July 2nd, 2004, 09:45 AM
Replies:
10
(very stupid) AI at very late stage of the game
Views:
3,752
Posted By
Paul1980au
Re: (very stupid) AI at very late stage of the game
We need SE5 - with its scriptable AI ability and a more complex game which will allow the AI to pursue more strategies against you.
Forum:
SEIV
July 2nd, 2004, 09:36 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Special one way wormholes (1 per game) that move around into a different system each turn but if it appears in yorue system and you enter it with a ship or fleet it comes out on a random point
One...
Forum:
SEIV
July 2nd, 2004, 09:33 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Armed asteroids hey - interesting a few expansions they could be used for (limit them to one facility)
Resupply
Listening post
Limited movement to 1 per turn
Tech to uncover if it is inhabited...
Forum:
Space Empires: IV & V
July 1st, 2004, 04:18 AM
Replies:
30
OT: Life and Things
Views:
4,961
Posted By
Paul1980au
Re: OT: Life and Things
I was reading an article the other day that within 15 years it would be possible to build a "space elevator" that would remove the need for as many space shuttle launches - lighter equipment could be...
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