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Search: Posts Made By: Wrana
Forum: Scenarios, Maps and Mods July 16th, 2010, 03:04 PM
Replies: 23
Views: 8,489
Posted By Wrana
Re: MA Nation Balance Mod - Planning

Agree with this. Another possibility are Moon Warriors. This is slower than Sacred Madness of Mictlan, but it works. And single major bless would be affordable with other possibilities.
***...
Forum: Multiplayer and AARs July 16th, 2010, 01:09 PM
Replies: 108
Views: 25,892
Posted By Wrana
Re: Traitors! Team Game! 6/16

Interesting idea. Do I understand correctly that teams are formed in terms of players and only after that nations are assigned? Or?
Also, could you point at the balance mods for Yomi, Agartha,...
Forum: Multiplayer and AARs July 16th, 2010, 12:41 PM
Replies: 17
Views: 5,886
Posted By Wrana
Re: MA Test Game - Retinues

Considering Septimius' idea about just making national commanders tougher, I think that while it may be viable for some commanders, commanders of civilized nations shouldn't generally be thugs. For...
Forum: Multiplayer and AARs July 14th, 2010, 07:01 PM
Replies: 17
Views: 5,886
Posted By Wrana
Re: MA Test Game - Retinues

Good idea, I think. I'll gladly take part in testing it, preferably as Shinuyama or Pythium.
Further thoughts may be forthcoming. As for Shuten-doji, theoretically, he can work with a small retinue...
Forum: Dominions 3: The Awakening July 13th, 2010, 05:54 PM
Replies: 73
Views: 22,645
Posted By Wrana
Re: Wh... wha.... what happened to the community?? :'(

Not enough babes :dk:[/QUOTE]

Bring some - you are French after all! ;)
Forum: Dominions 3: The Awakening July 13th, 2010, 05:50 PM
Replies: 44
Views: 29,818
Posted By Wrana
Re: MA Man - Making the best of a bad deal

Yes, wardens not capital-only is CBM change. I think it's poor thematically, but it makes Man much stronger by allowing a good bless strategy. IIRC, it also makes a Warden Lord a weak priest - so...
Forum: Dominions 3: The Awakening July 13th, 2010, 05:36 PM
Replies: 10
Views: 3,741
Posted By Wrana
Re: Nations with Underwater Ability

Well, Agarthan underwater troops are weak anyway, so it doesn't matter whether they can do them in MA. For Patala it could make some difference... And for LA Atlanteans it's thematic.
Forum: Multiplayer and AARs July 13th, 2010, 04:59 PM
Replies: 895
Views: 152,686
Posted By Wrana
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Thanks for explanations, chris & Septimius. Having both them makes it so much more clear. :)
As for balance, yes, trying to reach the perfect balance can consume too much time to too little effect....
Forum: Multiplayer and AARs July 13th, 2010, 09:26 AM
Replies: 895
Views: 152,686
Posted By Wrana
Forum: Multiplayer and AARs July 13th, 2010, 09:04 AM
Replies: 895
Views: 152,686
Posted By Wrana
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

I also think that making a good plan and sticking to it was a reason to ano's victory. Maybe another reason was that their team had played together before, too.
Considering our team - firstly, we...
Forum: Scenarios, Maps and Mods July 13th, 2010, 08:46 AM
Replies: 406
Views: 175,943
Posted By Wrana
Re: Endgame Diversity Mod - stable version (v1.1) released

It happens with kraken Pretender, actually, and the Kraken in this mod is copied from it. So just make Snake ring for your kraken. ;)
Forum: Multiplayer and AARs July 12th, 2010, 03:17 AM
Replies: 895
Views: 152,686
Posted By Wrana
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

Thanks to all. Sorry for staling last turns, Septimius - I had some still unexplained glitch at my home computer, so without net access.
Forum: Dominions 3: The Awakening July 5th, 2010, 05:05 AM
Replies: 25
Views: 7,131
Posted By Wrana
Re: tide turning items

