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Showing results 76 to 100 of 248
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Posts Made By:
ColdSteel
Forum:
Space Empires: IV & V
March 21st, 2001, 02:30 AM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
Will, thanks for the offer. If I get stuck, I'll be sure to give you a yell. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
On the alignment issue, that's just exactly what I did...
Forum:
Space Empires: IV & V
March 19th, 2001, 08:29 PM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
Hi Arralen,
I too found some errors Last night in the first template and sent the corrections to raynor. My HTML editor error checker now say everything is fine.
I'm not sure how to move the...
Forum:
Space Empires: IV & V
March 19th, 2001, 07:45 PM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
raynor, I just sent you some email with the fix to the "Range and Damage" inconsistent cell size problem. Other info and comments in there as well. Let me know if I can do anything else to help.
Forum:
Space Empires: IV & V
March 19th, 2001, 04:28 PM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
raynor, thanks for the fixes, tweaks, enhancements. I agree that it's totally cool that we can do this together and hopefully we can expand on it.
I do think it's a good idea to allow a comment...
Forum:
Space Empires: IV & V
March 19th, 2001, 05:32 AM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
raynor, after I posted the two Messages below here, I realized that the original weapon template was missing a very important piece of information. That information being the Weapon Reload Rate. I...
Forum:
Space Empires: IV & V
March 19th, 2001, 02:39 AM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
raynor, here's the weapon component html index. Just a few notes on it:
1) I included the SE4 Version number in there so folks can see what Version the document was created from. If you can turn...
Forum:
Space Empires: IV & V
March 19th, 2001, 01:09 AM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
raynor, I noticed one thing in your program that you might want to change. It's currently putting in the "Family" number rather that the "Weapon Family" number in the templates. As an example, for...
Forum:
Space Empires: IV & V
March 19th, 2001, 12:04 AM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
Okay, I'm on it.
Forum:
Space Empires: IV & V
March 18th, 2001, 08:02 PM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
Re: New weapons help document & HTML template
Wow raynor, thanks!!!!! http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
That was really, really fast. I can't believe just how great this SE4 community is!
What did you end up coding...
Forum:
Space Empires: IV & V
March 18th, 2001, 07:56 AM
Replies:
27
New weapons help document & HTML template
Views:
5,873
Posted By
ColdSteel
New weapons help document & HTML template
I have what I think is a pretty good idea. Why not write a program that builds a HTML document template and then parses the existing SE4 data files for information on weapons components and fills in...
Forum:
Space Empires: IV & V
March 17th, 2001, 04:18 AM
Replies:
6
Trade?
Views:
2,211
Posted By
ColdSteel
Re: Trade?
Yes. In my current game I have traded quite a bit with 3 different AIs. They seem to like being offered resources and ships. I even traded contact with another race once. I take ships using crew...
Forum:
Space Empires: IV & V
March 17th, 2001, 01:30 AM
Replies:
28
Secret of the 89 Movement point BaseShip
Views:
7,278
Posted By
ColdSteel
Re: Secret of the 89 Movement point BaseShip
LintMan, I really miss QQP too. They were a great wargame company. All their great games (except for The Perfect General) were programmed by Thurston Searfoss III. They were just ready to publish his...
Forum:
Space Empires: IV & V
March 16th, 2001, 01:16 AM
Replies:
18
State of the game: experience reports (long)
Views:
4,863
Posted By
ColdSteel
Re: State of the game: experience reports (long)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>...I see a lot of wonderful Posts on here, many with concrete idea's on how to fix the flaws or imporove the game in other ways, my...
Forum:
Space Empires: IV & V
March 15th, 2001, 01:02 AM
Replies:
16
AI_DesignCreation File
Views:
3,482
Posted By
ColdSteel
Re: AI_DesignCreation File
Wow! This information is great. It's just exactly what I've been looking for.
