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Showing results 76 to 100 of 272
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Posts Made By:
Talenn
Forum:
Space Empires: IV & V
February 11th, 2001, 05:07 AM
Replies:
46
Sound Mod 1.01 Posted
Views:
9,103
Posted By
Talenn
Re: Sound Mod 1.01 Posted
Sinapus:
If I'm not mistaken, the Point Defense sound is the 'M41A1 Pulse Rifle with over and under 40mm Grenade Launcher' http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Straight...
Forum:
Space Empires: IV & V
February 7th, 2001, 03:12 AM
Replies:
23
Would anyone be interested in more planet development?
Views:
4,429
Posted By
Talenn
Re: Would anyone be interested in more planet development?
Many good ideas but one thing I would not want to see is a return to the late game colony management nightmares that was MOO2. Bleh! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I just...
Forum:
Space Empires: IV & V
February 5th, 2001, 11:49 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Tomgs:
Thats exactly why I posted that suggestion. IMO, its the best solution. A movement point penalty for firing based on the hull (and modifiable) would make everyone happy. Some could use it...
Forum:
Space Empires: IV & V
February 5th, 2001, 08:38 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Nitram Draw:
Well, the objective isnt to make it fair for both sides but 'fair' within weapon Groups. When one weapon type has a tremendous advantage over the others, something needs to be...
Forum:
Space Empires: IV & V
February 4th, 2001, 09:31 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Barnacle Bill:
Well it was not my intention to completely remove the enjoyment of playing the game for some folks. I definately favor ALL changes like this to be 'customizable' by an option to...
Forum:
Space Empires: IV & V
February 4th, 2001, 09:55 AM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Lucas:
Yes, some folks have experimented with teaching the AI to 'missile dance'. Unfortunately, it simply makes missiles a 'trump' card and pigeon-holes players (and AIs) into researching them...
Forum:
Space Empires: IV & V
February 3rd, 2001, 07:52 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Barnacle Bill:
Sure, those are all great ideas. I'd wouldnt mind seeing an 'impulse movement system' in the game, but I dont see it happening any time soon. The original goal of the post was...
Forum:
Space Empires: IV & V
February 3rd, 2001, 09:52 AM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Tenryu:
I also think these changes would benefit player vs player games as well. At the very least it makes it so that 'static' defenses are more worthwhile.
But even if it didnt do so, I...
Forum:
Space Empires: IV & V
February 3rd, 2001, 05:42 AM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Tenryu:
No probs at all. The reason I posted it here was to elicit feedback. I agree that its not perfect, but it is fix to some of the existing problems. Whether or not it would introduce more...
Forum:
Space Empires: IV & V
February 3rd, 2001, 01:50 AM
Replies:
4
Diplomacy Quirk
Views:
1,770
Posted By
Talenn
Re: Diplomacy Quirk
One thing to keep in mind is that there is a 'per other war' modifier to the AI's diplomatic routines. Basically, I believe this causes the AI to be 'friendlier' to people it meets when it is already...
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:25 PM
Replies:
10
Game Diplomacy vs Real Diplomacy
Views:
2,947
Posted By
Talenn
Re: Game Diplomacy vs Real Diplomacy
The real reason you see this is that the game does not model a 'civilian economy'. Traditionally, the this economy is hurt by going to war, but the military econ (and growth in general) is helped by...
Forum:
Space Empires: IV & V
February 2nd, 2001, 08:50 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Barnacle Bill:
You are absolutely right from a realism point of view. But this is an abstraction, just like the rest of the tactical combat engine. There is no reason a ship could move in any...
Forum:
Space Empires: IV & V
February 2nd, 2001, 07:58 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,174
Posted By
Talenn
Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Hey Folks,
I just wanted to throw an idea out there that's prolly been mentioned before but....
Anyways, we've all had issues with the tactical combat, whether its the 'missile dance' the...
Forum:
Space Empires: IV & V
February 1st, 2001, 04:08 AM
Replies:
24
Shipsets from UniversalShipYards....
Views:
4,800
Posted By
Talenn
Re: Shipsets from UniversalShipYards....
