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Showing results 76 to 100 of 222
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Posts Made By:
LGM
Forum:
Space Empires: IV & V
March 16th, 2003, 06:55 AM
Replies:
44
Have any of you all ever played Stars!? Wanna PBEM?(Please???)
Views:
8,224
Posted By
LGM
Re: Have any of you all ever played Stars!? Wanna PBEM?(Please???)
I know of an email list that advertises Stars! games if anyone is looking for one. Subscribe by going to www.stars-thelist.co.uk. (http://www.stars-thelist.co.uk.)
Forum:
Space Empires: IV & V
March 16th, 2003, 06:26 AM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,657
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
More details on my Mod. I hope to start the game the First week of April. If you join, I suggest you test your race for 20 turns. There are some differences:
Facility.txt:
</font> <font...
Forum:
Space Empires: IV & V
March 11th, 2003, 08:12 PM
Replies:
8
Mod/Launcher Help
Views:
1,522
Posted By
LGM
Re: Mod/Launcher Help
Anyone ever have trouble getting new passwords to stick in the Mod Launcher? It keeps defaulting the original password for me on one of my games.
Forum:
Space Empires: IV & V
March 6th, 2003, 08:26 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,657
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
Here is the link:
A Few Good Worlds (http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=1umumas&body=gamebody.jsp%3fgame=1umumas)
[ March 06, 2003, 18:26: Message edited by: LGM ]
Forum:
Space Empires: IV & V
March 6th, 2003, 07:11 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,657
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
Here is a summary of my mod:
Bigger hulls are easier to hit, progressively: Battle Cruisers, Battleship, Dreadnaught.
Weapon Mount Efficiency scalled down.
Talisman is treated as low value...
Forum:
Space Empires: IV & V
March 6th, 2003, 07:04 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,657
Posted By
LGM
New PBW Game: A Few Good Worlds
A Few Good Worlds
Status: Game open to new players
News
Mar 5, 2003 10:54:36 PM CST: Here is a trial Version of the mod we will be using:
...
Forum:
Space Empires: IV & V
February 24th, 2003, 08:56 PM
Replies:
18
Looking for a killer strategy with Deeply Religious trait
Views:
3,383
Posted By
LGM
Re: Looking for a killer strategy with Deeply Religious trait
The Talisman is very effective in a low ship limit game ( less than 500), because you can build high powered ships that cannot be easily swarmed.
In a 300 ship limit game, I build Dreadnaught...
Forum:
Space Empires: IV & V
February 19th, 2003, 08:27 PM
Replies:
40
Wish list for patch/SEV
Views:
9,469
Posted By
LGM
Re: Wish list for patch/SEV
<font size="2" face="Verdana, Helvetica, sans-serif">In my Mod, I will make it act like a better Version of the Solar Collector as that is the only way to produce limited supply in a component.
I...
Forum:
Space Empires: IV & V
February 17th, 2003, 08:48 PM
Replies:
40
Wish list for patch/SEV
Views:
9,469
Posted By
LGM
Re: Wish list for patch/SEV
I would like to see a supply generating component or supply generating ability that can be modded onto a component that is not tied to the number of stars in a system, but a fixed amount per turn. I...
Forum:
Space Empires: IV & V
February 11th, 2003, 05:57 PM
Replies:
5
Defending with an Ally at a Warp-Point. Bug or not?
Views:
1,729
Posted By
LGM
Defending with an Ally at a Warp-Point. Bug or not?
Using 1.78 in a PBW game, we have discovered that if you defend a warp-point with an ally, you will both be place further away from the warp-point than if you defend by yourself. This means that...
Forum:
Space Empires: IV & V
February 11th, 2003, 05:55 PM
Replies:
2
Defending warp points with an ally
Views:
1,547
Posted By
LGM
Defending warp points with an ally
Using 1.78 in a PBW game, we have discovered that if you defend a warp-point with an ally, you will both be place further away from the warp-point than if you defend by yourself. This means that...
Forum:
Space Empires: IV & V
February 8th, 2003, 09:17 AM
Replies:
29
Vacuum breathers get gypped in FQM?
Views:
4,090
Posted By
LGM
Re: Vacuum breathers get gypped in FQM?
Keep in mind that there are more important concerns than number of facility slots. None races do not get population bonuses as readily, but they do potentially have more shipyard capacity in a game...
Forum:
Space Empires: IV & V
February 1st, 2003, 06:25 AM
Replies:
96
Weapons, engines and mods, Oh my!
Views:
10,150
Posted By
LGM
Re: Weapons, engines and mods, Oh my!
