.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 10th, 2003, 12:17 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Torpedo question

Quote:
Originally posted by primitive:
Even without a possible “torpedo fires first” bug/feature:
Is this true? Torpedos always fire first.
Reply With Quote
  #2  
Old November 10th, 2003, 12:21 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Torpedo question

I know of reports by players who have lost huge fleets packing WMG to fleets of Torpedo ships. I wonder if formation has a lot to do with it as well?

One player has his aggressiveness and defensiveness set to 120 and his fleet trained to 20% with EMC III, Combat Sensors III, and MutiTrack III, on each of his PPB ships and still he lost his fleet to a small Torpedo based fleet. LOL. The torp player had average settings for aggressiveness and defensiveness. I wonder if the bonuses work in reverse or something. I know that I have questioned this for a long time now. Set my mineral to 125% and throught my game all I have problems with are mining minerals.

Also movement and range weapons combined with sheild depleters play a huge role. Add in regnerators and you can bet top dollar that the fleet with the best ship design will win everytime.

[ November 10, 2003, 10:23: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old November 10th, 2003, 12:39 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Torpedo question

Even though the Torpedos seem weak on paper if the Ships get the first strike they are a MASSIVE advantage?
Reply With Quote
  #4  
Old November 10th, 2003, 01:26 PM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: Torpedo question

Quote:
Originally posted by Grand Lord Vito:
Even though the Torpedos seem weak on paper if the Ships get the first strike they are a MASSIVE advantage?
Well, this definitely needs more testing. I'll try to do some this evening (unless RL pays a visit ).

[ November 10, 2003, 11:27: Message edited by: primitive ]
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #5  
Old November 10th, 2003, 04:09 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Torpedo question

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by primitive:
Even without a possible “torpedo fires first” bug/feature:
Is this true? Torpedos always fire first.
No.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old November 10th, 2003, 04:13 PM

1FSTCAT 1FSTCAT is offline
Corporal
 
Join Date: Jan 2002
Location: Cincinnati, OH
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
1FSTCAT is on a distinguished road
Default Re: Torpedo question

You guys are obviously missing the TRUE advantage of Torpedo weapons.

They make GREAT WEAPONS PLATFORMS. Why? Because they're CHEAP!

When you can't hit an enemy ship at long distance, due to bonuses, you can use a level 2 or 3 torpedo, and score hits! They take LOTS of space, but they're super cheap, so you can build 3 Massive Platforms at a time, which creates tons of KT of targets on the planet. KT that ultimately absorbs incoming fire!

For this to work really well, your platforms should be complemented with a weapon that will fire more rapidly than Torp.

--Ed
Reply With Quote
  #7  
Old November 10th, 2003, 04:25 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Torpedo question

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by primitive:
Even without a possible “torpedo fires first” bug/feature:
Is this true? Torpedos always fire first.
No.

Who then fires first in combat? Does the fleet with the best weapons fire first? What dictates who fires first in PBW combat?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.