Thanks so much. http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
Forum:
Space Empires: IV & V
March 14th, 2001, 04:10 AM
Replies:
13
AI Ship Design Modder
Views:
3,414
Posted By
ColdSteel
Re: AI Ship Design Modder
I too am very interested in how ship design really works since I have been struggling through it with trial and error when designing the AI for my new Selachii race.
One thing I have discovered is...
Forum:
Space Empires: IV & V
March 14th, 2001, 03:47 AM
Replies:
28
Secret of the 89 Movement point BaseShip
Views:
7,278
Posted By
ColdSteel
Re: Secret of the 89 Movement point BaseShip
Crap, I've been using this little trick since it came to me almost immediately when playing my first game. I put at least one emergency propulsion component in every ship I can and then build at...
Forum:
Space Empires: IV & V
March 11th, 2001, 08:42 PM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,600
Posted By
ColdSteel
Re: New Features You Would Like to See That Would Have to Be Hard Coded
I'd like to see drones implemented as "stand off" fire and forget planetary weapons (think cruise missiles) that target planets in other systems. This would be a new research area branch.
The...
Forum:
Space Empires: IV & V
March 4th, 2001, 03:57 PM
Replies:
6
What do most people set their "Max # of systems" to?
Views:
2,006
Posted By
ColdSteel
Re: What do most people set their \"Max # of systems\" to?
I've wondered why MM doesn't just add the "number of systems setting" to the configuration setup screens? It's already there in settings.txt anyway so how hard could that be? Maybe what kept them...
Forum:
Space Empires: IV & V
March 4th, 2001, 03:25 PM
Replies:
4
New Selachii Pak Dominion Shipset at USY
Views:
1,982
Posted By
ColdSteel
Re: New Selachii Pak Dominion Shipset at USY
God Emperor, I'll sure try to spiff it up some. I'm a programmer not an artist so my best artistic efforts will probably be lacking anyway. Any ideas on what exactly needs spiffing?
Oh, and...
Forum:
Space Empires: IV & V
March 4th, 2001, 03:58 AM
Replies:
4
New Selachii Pak Dominion Shipset at USY
Views:
1,982
Posted By
ColdSteel
New Selachii Pak Dominion Shipset at USY
Thanks to John Beech my new organic shipset has been posted in the "Under Contruction" area over at the Universal Shipyards site: http://universalshipyards.cjb.net/
I plan to make changes to the...
Forum:
Space Empires: IV & V
March 2nd, 2001, 02:11 AM
Replies:
23
Moons
Views:
6,335
Posted By
ColdSteel
Re: Moons
I borrowed Possum's webferret and immediately found this: http://keelynet.com/unclass/luna.htm
There are also some books on the subject. I read Don Wilson's books (referenced on the above site)...
Forum:
Space Empires: IV & V
March 2nd, 2001, 01:32 AM
Replies:
23
Moons
Views:
6,335
Posted By
ColdSteel
Re: Moons
The earth's moon has quite a few unique features that have puzzled our scientists for quite a long time now. As was pointed out below, the ratio of the size of our moon to the earth is abnormally...
Forum:
Space Empires: IV & V
March 2nd, 2001, 01:16 AM
Replies:
9
Ruins?
Views:
2,097
Posted By
ColdSteel
Re: Ruins?
My understanding is that the non-unique ruins give you a one level boost to the tech (if you know it). So if you have Cloaking level 2 then you get level 3. If you have level 4 already, you get level...
Forum:
Space Empires: IV & V
March 1st, 2001, 04:48 AM
Replies:
6
The SE4 Dance Project
Views:
2,580
Posted By
ColdSteel
Re: The SE4 Dance Project
And here I thought it was just a "missile dance". http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
March 1st, 2001, 01:11 AM
Replies:
23
Updated Systemnames file
Views:
4,989
Posted By
ColdSteel
Re: Updated Systemnames file
452 is what the one I downloaded had in it too.
Showing results 76 to 100 of 248
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