I tend to favor weapons that have the highest ratio of Damage/KT Space/ROF or Damage/KT Space (First fire advantage). The problem with looking at Mineral cost of space when evaluating a weapon, is...
Forum:
Space Empires: IV & V
January 28th, 2003, 07:48 PM
Replies:
70
new SEIV patch !!
Views:
10,597
Posted By
LGM
Re: new SEIV patch !!
I cannot believe people are still grumbling about AI limitations. Since there is no way to code your AIs to look at the environment around them, it will be hard to produce good AIs. You really need...
Forum:
Space Empires: IV & V
January 28th, 2003, 07:30 PM
Replies:
70
new SEIV patch !!
Views:
10,597
Posted By
LGM
Re: new SEIV patch !!
<font size="2" face="Verdana, Helvetica, sans-serif">I believe it is flawed.
Look everything you describe was already possible before the new patch against human players who used master computers....
Forum:
Space Empires: IV & V
January 16th, 2003, 08:56 PM
Replies:
4
more on intel
Views:
1,986
Posted By
LGM
Re: more on intel
I might point out that if they are being attacked via intelligence more aggressively by another player, you may be undermining their counter intelligence efforts to resist that player. If someone...
Forum:
Space Empires: IV & V
January 7th, 2003, 08:42 AM
Replies:
58
New Strategy: Drones with Subverters !
Views:
8,134
Posted By
LGM
Re: New Strategy: Drones with Subverters !
I few people have pointed out that taking Religous will wreck your economy. They are wrong!. Religious players get facilities that increase planetary value and increase yield percentages. Plus they...
Forum:
Space Empires: IV & V
January 7th, 2003, 08:28 AM
Replies:
58
New Strategy: Drones with Subverters !
Views:
8,134
Posted By
LGM
Re: New Strategy: Drones with Subverters !
<font size="2" face="Verdana, Helvetica, sans-serif">Massive Engine Killers are slow reload and firing at long range just means you blew you chance to hit them.
Forum:
Space Empires: IV & V
January 7th, 2003, 07:20 AM
Replies:
150
PBW Server is down - and back up again
Views:
22,590
Posted By
LGM
Re: PBW Server is down - and back up again
What's all the crying here for? PBW is nice, but your game hosts should be ble to run their games in its absense. One of my games has run 3 turns since PBW went down.
It seems people forget that...
Forum:
Space Empires: IV & V
December 31st, 2002, 08:16 PM
Replies:
13
combat analysis please
Views:
2,820
Posted By
LGM
Re: combat analysis please
Be sure to use Large Mount weapons. That can make a big difference too.
Also, I noticed you were using Scattering Armor. I would suggest you use Stealth Armor + 2 Armor 3 instead of Scattering...
Forum:
Space Empires: IV & V
December 21st, 2002, 02:49 AM
Replies:
123
"Gamey" tactics like "Rock, none" races
Views:
13,982
Posted By
LGM
Re: "Gamey" tactics like "Rock, none" races
I would say the None races, with Rock/None being generally better the Ice/None, have little advantage over other races, unless you play the players can only colonize their own atmosphere type (None)....
Forum:
Space Empires: IV & V
December 16th, 2002, 02:01 AM
Replies:
13
Newbie: Alliegance subverter and shields?
Views:
3,526
Posted By
LGM
Re: Newbie: Alliegance subverter and shields?
Because of construction aspects, Organic III is the best, but neither is justification alone for buying their associated advanced trait. Look at their other components and facilities. Both are better...
Forum:
Space Empires: IV & V
November 26th, 2002, 01:48 PM
Replies:
290
Things we'd like to see in the next patch
Views:
35,983
Posted By
LGM
Re: Things we\'d like to see in the next patch
I would like facility tags for moons to display. Currently, they only display for the main planet. Kind of a disadvantage for no atmosphere players, but I guess they get the benefit of colonization...
Forum:
Space Empires: IV & V
November 23rd, 2002, 05:24 PM
Replies:
27
Doesn't Anyone Remote Mine?
Views:
4,259
Posted By
LGM
Re: Doesn\'t Anyone Remote Mine?
Remote Mining is very cost effective if you have a construction ship with one satellite launcher. Build a Large Sat with the desired mining component. You can make good use of Asteroid systems.
...
Forum:
Space Empires: IV & V
October 12th, 2002, 06:11 AM
Replies:
72
newest beta patch?
Views:
9,448
Posted By
LGM
Re: newest beta patch?
I am glad to hear that Organic armor will no longer acrue repair points before they are damaged. I have suspected that they did this as organic armor seemed to go away faster at warp-point battles...
Showing results 76 to 100 of 222
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