Well, nobody prevents you from making a mod for it. ;)
Forum: Scenarios, Maps and Mods July 3rd, 2010, 10:23 AM
Replies: 406
Views: 175,943
Posted By Wrana
Re: Endgame Diversity Mod - stable version (v1.1) released

I agree with this generally, though current version has some diversification abilities.
But False King is an excellent idea. He may also be a thug, though not an SC, I think.
Hierophants I'm not so...
Forum: Multiplayer and AARs July 2nd, 2010, 08:04 AM
Replies: 895
Views: 152,686
Posted By Wrana
Forum: Dominions 3: The Awakening July 1st, 2010, 03:28 PM
Replies: 4
Views: 3,544
Posted By Wrana
Re: LichCraft question

Yes, and I think a question of making this spell follow description was raised a lot of times. Maybe someday it will. ;)
As for Twiceborn, it won't remove globals either as it by itself just gives...
Forum: Multiplayer and AARs July 1st, 2010, 06:25 AM
Replies: 208
Views: 59,818
Posted By Wrana
Re: LA CBM Game Pyrite upload Pretenders

Whisky especially. ;) Well, if I will be at your lands, I'll remember this. By the way, some time ago you said something about Bogarus attacking you or something. As I still don't see them nowhere...
Forum: Dominions 3: The Awakening July 1st, 2010, 06:21 AM
Replies: 53
Views: 19,389
Posted By Wrana
Re: Dominions 3 lore and nation backgrounds !

Yes, maybe Broken Empire could be just an alternate nation in MA. But it would be too similar to both Ashen Empire Ermor & Emerald Empire Pythium to make it a separate faction like Vanheim/Helheim....
Forum: Scenarios, Maps and Mods June 30th, 2010, 12:52 PM
Replies: 13
Views: 6,901
Posted By Wrana
Re: Spell Modding Returns

Why, iirc, DrPraetorious says that there is a tag for this...
What is sadly impossible is to make buffs in combinations not already present in the game.
Forum: Multiplayer and AARs June 30th, 2010, 12:38 PM
Replies: 208
Views: 59,818
Posted By Wrana
Re: LA CBM Game Pyrite upload Pretenders

Excellent! We are happy that our help was not in vain! Emperor sends congratulations to you!
Forum: Multiplayer and AARs June 30th, 2010, 12:36 PM
Replies: 895
Views: 152,686
Posted By Wrana
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

I would like more to see LA R'lyeh & Ermor as part of AI team. R'lyeh would probably look better thematically as a merc than Ermor.
LA Atlantis I think would be fine as an alien nation seeking any...
Forum: Scenarios, Maps and Mods June 30th, 2010, 12:26 PM
Replies: 406
Views: 175,943
Posted By Wrana
Re: Endgame Diversity Mod - stable version (v1.1) released

Nothing has more history than Cthulhu!! :mad: He is eternal! And when The Stars Are Rignt He will awaken and devour you miserable unbelievers!
:D
Forum: Dominions 3: The Awakening June 30th, 2010, 12:21 PM
Replies: 53
Views: 19,389
Posted By Wrana
Re: Dominions 3 lore and nation backgrounds !

Considering Ermor LA/MA. As far as I understand what KO said (especially about more periods), MA Ermor was actually a probably very short period of time before catastrophe which lies somewhere...
Forum: Dominions 3: The Awakening June 29th, 2010, 09:39 AM
Replies: 25
Views: 7,131
Posted By Wrana
Re: tide turning items

Stone Sword is good for SCs also. Monolith Armor maybe (but you need to be both high-hp & pretty fast to really benefit from it).
Forum: Dominions 3: The Awakening June 29th, 2010, 09:14 AM
Replies: 5
Views: 2,529
Posted By Wrana
Re: Lanka Sacreds

Donkey-heads are also good flankers, especially with Water 9 - something you don't expect from monkey nation.
Javelineers are the worst, I think, but still good enough for indy clearing and as a...
Showing results 51 to 75 of 500

 
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