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Showing results 51 to 75 of 86
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Search: Posts Made By: Lerchey
Forum: Space Empires: IV & V January 19th, 2001, 06:17 PM
Replies: 11
Views: 3,091
Posted By Lerchey
Re: BORG question for Modders

Sorry if this sounds line an inane question, but why make them able to breathe all atmpospheres? Ok... they adapt. But isn't a lot of their adaptation based on assimilating other races? Want to...
Forum: Space Empires: IV & V January 15th, 2001, 05:05 AM
Replies: 6
Views: 2,152
Posted By Lerchey
Re: Help-I need gas!

I would be suprised if it was a lack of engines. Doesn't the ship design section enforce "warnings" including "all ships must have at least one engine"?

Still... that sounds like the only...
Forum: Space Empires: IV & V January 7th, 2001, 03:38 PM
Replies: 3
Views: 2,019
Posted By Lerchey
Re: Help! Newbie question about not getting research from AI players!

Just as a point of clarification. Trade and Reasearch Alliance does not get you any of "their technology". Trade alliance gets you up to 20% of their Construction Points each turn (value increases...
Forum: Space Empires: IV & V January 7th, 2001, 12:55 AM
Replies: 20
Views: 5,249
Posted By Lerchey
Re: RANGE CHECK ERRORS

Malfador most likley knows about it, but your best bet is to save every turn for a while, and ship MM a copy of the save game from JUST BEFORE you generate the range check error in combat. If they...
Forum: Space Empires: IV & V December 21st, 2000, 04:37 AM
Replies: 5
Views: 1,936
Posted By Lerchey
Re: Weapons Report Bug?

The weapons report shows you the default weapon settings. If you want to see the modified damage based on mounts, right click on the weapon icon where the components for designing a ship are listed....
Forum: Space Empires: IV & V December 16th, 2000, 03:59 PM
Replies: 8
Views: 3,309
Posted By Lerchey
Re: The only thing that po\'s me ....

It's almost definitely a memory problem. I play on a 180mhz dell with 128 MB of RAM. Turns with 14 players and a LOT of ships take about 1 1/2 minutes. Since the machine is a piece of ****, that...
Forum: Space Empires: IV & V December 13th, 2000, 04:39 AM
Replies: 158
Views: 33,927
Posted By Lerchey
Re: Up to date beta patch info..

Jourin,

Well said. And I could not agree more. I've been a SE IV beta tester from the outset, and Aaron at Malfador LISTENS and FIXES things when they are broken. Further, suggestions are...
Forum: Space Empires: IV & V December 12th, 2000, 07:58 AM
Replies: 6
Views: 2,069
Posted By Lerchey
Re: What about weaponmounts for things other than weapons?

Hmm. Interesting idea. That concept would be really neat for heavier shielding for larger ships. I'll send this in as a suggestion to Malfador. Good idea, Smiloid!

John
Forum: Space Empires: IV & V December 11th, 2000, 06:20 PM
Replies: 8
Views: 2,411
Posted By Lerchey
Re: Decoying PD

Decoys are an interesting idea, and others have brought them up before. Here are some thoughts on the matter, not saying for or against, but things to consider.

When comparing missiles and PD,...
Forum: Space Empires: IV & V December 5th, 2000, 10:58 PM
Replies: 3
Views: 1,789
Posted By Lerchey
Happiness Type

I've been poking around a little, trying to determine exactly why some of my planets are getting unhappy. The thing is, under the political menu, under "Our Race", with all of the detail that you...
Forum: Space Empires: IV & V December 5th, 2000, 09:49 PM
Replies: 19
Views: 4,005
Posted By Lerchey
Re: Newbie question

Fenris,

You are, inadvertently, sending empty colony ships.

