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Showing results 76 to 100 of 124
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Posts Made By:
Campeador
Forum:
Space Empires: Starfury
November 7th, 2006, 06:50 PM
Replies:
8
Move to "Honorably Discharged"?
Views:
5,002
Posted By
Campeador
Re: Move to \"Honorably Discharged\"?
The community may not be big, but there are still a few of us who are around often. I am also working on a mod called "Multiverse" (50% completed).
I do not play SE4/SE5, this game is the only...
Forum:
Space Empires: Starfury
September 22nd, 2006, 11:03 AM
Replies:
1
Editing texts in 'starfury.exe'
Views:
3,915
Posted By
Campeador
Re: Editing texts in \'starfury.exe\'
You cannot modify the "starfury.exe" file just the 'txt' files inside the campaign folders.
But to start:
1. Go to the malfador website, under the Star Fury title to get a document called:...
Forum:
Space Empires: Starfury
September 10th, 2006, 05:31 AM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod
I added the mod to the "Mod DB" site. A few months ago I requested the 'Star Fury' game to be added to their list and they did!
So there you can see the profile I did for the Mod (nothing new for...
Forum:
Space Empires: Starfury
September 10th, 2006, 05:13 AM
Replies:
15
Star Trek UI (Demo Version)
Views:
22,443
Posted By
Campeador
Re: UPDATE
Moding Starfury is a pain. I did quit a few times. The manual made by Aron Hall helps a little, but is fairly general. So trying to be creative and add new things is an exercise of error and trial....
Forum:
Space Empires: Starfury
June 11th, 2006, 02:41 PM
Replies:
4
PDT system in starfury.
Views:
12,888
Posted By
Campeador
Re: PDT system in starfury.
What you ask is very easy to do; this is what I did to see how it works:
On the 'Components.txt' I changed this fields on the "Point Defense Cannons":
Energy Consumption := 15...
Forum:
Space Empires: Starfury
June 6th, 2006, 11:52 AM
Replies:
1
What does and interger overload mean when...
Views:
3,419
Posted By
Campeador
Re: What does and interger overload mean when...
Your possible problems with integer overload usualy comes from an error on either one of this files:
Main_Enemies.txt
Main_ComponentConfigurationSlotsEnemy.txt...
Forum:
Space Empires: Starfury
May 12th, 2006, 11:44 AM
Replies:
3
Torpedo with ammo
Views:
3,614
Posted By
Campeador
Re: Torpedo with ammo
I am not sure that I understand what you are trying to do "a torpedo with ammo constraights" but maybe this helps some.
On the 'Enemies.txt' page there is an entry that every ship has including the...
Forum:
Space Empires: Starfury
April 25th, 2006, 01:50 PM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - A New Mod!
Early announcement:
I’m bored again, so I decided to create another mod. It will not follow any previous StarBlazers story line, but it will be on the StarBlazers Universe, since I have over 2 dozen...
Forum:
Space Empires: Starfury
April 22nd, 2006, 10:40 PM
Replies:
6
Ouch, difficult start !
Views:
4,074
Posted By
Campeador
Re: Ouch, difficult start !
The game can look a little difficult in the beginning until you get the hang of it. Try to do commercial missions to get money to upgrade your ship (blue sectors are the safest), invest in engines so...
Forum:
Space Empires: Starfury
April 1st, 2006, 01:35 AM
Replies:
15
Improving the game (was: fighters and more)
Views:
7,372
Posted By
Campeador
Re: Improving the game (was: fighters and more)
President, about comparing ratios of fire and cost with SE, I do not know, I only played the SE demo once years ago, but I take your word for it. When I mentioned slowing the game speed, is just my...
Forum:
Space Empires: Starfury
March 31st, 2006, 08:02 PM
Replies:
15
Improving the game (was: fighters and more)
Views:
7,372
Posted By
Campeador
Re: Question about fighters and more…
Yes the fighters behave erratic at times. They do crash with each other, with your carrier, and they do not always obey the command of returning to ship, and as you mention they just line up behind...
Forum:
Space Empires: Starfury
March 28th, 2006, 01:57 AM
Replies:
7
First time messing around with game, help?
Views:
4,456
Posted By
Campeador
Re: First time messing around with game, help?
Maybe you need an entry on the 'Main_Enemies.txt', Im not sure at the moment. You also have 8 light weapons and 6 heavy weapons yet only 10 firing points, I do not remember if this can cause an...
