.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 500
Search took 0.01 seconds; generated 89 minute(s) ago.
Search: Posts Made By: Paul1980au
Forum: SEIV July 7th, 2004, 09:08 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Yes i would prefer a scaling on warp points of up to 10 size levels - in addition to the jump gate idea (mobile linked warp points as explained in the previous thread) build a matching pair at planet...
Forum: SEIV July 7th, 2004, 04:23 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Area damaage would be a useful addition for the 3D battle engine.
Forum: SEIV July 7th, 2004, 04:21 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Variable consturction rates would be useful i think.

Yes and perhaps some racial trait that would allow it or increase the "time frame" you could do it over.
Forum: SEIV July 7th, 2004, 04:18 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Jump gates (seperate from warp points) ie you build to jump gates on a planet (perhaps a limit of one per star system or 1 per every 10 or 20 planets a player owns)

Anyway you would (transport)...
Forum: Space Empires: IV & V July 6th, 2004, 10:18 AM
Replies: 109
Views: 13,810
Posted By Paul1980au
Re: Geoschmo has left the building...

So a hijacking it is lol
Forum: Space Empires: IV & V July 6th, 2004, 10:15 AM
Replies: 1,581
Views: 143,622
Posted By Paul1980au
Re: AI Campaign => For a Challenging AI opponent

It would be good to see them updated and expanded as long as credit is given.
Forum: Space Empires: IV & V July 6th, 2004, 10:13 AM
Replies: 59
Views: 7,090
Posted By Paul1980au
Re: The Grudge-Match of Doom - (trashtalk/game progress)

Id plant some mines aournd youre planets to leave a few surprises (coat the whole space around youre planet with 2-5 mine minefields - it makes them come through and leave a few ships

If you have...
Forum: Space Empires: IV & V July 6th, 2004, 07:02 AM
Replies: 59
Views: 7,090
Posted By Paul1980au
Re: The Grudge-Match of Doom - (trashtalk/game progress)

Mines are part and parcel of a good defensive strategy especially against AI ships that dont carry minesweepers in their fleets.
Forum: Space Empires: IV & V July 5th, 2004, 10:22 AM
Replies: 61
Views: 9,746
Posted By Paul1980au
Re: Carribean mod

Interesting mod and good for diversification of the game SE4 mod efforts - hope you put it in for SE5 to
Forum: Space Empires: IV & V July 5th, 2004, 10:18 AM
Replies: 4
Views: 1,531
Posted By Paul1980au
Re: Freespace Shipsets?

Thanks for that atrocities - interesting ship sets - good to have around though
Forum: Space Empires: IV & V July 5th, 2004, 10:11 AM
Replies: 102
Views: 14,898
Posted By Paul1980au
Forum: Space Empires: IV & V July 5th, 2004, 10:08 AM
Replies: 4
Views: 1,508
Posted By Paul1980au
Re: Question of map making

Lets hope they do the SE5 sceniro sector with scripting to allow such a thing - for PBW and sceniro editing it would be a great idea. Might email MM with this suggestion.
Forum: SEIV July 5th, 2004, 09:43 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Multiple diplomatic communications per turn - ie request to share tech and a seperate one say asking for a trade alliance and then requesting military assistance at the same time.
Forum: Space Empires: IV & V July 4th, 2004, 09:10 AM
Replies: 1
Views: 1,457
Posted By Paul1980au
Where can i download maps

Is there a website where one can download user created maps to play ? i want to try some already created maps etc.
Forum: Space Empires: IV & V July 4th, 2004, 09:05 AM
Replies: 20
Views: 4,254
Posted By Paul1980au
Re: The Empire of Man (series of short stories)

So the snakes have left the stargate and got into a SE4 empire lol - are they like the borg out of star trek - a single race who takes over all in their way like a parasite and host situation.
...
Forum: Space Empires: IV & V July 4th, 2004, 08:54 AM
Replies: 629
Views: 201,110
Posted By Paul1980au
Re: Rise of the Remorhaz Society

Interesting angle yes it is a good shipset that is a excellent addition to my race and shipset types

How about the next level of the story update pretty please lol
Forum: SEIV July 4th, 2004, 08:49 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Lets look at specific improvements to tech types.

To start with missile weapons - standard missiles - sheild beating missiles (bypasses shields) - the facility missiles (space port, space yard,...
Forum: Space Empires: IV & V July 3rd, 2004, 10:14 AM
Replies: 22
Views: 4,639
Posted By Paul1980au
Re: Contraversial idea for a better se5

Or the SE4 forum programmers could get together and attempt to build a game from scratch - open source it - how long would it take with all the modding talent to create a new game from scartch but...
Forum: Space Empires: IV & V July 3rd, 2004, 09:37 AM
Replies: 22
Views: 5,199
Posted By Paul1980au
Re: SE V Captain/Admiral Components

They could be spread across the game as another element - although the rare element is more favoured.

ALso id like alien relic ships (you enter certain sectors - perhaps with the first scanners...
Forum: Space Empires: IV & V July 3rd, 2004, 09:29 AM
Replies: 9
Views: 2,756
Posted By Paul1980au
Re: satellites and black holes

Best bet is to put (on the non black hole side of the warp point say youre system is the following)
At warp point - -Engine destroying sats -
In each next point next to the warp point put 20-30...
Forum: Space Empires: IV & V July 2nd, 2004, 09:52 AM
Replies: 22
Views: 4,639
Posted By Paul1980au
Re: Contraversial idea for a better se5

Dogs the other rogue like game that is superior to nethack in my opinion is the angband and zangband and variants of that - they are open source and more variants and ideas and the games themselves...
Forum: Space Empires: IV & V July 2nd, 2004, 09:45 AM
Replies: 10
Views: 3,752
Posted By Paul1980au
Re: (very stupid) AI at very late stage of the game

We need SE5 - with its scriptable AI ability and a more complex game which will allow the AI to pursue more strategies against you.
Forum: SEIV July 2nd, 2004, 09:36 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Special one way wormholes (1 per game) that move around into a different system each turn but if it appears in yorue system and you enter it with a ship or fleet it comes out on a random point

One...
Forum: SEIV July 2nd, 2004, 09:33 AM
Replies: 2,397
Views: 475,956
Posted By Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List

Armed asteroids hey - interesting a few expansions they could be used for (limit them to one facility)

Resupply
Listening post
Limited movement to 1 per turn
Tech to uncover if it is inhabited...
Forum: Space Empires: IV & V July 1st, 2004, 04:18 AM
Replies: 30
Views: 4,961
Posted By Paul1980au
Re: OT: Life and Things

I was reading an article the other day that within 15 years it would be possible to build a "space elevator" that would remove the need for as many space shuttle launches - lighter equipment could be...
Showing results 51 to 75 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.