There are three ways to "fix" this:

1) When your colony ship is still in orbit, don't use the "move" or "warp" buttons to send it...
Forum: Space Empires: IV & V November 17th, 2000, 06:24 AM
Replies: 11
Views: 4,135
Posted By Lerchey
Re: Bug in Fleet Stategic Combat

Some of the responses here seem a little confused. Let me restate the problem:

If a ship with a non-offensive combat strategy is (arbitrarily) assigned as the group leader and the fleet is sent...
Forum: Space Empires: IV & V November 6th, 2000, 02:30 AM
Replies: 5
Views: 2,617
Posted By Lerchey
Re: Some help please

I haven't played with finite resources, so I can't answer 2. For 1, however, the answer is in the facility itself. An Urban Pacification Center affects the entire system. Since the planet which is...
Forum: Space Empires: IV & V October 29th, 2000, 11:36 PM
Replies: 7
Views: 2,628
Posted By Lerchey
Re: Direct Fire Weapon Accuracy

Ah. I see what you're saying. However, I don't think that I have a clear concept of what's missing from the options that you would like to have. Can you give an example?

John
Forum: Space Empires: IV & V October 29th, 2000, 03:22 AM
Replies: 7
Views: 2,628
Posted By Lerchey
Re: Direct Fire Weapon Accuracy

You can formulate your own movement strategies. Look under the empire menu, for a button called (oddly enough) strategies.
You can hit the "add" button there and set the movement and firing options...
Forum: Space Empires: IV & V October 21st, 2000, 05:23 AM
Replies: 10
Views: 3,054
Posted By Lerchey
Re: Strategic Combat Tactics

The opportunity fire option would be interesting. The code exists... it's what the Point Defense Cannons do now. Making it a strategy option could make things interesting. And it would certainly...
Forum: Space Empires: IV & V October 17th, 2000, 09:33 AM
Replies: 6
Views: 2,601
Posted By Lerchey
Re: Newbie questions

Hi Pup,

Let's try to ease some of that sufferin'. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Master computers, especially at higher tech where they weigh less, are very useful.
...
Forum: Space Empires: IV & V October 12th, 2000, 05:07 PM
Replies: 9
Views: 2,783
Posted By Lerchey
Re: Retrofitting

Interesting thought, but consider the engineering involved. An alien ship would have components of different shapes, sizes and configurations, despite the fact that all "ion engines" are massed at...
Forum: Space Empires: IV & V October 8th, 2000, 06:46 PM
Replies: 3
Views: 3,726
Posted By Lerchey
Re: Final PBEM implementation?

PBEM is handled in player order. Eg, player 1, player 2, player 3, ..., player N.

If the combat occurs on your turn, you can watch little dots zip around (strategic combat). If it happens on...
Forum: Space Empires: IV & V October 8th, 2000, 01:10 AM
Replies: 6
Views: 3,482
Posted By Lerchey
Re: Newbie questions

Right. Storage facilities store resources. Useful if you produce more than you use ... comes in handy for the lean times when you don't.

John
Forum: Space Empires: IV & V September 14th, 2000, 02:34 AM
Replies: 21
Views: 7,832
Posted By Lerchey
Re: Space Stations--Pros/Cons

Wingte wrote:

> Ok,, it is clearly an imbalance when a small ship with a relatively low power weapon can defeat a space station.

I beg to differ. There are at least a couple of examples in...
Forum: Space Empires: IV & V September 11th, 2000, 06:51 PM
Replies: 21
Views: 7,832
Posted By Lerchey
Re: Space Stations--Pros/Cons

Sorry, it doesn't work. You can include the component on your space station, and use it, but the station still can't move. The "move" and "warp" orders simply don't function, and if you include in...
Forum: Space Empires: IV & V September 11th, 2000, 05:19 PM
Replies: 13
Views: 5,667
Posted By Lerchey
Re: I wonder

Right, but it's not a "game master" thing. You need to resarch astrophysics, and then stellar manipulation and build ships to close the broken one and create new ones.

John
Forum: Space Empires: IV & V August 25th, 2000, 03:10 AM
Replies: 7
Views: 6,413
Posted By Lerchey
Re: Warp points

Stellar Manipulation. You only have to HAVE a ship on one side to create a warp point - you do not have to "control" either system. However, you cannot have multiple warp points between the same...
Forum: Space Empires: IV & V August 25th, 2000, 03:07 AM
Replies: 15
Views: 6,165
Posted By Lerchey
Re: Shields?

Someone asked about how to see your and enemy shield levels in tactical combat. During any part of the tactical round, you can select a ship by right clicking on it. You will get a "details" window...
Showing results 51 to 75 of 86

 
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