Forum:
Starfury Scenarios and Mods
March 28th, 2006, 01:07 AM
Replies:
2
Starfury Ships
Views:
14,923
Posted By
Campeador
Re: Starfury Ships
To make a 3ds file in "anim8tor":
1. Make your model, when done do not use 'save' or 'save as', use
2. Object->Export ...it will be in 3ds!
That's it, have fun.
Forum:
Space Empires: Starfury
March 20th, 2006, 08:12 PM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - Campaign 2
Hello, I just posted the third update on the Star Blazers mod.
Version 1.3 (updated 03/20/06).
I finally went over the grammar of the two campaigns, with my brother's help (his grammars is...
Forum:
Space Empires: Starfury
February 14th, 2006, 08:29 PM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - Campaign 2
Glad you liked it, heemdream.
Thanks for posting the bug. I misspelled "carrier" through the whole campaign. I tried to fix on the version 1.1, but as you are pointing out I obviously forgot...
Forum:
Space Empires: Starfury
February 6th, 2006, 01:09 AM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - Campaign 2
Thanks Q!
Sooner rather than later I will issue an update. That will be tomorrow (02/06/06).
On the update I fixed the spelling mistakes, decreased the amount of weapons on the battleship...
Forum:
Space Empires: Starfury
February 4th, 2006, 03:34 AM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - Campaign 2
Thanks for the comments. Please, DO continue to bring problems up! My beta tester (my little brother) played the game only once, and obviously forgot to correct me. He was the only person I know who...
Forum:
Space Empires: Starfury
February 1st, 2006, 02:08 AM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - Campaign 2
Clarification:
The "Star Blazers: The Quest for Iscandar" story was divided in two parts, Campaign 1 and Campaign 2.
The first part: StarBlazers-Campaign1_v1.1 (6.3MB) (updated 9/29/05)
and...
Forum:
Space Empires: Starfury
January 31st, 2006, 04:58 PM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod - Campaign 2
"Star Blazers Mod: The Quest for Iscandar, Campaign 2" is up for download!
As I mentioned before it is twice as long as the first one, still is relatively short (4 to 6 hours?). If you like story...
Forum:
Starfury Scenarios and Mods
January 31st, 2006, 04:12 PM
Replies:
31
Sticky:
Space Empires - Starfury: Data/Campaigns
Views:
46,117
Posted By
Campeador
Re: Space Empires - Starfury: Data/Campaigns
"Star Blazers Mod: The Quest for Iscandar, Campaign 1 and 2"
Campaign 1:
StarBlazers-Campaign1_v1.5 (6.6MB) (third update 01/07/08) ...
Forum:
Space Empires: Starfury
December 12th, 2005, 04:02 PM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod
Heads up!
The second part of the "StarBlazers Mod" (which will conclude the "The Quest for Iscandar" story) is going well. I just finish creating the last ship and I am starting to code them into...
Forum:
Space Empires: Starfury
October 14th, 2005, 03:06 AM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod
Thanks Lancefighter,
Yes I am aware of that site. While doing reserch on the ships, I did purchase a book called "Star Blazers - Technical Manual". Good book, it has identical drawings as the...
Forum:
Space Empires: Starfury
October 2nd, 2005, 11:53 PM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod
Ok, report on testing on game feezing when Gamilon Battleship is destroyed.
First of all, the comments on my previous post reflected the problems I was having the first time I created the...
Forum:
Space Empires: Starfury
October 2nd, 2005, 12:44 AM
Replies:
53
Star Blazers Mod
Views:
20,988
Posted By
Campeador
Re: Star Blazers Mod
The reflex cannon and its satellites were dangerous. The Gamilons are really wicked puppies!
The freezing screen of death. Yes, I have experienced the same thing during testing. Except that it...
Forum:
Starfury Scenarios and Mods
September 30th, 2005, 12:18 PM
Replies:
31
Sticky:
Space Empires - Starfury: Data/Campaigns
Views:
46,117
Posted By
Campeador
Re: Space Empires - Starfury: Data/Campaigns
Music for Campaign 1 and 2:
StarBlazers-Music1-2.rar (25MB) (updated 02/06/06)
http://www.shrapnelcommunity.com/threads/download.php?Number=384066
Showing results 76 to 100 of 124
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