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Old March 17th, 2001, 01:30 AM
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ColdSteel ColdSteel is offline
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Default Re: Secret of the 89 Movement point BaseShip

LintMan, I really miss QQP too. They were a great wargame company. All their great games (except for The Perfect General) were programmed by Thurston Searfoss III. They were just ready to publish his "The Lost Admiral II" title when QQP folded. Boy i was bitter. He also did Conquered Kingdoms and The Grandest Fleet (another great one).

The "Double Wizard Fireball" tactic? Each wizard could either teleport up to (I think it was) 15 hexes OR cast a fireball spell every 5 turns or so. One or the other but not both, as you may remember. When they teleported they carried with them all the units that surrounded them in adjacent hexes. The trick was to have several wizards available. With 3 wizards available one wizard could teleport 2 other wizards plus some dragons, archers and other units up to 15 hexes. Then the second wizard could teleport the rest another 15 hexes. When they got to their final destination, the Last wizard could then use his fireball to roast the clustered enemy troops. This was particularly effective on the very first turn because the AI was still clustered and had not had time to spread out yet. What carnage that was. God, I wish someone would redo that game with modern graphics. Remember putting 2 archers on boats to take out dragons? That game was so much fun.. I do really miss it (wipes away a fond tear).
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