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Search: Posts Made By: JLS
Forum: Space Empires: IV & V July 19th, 2004, 08:23 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">[/b]
Mineral Extraction will be raised as per the previous post, Eco Farms and Rad Colliders will be quicker to establish - all in AIC next Version,...
Forum: Space Empires: IV & V July 19th, 2004, 08:06 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Thanks Oleg, I meant to resolve the AI spy sats totals. The onboard AI SAT scanners are weak and designed mostly for storms as to initiate other defences - AI mines, etc.

After this next AIC...
Forum: Space Empires: IV & V July 14th, 2004, 03:40 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">What you recommend for the UC just for the AI Players is in fact an Enhancement for the AI and one that the AIC players do not agree with, as a...
Forum: Space Empires: IV & V July 14th, 2004, 03:28 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

A few Emails indacted this; however, I wanted to test this myself before replying yo Oleg.

Thanks Mephisto.

Oleg the AI in AIC and if not all MODS - WILL build continues (desired set amount)...
Forum: Space Empires: IV & V July 14th, 2004, 02:47 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Originally posted by Yimboli:
<font size="2" face="sans-serif, arial, verdana">

Absolutely, the UC is agreed by most - to be a fine Idea and addition for the AIC Human Players. It...
Forum: Space Empires: IV & V July 12th, 2004, 04:09 AM
Replies: 248
Views: 39,616
Posted By JLS
Re: Space Food Empires!

Is the "Intelligence Thing" so secret that you dare not speak of it http://forum.shrapnelgames.com/images/icons/icon10.gif

Coming together very nice Captain - looks great.
Forum: Space Empires: IV & V July 12th, 2004, 03:47 AM
Replies: 28
Views: 6,973
Posted By JLS
Re: Stupid troop transports that don\'t drop troops...

Great stuff Grandpa Kim - Thanks, you answered many of my questions.

Your site (in your sig) is fantastic http://forum.shrapnelgames.com/images/icons/icon6.gif did you do the graphics?
Forum: Space Empires: IV & V July 12th, 2004, 02:48 AM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Thank you Mephisto and SJ for your guidance.
= = = = = = = = = = = = = = = = = = = = = = = = =

Fyron. Again thank you for the heads up on the Facilities Numerals, I will rethink it - never stop...
Forum: Space Empires: IV & V July 11th, 2004, 03:37 AM
Replies: 17
Views: 4,932
Posted By JLS
Re: Difficulty... is the computer too easy?

If you choose to add TDM this may make a nice FOLDER to add other hi performance AI Players, as well and play all se4 right from TDM http://forum.shrapnelgames.com/images/icons/icon6.gif
...
Forum: Space Empires: IV & V July 10th, 2004, 09:11 PM
Replies: 17
Views: 4,932
Posted By JLS
Re: Difficulty... is the computer too easy?

It is now time for you to Play TDM mod pack http://forum.shrapnelgames.com/images/icons/icon12.gif

I will be right back with its location
Forum: Space Empires: IV & V July 10th, 2004, 09:06 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

I received two Emails from AIC Players http://forum.shrapnelgames.com/images/icons/icon6.gif

The more player think of Yimboli’s Suggestion the more all may liken to it - Thank you again...
Forum: Space Empires: IV & V July 10th, 2004, 08:45 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

If any body Posts that you can have the same less micro management with ARMOR THAT IS ALSO SHIELDS (leaky or not) as to address all opponents offense options or to say the reverse or to say why have...
Forum: Space Empires: IV & V July 10th, 2004, 08:22 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

Thank you Fyron for this understanding - Perhaps you should institute the Universal Colonizer in your Adamant MOD - perhaps even as an Ability (derived only from the Mounts alone) and not from the...
Forum: Space Empires: IV & V July 10th, 2004, 08:03 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Agreed http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 10, 2004,...
Forum: Space Empires: IV & V July 10th, 2004, 07:18 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">In a (private beta) long ago - GLV posted on his observations http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

- - -
...
Forum: Space Empires: IV & V July 10th, 2004, 06:53 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

I can see were that would be an understanding to you Fyron.

What come firsts Zero or one - or is Zero the end and in then the new begining.
= = =
Edit:

The AIC AI has always made scores of...
Forum: Space Empires: IV & V July 10th, 2004, 04:44 PM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

I agree this is indeed a nice touch in DevNull; however, with many MODS or Stock se4- this same flexibility or more: could be accomplished by the se4 settings file to := false ...
Forum: Space Empires: IV & V July 8th, 2004, 10:42 PM
Replies: 28
Views: 6,973
Posted By JLS
Re: Stupid troop transports that don\'t drop troops...

It seems like you have every thing set up fine with Fleet and Ship Strategies, unless you altered the se4 defaults Strats (or accedenly enabled do not target planet- other wise {GLASS OR CAPTURE it...
Forum: Space Empires: IV & V July 8th, 2004, 08:41 PM
Replies: 36
Views: 5,434
Posted By JLS
Re: 3rd party software request

<font size="2" face="sans-serif, arial, verdana">INTERESTING: And here I thought our discussion was all but over ...
Forum: Space Empires: IV & V July 8th, 2004, 05:10 AM
Replies: 61
Views: 10,131
Posted By JLS
Re: Carribean mod

<font size="2" face="sans-serif, arial, verdana">My point is Fyron, if for example GRAPE SHOT and Shield Damage (was his intent) and (now) also named as a mount.

How could he have the Ability of...
Forum: Space Empires: IV & V July 8th, 2004, 04:32 AM
Replies: 61
Views: 10,131
Posted By JLS
Re: Carribean mod

<font size="2" face="sans-serif, arial, verdana">Depends are you going to have Shields to represent Boarding Nets?
If no Shield at all, then you do not need Shield Damaging GRAPE SHOT - I guess.
...
Forum: Space Empires: IV & V July 8th, 2004, 04:04 AM
Replies: 66
Views: 11,025
Posted By JLS
Re: OT...great books

With the New Caribbean MOD in development - I have found a interest to pick up Master and Commanders book 4 and get back to that series.
Forum: Space Empires: IV & V July 8th, 2004, 04:00 AM
Replies: 12
Views: 3,602
Posted By JLS
Re: New e-mail

Hi MB. Whats new?
Forum: Space Empires: IV & V July 8th, 2004, 03:31 AM
Replies: 1,581
Views: 150,405
Posted By JLS
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">With a Bio Med Facility built in System I would expect your Reproduction rate to be near or well above 20%.

If you are playing a Star Liner type...
Forum: Space Empires: IV & V July 8th, 2004, 12:19 AM
Replies: 36
Views: 5,434
Posted By JLS
Re: 3rd party software request

Excellent idea http://forum.shrapnelgames.com/images/icons/icon6.gif
Showing results 51 to 75 of 500

 
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