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Showing results 76 to 100 of 258
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Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
November 17th, 2003, 11:16 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Exactly ! Balancing player score was the prime reason for the seemingly counterintuative designs for colony ships and starliners. JLS obviously hoped...
Forum:
Space Empires: IV & V
November 17th, 2003, 11:08 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I THINK
JLS tryed to keep the ship KT down with Starliners and Colony ships to keep the overall points down for non-combat ship builds.
This helps the AI be more in tuned with diplomacy or...
Forum:
Space Empires: IV & V
November 17th, 2003, 10:59 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS with cultures go with most of PvK culture mod that works for AIC, and have the se4 Cultures or even better v3.02 Cultures as a alternate and ditch the Populace Cultures ...
Forum:
Space Empires: IV & V
November 17th, 2003, 10:53 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I never read the readmes either http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
November 17th, 2003, 10:46 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Missiles, Drones and Fighters are great in AIC and when you plan on large ships, good Combat Sensers and ECM is a must. I like this because a rush to...
Forum:
Space Empires: IV & V
November 16th, 2003, 09:42 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I like the AIC Berserkers http://forum.shrapnelgames.com/images/icons/confused.gif I like the AIC Renegades http://forum.shrapnelgames.com/images/icons/confused.gif I will take the Warriors ...
Forum:
Space Empires: IV & V
November 16th, 2003, 09:28 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Gosho Mladenoff you have obviously never went up against the AIC Ulkra-Tul AI Player with that large destroyer fleet of se4 Parasite seeker missiles or the AIC Phongs crystal se4 Torpedoes ...
Forum:
Space Empires: IV & V
November 10th, 2003, 12:39 PM
Replies:
131
Torpedo question
Views:
16,504
Posted By
Grand Lord Vito
Re: Torpedo question
Even though the Torpedos seem weak on paper if the Ships get the first strike they are a MASSIVE advantage?
Forum:
Space Empires: IV & V
November 10th, 2003, 12:17 PM
Replies:
131
Torpedo question
Views:
16,504
Posted By
Grand Lord Vito
Re: Torpedo question
<font size="2" face="sans-serif, arial, verdana">Is this true? Torpedos always fire first.
Forum:
Space Empires: IV & V
November 10th, 2003, 12:38 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I like this change.
Forum:
Space Empires: IV & V
November 9th, 2003, 01:39 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS I definitely agree with Oleg on the AMT and QMT but not to that extreme and only at the QMT levels.
{Remember the early Enterprise episode when...
Forum:
Space Empires: IV & V
November 9th, 2003, 01:27 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Sure what is the AI Player bonus setting?
I want a 500 point mp Handicap against you GLV ...
Forum:
Space Empires: IV & V
November 9th, 2003, 01:10 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana"> Oleg you might already know JLS droped the AI General point selection about 10 to 20% for v4.01. So we can test Alneyans first Version of the...
Forum:
Space Empires: IV & V
November 9th, 2003, 12:39 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Oleg I have been playing LAN for a long time and we have always used the AIC mp Handicap System for my friends and that is why we still play against...
Forum:
Space Empires: IV & V
November 9th, 2003, 12:10 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Oleg the same applies to se4 when the reproduction drops to zero and we bring in population transports or starliners to fill it with pop. What I like...
Forum:
Space Empires: IV & V
November 7th, 2003, 06:46 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS I like the way the Strategic Fighters are researched for AIC v4.01 multiplier and the increased Repair Bay Components. The armed fighter cockpit hits seekers have you considered bringing back...
Forum:
Space Empires: IV & V
November 6th, 2003, 02:04 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS I think your v4.01 addition with the MultiPlayer Module for LAN and PBEM games is a great idea. I cant wait to start my next LAN game http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
November 5th, 2003, 01:52 PM
Replies:
10
warning: newbie inside. beginner's questions
Views:
3,247
Posted By
Grand Lord Vito
Re: warning: newbie inside. beginner\'s questions
<font size="2" face="sans-serif, arial, verdana">If you want Finite play you want the AI Campaign MOD http://forum.shrapnelgames.com/images/icons/icon7.gif
In your first AIC 4.00 game do not...
Forum:
Space Empires: IV & V
November 5th, 2003, 01:42 PM
Replies:
52
Balancing Fighters, Missiles and PDC in the late game
Views:
7,928
Posted By
Grand Lord Vito
Re: Balancing Fighters, Missiles and PDC in the late game
Oleg if so how does it work in se4 terms?
"It looks just like a big Combat Sensor or do all Combat Sensors on the planet add up or does the whole PLANET just take the largest Combat sensor...
Forum:
Space Empires: IV & V
November 5th, 2003, 01:22 PM
Replies:
4
Strange Ship Movement in Tact Combat
Views:
2,118
Posted By
Grand Lord Vito
Re: Strange Ship Movement in Tact Combat
This was already answered (somewhere) http://forum.shrapnelgames.com/images/icons/icon7.gif
JLS has some of the AI Blockade Planets like a Human Player until Troopships arive to...
Forum:
Space Empires: IV & V
November 5th, 2003, 01:05 PM
Replies:
52
Balancing Fighters, Missiles and PDC in the late game
Views:
7,928
Posted By
Grand Lord Vito
Re: Balancing Fighters, Missiles and PDC in the late game
http://forum.shrapnelgames.com/images/icons/icon7.gif
Oleg how do we really know that ONE Fire Control really works for ALL Weapons Platforms on the planet not just the one its on after that you...
Forum:
Space Empires: IV & V
November 5th, 2003, 12:59 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I play the Temporals but if the puny generic race wants more beef, more power to them http://forum.shrapnelgames.com/images/icons/icon10.gif
Good suggestion Oleg ...
Forum:
Space Empires: IV & V
November 5th, 2003, 12:40 PM
Replies:
10
How to mod to the AI's advantage?
Views:
2,931
Posted By
Grand Lord Vito
Re: How to mod to the AI\'s advantage?
<font size="2" face="sans-serif, arial, verdana">This is a great mod Deathstalker !!!
Forum:
Space Empires: IV & V
November 5th, 2003, 12:32 PM
Replies:
10
How to mod to the AI's advantage?
Views:
2,931
Posted By
Grand Lord Vito
Re: How to mod to the AI\'s advantage?
Play AIC and that will give you some tips to take. The AI plays great and the designer sets the AI pace Chronon not the few AI Facilities or Weapons ...
Forum:
Space Empires: IV & V
November 5th, 2003, 12:24 PM
Replies:
52
Balancing Fighters, Missiles and PDC in the late game
Views:
7,928
Posted By
Grand Lord Vito
Re: Balancing Fighters, Missiles and PDC in the late game
<font size="2" face="sans-serif, arial, verdana">If the fire control really works the way it is discribed.
Even then it does not help much with fighters, you said earlier that the Proportions PDC...
Showing results 76 to 100 of 258
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