Mephisto:
I *think* that the EA set on UnivShipyards comes with an AI written by someone else (Philip somebody-or-other). I havent checked it but that was the way it was originally released.
...
Forum:
Space Empires: IV & V
January 28th, 2001, 07:51 PM
Replies:
7
Question on DesignName file
Views:
1,685
Posted By
Talenn
Re: Question on DesignName file
No, it doesnt need to be in Alpha order...the computer just starts at the top of the list and goes down it for naming.
It can have two words. I'm not sure on the exact length it can be, though.
...
Forum:
Space Empires: IV & V
January 28th, 2001, 07:23 AM
Replies:
25
Fighters should pay support!
Views:
4,359
Posted By
Talenn
Re: Fighters should pay support!
Yes, I have mentioned this before as well. Its a capacity that can easily be abused IMO. 900 is NOTHING compared to what it CAN be.
I think there should definately be some sort of small upkeep on...
Forum:
Space Empires: IV & V
January 26th, 2001, 07:13 AM
Replies:
23
Phased Polaron too easy to research?
Views:
3,392
Posted By
Talenn
Re: Phased Polaron too easy to research?
Yes, weapon balance needs quite a bit of work IMO. Its not a big deal as it can all be modded to taste, though.
It was one of the first things on my 'hit list' after my first few games. My data...
Forum:
Space Empires: IV & V
January 25th, 2001, 09:07 PM
Replies:
22
Rules Question - contest
Views:
4,018
Posted By
Talenn
Re: Rules Question - contest
Yes, the 'cost' to purchase maintenance reduction is ridiculously low given the current effect. I cranked it up to 200 RPs/point of Maint and that number seems to be working fairly well.
Anything...
Forum:
Space Empires: IV & V
January 23rd, 2001, 05:50 AM
Replies:
24
Well it finally happend
Views:
4,686
Posted By
Talenn
Re: Well it finally happend
Yes, I've more or less burnt out on SE4 as well. I'm still playing the occasional game here and there, but mostly I'm just piddling with the data at this point.
IMO, the biggest detractors are the...
Forum:
Space Empires: IV & V
January 18th, 2001, 08:04 AM
Replies:
1
Broken Cultures?
Views:
1,154
Posted By
Talenn
Re: Broken Cultures?
Yes, I believe they do work. I seem to remember testing this when I first got the game. The ability is not listed, but if you do a tactical combat test and watch the hit percentages it seems to be...
Forum:
Space Empires: IV & V
January 18th, 2001, 06:56 AM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
9,003
Posted By
Talenn
Re: Simple, Reasonable Disengage/Retreat Rule
Jubala et al:
Yeah, but WWII would have also been interesting if Naval Combat had had no inertia. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Oh, and it would also be interesting if...
Forum:
Space Empires: IV & V
January 17th, 2001, 07:40 PM
Replies:
17
I am bummed out
Views:
3,847
Posted By
Talenn
Re: I am bummed out
Are we even sure that TCP/IP play will include Tactical Combat? I wasnt sure that was a given at this point. Personally, I think its a must, but many have been the game that removed the tactical...
Forum:
Space Empires: IV & V
January 14th, 2001, 06:44 AM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,846
Posted By
Talenn
Re: Note from MM - AI MODDERS MUST READ THIS
Well, as far as AI and modding goes...I'd really like to see the ability to add more ship types to the Construction Queue instead of only 'Attack Ship' and 'Defense Ship' etc. Same goes for units.
...
Forum:
Space Empires: IV & V
January 12th, 2001, 08:19 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,449
Posted By
Talenn
Re: AI Modding Consortium - Please read
Well, I certainly like the idea. I'm just not sure how much use I'd be to it though. My data set is pretty heavily modded.
IMO, there are plenty of unbalanced and/or no brainer items in SE4 that...
Forum:
Space Empires: IV & V
January 12th, 2001, 10:23 AM
Replies:
17
Moral issue on "Missle Dance"
Views:
3,975
Posted By
Talenn
Re: Moral issue on \"Missle Dance\"
One final thought....
It amuses me to no end how names like 'missile dance' stick! I deemed it that in one of my Posts a few weeks ago and it seems to have become coined as the 'official' title...
Showing results 76 to 100 of 272
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